|Control points||6 (2 per stage)|
|First released||April 29, 2008|
|Last updated||December 11, 2008|
Gold Rush is a Payload map and the first map included in Team Fortress 2 to feature this mode, as well as the third non-release map added to the game. It is broken into three stages.
Balancing and gameplay issues such as narrow, easily sticky-trapped corridors restricting play, very long sight lines for Snipers to spot and shoot people, and a lack of alternate exit doors on spawn rooms making spawncamping easy currently makes Goldrush unfavourable with the TF2 competitive community.
Map pool history
|Currently in rotation|
|Previously in rotation|
|5CP||Bazillion · Fastlane · Follower · Freight · Logjam · Mainline · Propaganda · Obscure · Reckoner · Warmfront · Waste (CP) · Well (CP) · Wildmire · Yukon|
|Attack/Defend||Dustbowl · Extraction · Gorge · Gravel Pit|
|Capture the Flag||2Fort · Turbine · Well (CTF)|
|KOTH||Ashville · Coalplant|