Difference between revisions of "Badlands"
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+ | == Offical update history == | ||
+ | <div style="max-height:280px; overflow-y:scroll; overflow-x: auto; border:1px solid #DDD; border-style:solid none; margin-top: none; background-color:#FEFEFE;"> | ||
+ | '''[https://wiki.teamfortress.com/wiki/February_14,_2008_Patch February 14, 2008 Patch]''' | ||
+ | * Badlands released | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/February_19,_2008_Patch February 19, 2008 Patch]''' | ||
+ | * Fixed Badlands exploits and missing textures. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/February_28,_2008_Patch February 28, 2008 Patch]''' | ||
+ | * Fixed Badlands never having Sudden death triggered. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/March_20,_2008_Patch https://wiki.teamfortress.com/wiki/March_20,_2008_Patch]''' | ||
+ | * Updated Badlands with several exploit fixes. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/July_10,_2013_Patch July 10, 2013 Patch]''' | ||
+ | * Updated Badlands with prop fixes. | ||
+ | |||
+ | '''{[https://wiki.teamfortress.com/wiki/July_24,_2013_Patch July 24, 2013 Patch]''' | ||
+ | * Opened the windows around the center point. | ||
+ | * Smoothed player clipping around doorways. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/February_29,_2016_Patch February 29, 2016 Patch]''' | ||
+ | * Updated several maps to support [[Competitive Mode]]. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/July_7,_2016_Patch July 7, 2016 Patch]''' ([https://wiki.teamfortress.com/wiki/Meet_Your_Match_Update Meet Your Match Update]) | ||
+ | * Final cap point capture time increased to 2 seconds (from 1 second). | ||
+ | * Clips and [[vdc:Tool textures|blockbullets]] added to stairs. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/October_21,_2016_Patch October 21, 2016 Patch]''' ([https://wiki.teamfortress.com/wiki/Scream_Fortress_2016 Scream Fortress 2016]) | ||
+ | * Removed {{code|cp_badlands}} from the Competitive maps list. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/November_1,_2017_Patch November 1, 2017 Patch]''' | ||
+ | * Disabled collision on a bunch of props (mainly lights/lamps). | ||
+ | * Reduced attackers' spawn advantage by 1 second when working on final control point. | ||
+ | * Upgraded the small ammo pack to medium in the yard (on the porch). | ||
+ | |||
+ | </div> | ||
{{Navbox/6v6 maps}} | {{Navbox/6v6 maps}} |
Revision as of 06:38, 2 October 2022
Badlands | |
---|---|
Map Information | |
Map type | 5CP |
Latest version | cp_badlands_rc2ta
|
First released | February 14, 2008 |
Last updated | July 2, 2019 |
Developer | Valve |
Official map | No |
Download | |
Competitive Information | |
Format | 6v6 |
In rotation | OZF 34 |
Badlands is a 5CP map created by Valve. It was one of the first maps added into the game and thus is one of the oldest widely-used 6v6 maps.
Contents
Callouts
Mid point
Badlands mid point callouts |
---|
Train Balcony Shithouse Lower Hoodoo |
Second point
Badlands second point callouts |
---|
Choke Haunter / Patio Stone Bridge Spire Trash Launchpad / Ramp Balcony / Battlements |
Lobby
Badlands lobby callouts |
---|
Balcony / Battlements Lower / Lower Lobby Top Lobby Dropdown Stairs |
Last point
Badlands last point callouts |
---|
Left Lower left Point Main Upper Right Spawn Right Lower Right Shute |
Rollouts
The most technical rollout for Badlands is for Demoman, which will usually lead to the medium health back in house.
Map information
Multiplier | Mid | Second | Last (p version)
|
Last (t ,ta version)
|
---|---|---|---|---|
x1 | 24.00 | 12.00 | 4.00 | 2.00 |
x2 | 16.00 | 8.00 | 2.67 | 1.33 |
x3 | 13.09 | 6.55 | 2.18 | 1.09 |
x4 | 11.52 | 5.76 | 1.92 | 0.96 |
x5 | 10.51 | 5.26 | 1.75 | 0.88 |
x6 | 9.80 | 4.90 | 1.63 | 0.82 |
x7 | 9.26 | 4.63 | 1.54 | 0.77 |
x8 | 8.83 | 4.42 | 1.47 | 0.74 |
x9 | 8.48 | 4.24 | 1.41 | 0.71 |
x10 | 8.19 | 4.10 | 1.37 | 0.68 |
x11 | 7.95 | 3.97 | 1.32 | 0.66 |
Control points owned by opposing team | ||||
---|---|---|---|---|
1 | 2 | Neutral | 3 | 4 |
11 | 10 | 10 | 10 | 10 |
14 | 4 | 16 | 7 |
Map pool history
Offical update history
- Badlands released
- Fixed Badlands exploits and missing textures.
- Fixed Badlands never having Sudden death triggered.
https://wiki.teamfortress.com/wiki/March_20,_2008_Patch
- Updated Badlands with several exploit fixes.
- Updated Badlands with prop fixes.
- Opened the windows around the center point.
- Smoothed player clipping around doorways.
- Updated several maps to support Competitive Mode.
July 7, 2016 Patch (Meet Your Match Update)
- Final cap point capture time increased to 2 seconds (from 1 second).
- Clips and blockbullets added to stairs.
October 21, 2016 Patch (Scream Fortress 2016)
- Removed Template:Code from the Competitive maps list.
- Disabled collision on a bunch of props (mainly lights/lamps).
- Reduced attackers' spawn advantage by 1 second when working on final control point.
- Upgraded the small ammo pack to medium in the yard (on the porch).
6v6 maps | |
Currently in rotation | |
5CP | |
KOTH | |
Previously in rotation | |
5CP | Bazillion · Fastlane · Follower · Freight · Kalinka · Logjam · Mainline · Propaganda · Obscure · Reckoner · Sinshine · Warmfront · Waste (CP) · Well (CP) · Wildmire · Yukon |
Attack/Defend | Dustbowl · Extraction · Gorge · Gravel Pit |
Capture the Flag | 2Fort · Turbine · Well (CTF) |
Domination | Standin |
KOTH | Ashville · Coalplant |
Payload | Gold Rush |