Difference between revisions of "Process"
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| area5 = Far right / Shutter / One | x5=698px | y5=200px | | area5 = Far right / Shutter / One | x5=698px | y5=200px | ||
| area6 = Upper / Balcony / Nest| x6=167px | y6=344px | | area6 = Upper / Balcony / Nest| x6=167px | y6=344px | ||
+ | | area7 = Last | x6=250px | y6=150px | ||
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Revision as of 00:08, 1 July 2021
cp_process_final
cp_process_final is a custom-made 5CP map created by Ian "Scorpio Uprising" Cuslidge designed for 6v6 play. It is played competitively in all the main leagues.
The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official.
It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges.
History
The three different control points were based on their respective points of three other maps. The middle point was based on Granary, the second on Badlands and the last on Well. The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.
Usage in competitive
Bold italics denotes the current or latest season
Official map | |
Call-Outs
Mid Point
Process - Control Point 3 |
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Choke Sewers IT / PC Crate Health Kit / Pack Grass Rock Seagull |
Because of the symmetrical style of Process, each team share a similar landmark / location on their respective sides of the middle point. A popular method to counteract this is to add the prefix "our" or "their", e.g. "their Choke". On the middle point, teams will often call the areas near Grass and Sewer their location relative to their team's choke. For example, Blu would call their Grass "Right" and the area in front of Red Sewer "Left".
Second Point
Process - The second point |
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Far left / Shutter / One IT / PC Choke Sewers Grass Upper lobby Lower lobby Second / Point Rollout / Two |
Last Point
Process - The last point |
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Rollout / Two Middle right / Three Far left / Five Middle left / Four Far right / Shutter / One Upper / Balcony / Nest Last |
List of active competitive Team Fortress 2 maps | |
3CP | Warmfrost |
5CP | Badlands · Granary Pro · Gullywash · Metalworks · Process · Reckoner · Snakewater · Sunshine · Villa |
Attack/Defend | Steel |
King of the Hill | Airfield · Ashville · Bagel · Brazil · Cascade · Clearcut · Coalplant · Lakeside · Product · Warmtic |
Payload | Badwater · Borneo · Swiftwater · Upward · Vigil |