Prolands
cp_prolands_b2c
Prolands is a 5CP map, created from the basis of cp_badlands, which was originally created by Valve.
Some of the tactics written on the default cp_badlands may be applicable to this map.
Contents
History
cp_prolands is a map that was first created by Team Fortress 2 player, Collaide. The map, created for the competitive community, featured small features that would make the map more convenient to its players; such as spawn timer alterations and improvements to clipping and hiding spots. The official badlands was updated to add some of the changes done in prolands, for example no clipping on the lamps near dropdown, and changing the small ammo pack in porch to a medium one.
Usage in competitive
Official map | |
Pro version |
Locations
All place names are given from the perspective of defense as their primary name (in terms of left and right), except for the middle control point.
Control Points 1/5
Prolands — The last point, lobby |
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Balcony / Battlements Lower/Lower Lobby Lobby Dropdown / Right Battlements Top Stairs |
Prolands — The last point |
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Left Lower left Point Main Upper right Spawn Right Stairs |
Control Points 2/4
Prolands — The second point |
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Choke Haunter / Patio Stone bridge Spire Trash Launchpad / ramp Balcony / Battlements |
Prolands — The middle point |
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Train Balcony Shithouse Valley Hoodoo |
External Links
List of active competitive Team Fortress 2 maps | |
3CP | Warmfrost |
5CP | Badlands · Granary Pro · Gullywash · Metalworks · Process · Reckoner · Snakewater · Sunshine · Villa |
Attack/Defend | Steel |
King of the Hill | Airfield · Ashville · Bagel · Brazil · Cascade · Clearcut · Coalplant · Lakeside · Product · Warmtic |
Payload | Badwater · Borneo · Swiftwater · Upward · Vigil |