Gullywash
Gullywash | |
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Map Information | |
Latest version | cp_gullywash_f9
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First released | April 10, 2009 |
Last updated | June 3, 2022 |
Developers | Jan "Arnold" Laroy Collaide hondjo bereth HOI |
Download |
Gullywash is a map created by Arnold. The map was first posted to the TF2Maps.Net forums on April 9, 2009 and was promptly included in ETF2L 6v6 Season 6 later that year. The map has been a staple in the competitive 6v6 scene since then, and was officially added to the game on October 13 2011.
Gullywash is well-known for its more closed design; featuring only two entrances (choke and big door) to its middle point as opposed to the more popular three entrances. This can often lead to more stalemates and slower play around the second point. In contrast, Gullywash is notorious for its relatively fast-capping last point featuring a flank route underneath the point known as "water".
Contents
Usage in competitive
Gullywash has been a staple in the competitive community since its debut in 2009; being very popular in organized tournaments as well as pickup games. It is one of very few maps to have only been dropped from the map pool once (in Oceania for OWL 5). In 2020, the Refresh.tf project began working on Gullywash and released versions of the map with many minor fixes that made it more suited for competitive play. These fixed versions have since been adopted by the community in preference to the official version.
Map Locations
Middle Point
Gullywash — The Middle Point |
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Choke Big Door Dropdown Lower / Yard Elbow / Banana Nipple / Point Ramp / Small Banana Boxes / Crates Top |
Second Point
Gullywash - The Second Point (BLU) |
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Upper / Balcony Rocks Big Door Lobby Choke Second Point |
Lobby
Gullywash - Lobby |
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River Balcony / Launchpad Lower Lobby / Wood Main Upper Lobby Shutter / Lockers Lobby |
Last
Gullywash - The Last Point (BLU) |
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Shutter / Lockers Balcony / Launchpad Left Last Main River Right |
There is an area which can be accessed by walking all the way through River which has an opening under the point and a way to access the point from behind. This area is called "Water" because in early versions of the map the area was filled with water. There is also an area under Left which allows access to the control point. This area is generally referred to as Secret. It is important to clear both Water and Secret before moving out, as Scouts and Roamers will often attempt to hide in these areas and walk onto the point after the other team has left.
List of active competitive Team Fortress 2 maps | |
3CP | Warmfrost |
5CP | Badlands · Granary Pro · Gullywash · Metalworks · Process · Reckoner · Snakewater · Sunshine · Villa |
Attack/Defend | Steel |
King of the Hill | Airfield · Ashville · Bagel · Brazil · Cascade · Clearcut · Coalplant · Lakeside · Product · Warmtic |
Payload | Badwater · Borneo · Swiftwater · Upward · Vigil |