Difference between revisions of "Millstone"
Line 50: | Line 50: | ||
| title = Millstone - Starting area | | title = Millstone - Starting area | ||
| image = Millstone point1..PNG | | image = Millstone point1..PNG | ||
− | | area1 = | + | | area1 = spawn |
− | | x1 = | + | | x1 = 290px |
− | | y1 = | + | | y1 = 125px |
− | | area2 = | + | |
− | | x2 = | + | | area2 = house |
− | | y2 = | + | | x2 =200px |
− | | area3 = | + | | y2 = 270px |
− | | x3 = | + | | area3 = rock |
− | | y3 = | + | | x3 =300px |
− | | area4 = | + | | y3 = 160px |
− | | x4 = | + | | area4 = bunker |
− | | y4 = | + | | x4 = 500px |
− | | area5 = | + | | y4 = 300px |
− | | x5 = | + | | area5 = fence |
− | | y5 = | + | | x5 = 330px |
+ | | y5 =250px | ||
}} | }} | ||
Line 71: | Line 72: | ||
| title = Millstone - First point | | title = Millstone - First point | ||
| image = Millstone point2 t.PNG | | image = Millstone point2 t.PNG | ||
− | | area1 = | + | | area1 = house |
− | | x1 = | + | | x1 = 80px |
− | | y1 = | + | | y1 = 295px |
− | | area2 = | + | | area2 = upper flank |
− | | x2 = | + | | x2 = 245px |
− | | y2 = | + | | y2 = 170px |
− | | area3 = | + | | area3 = window |
− | | x3 = | + | | x3 =400px |
− | | y3 = | + | | y3 = 142px |
− | | area4 = | + | | area4 = sniper flank |
− | | x4 = | + | | x4 = 460px |
− | | y4 = | + | | y4 = 240px |
− | | area5 = | + | | area5 = choke |
− | | x5 = | + | | x5 = 358px |
− | | y5 = | + | | y5 =156px |
}} | }} | ||
Line 92: | Line 93: | ||
| title = Millstone - Second point | | title = Millstone - Second point | ||
| image = Millstone point3 t.PNG | | image = Millstone point3 t.PNG | ||
− | | area1 = | + | | area1 = windows |
− | | x1 = | + | | x1 = 124px |
− | | y1 = | + | | y1 = 150px |
− | | area2 = | + | | area2 = plank |
− | | x2 = | + | | x2 =200px |
− | | y2 = | + | | y2 = 200px |
− | | area3 = | + | | area3 = roof |
− | | x3 = | + | | x3 =400px |
− | | y3 = | + | | y3 = 200px |
− | | area4 = | + | | area4 = spawn |
− | | x4 = | + | | x4 = 500px |
− | | y4 = | + | | y4 = 190px |
− | | area5 = | + | | area5 = choke |
− | | x5 = | + | | x5 = 250px |
− | | y5 = | + | | y5 =140px |
}} | }} | ||
Line 114: | Line 115: | ||
| title = Millstone - Third point | | title = Millstone - Third point | ||
| image = Millstone point4 t.PNG | | image = Millstone point4 t.PNG | ||
− | | area1 = | + | | area1 = drop |
− | | x1 = | + | | x1 = 428px |
− | | y1 = | + | | y1 = 180px |
− | | area2 = | + | | area2 = point |
− | | x2 = | + | | x2 =224px |
− | | y2 = | + | | y2 = 150px |
− | | area3 = | + | | area3 = corner |
− | | x3 = | + | | x3 =101px |
− | | y3 = | + | | y3 = 180px |
− | | area4 = | + | | area4 = hallway |
− | | x4 = | + | | x4 = 344px |
− | | y4 = | + | | y4 = 128px |
| area5 = | | area5 = | ||
| x5 = | | x5 = | ||
Line 134: | Line 135: | ||
| title = Millstone - Fourth point | | title = Millstone - Fourth point | ||
| image = Millstone point5 t.PNG | | image = Millstone point5 t.PNG | ||
− | | area1 = | + | | area1 = crates |
− | | x1 = | + | | x1 = 80px |
− | | y1 = | + | | y1 = 159px |
− | | area2 = | + | | area2 = up |
− | | x2 = | + | | x2 =209px |
− | | y2 = | + | | y2 = 100px |
− | | area3 = | + | | area3 = point |
− | | x3 = | + | | x3 =389px |
− | | y3 = | + | | y3 = 149px |
− | | area4 = | + | | area4 = slope |
− | | x4 = | + | | x4 = 209px |
− | | y4 = | + | | y4 = 189px |
| area5 = | | area5 = | ||
| x5 = | | x5 = | ||
Line 154: | Line 155: | ||
| title = Millstone - Final point | | title = Millstone - Final point | ||
| image = Millstone point6 t.PNG | | image = Millstone point6 t.PNG | ||
− | | area1 = | + | | area1 = final spawn |
− | | x1 = | + | | x1 = 180px |
− | | y1 = | + | | y1 = 120px |
− | | area2 = | + | | area2 = void |
− | | x2 = | + | | x2 =300px |
− | | y2 = | + | | y2 = 200px |
− | | area3 = | + | | area3 = point |
− | | x3 = | + | | x3 =450px |
− | | y3 = | + | | y3 = 180px |
− | | area4 = | + | | area4 = bay |
− | | x4 = | + | | x4 = 230px |
− | | y4 = | + | | y4 = 180px |
− | | area5 = | + | | area5 = ramp |
− | | x5 = | + | | x5 = 19px |
− | | y5 = | + | | y5 =222px |
}} | }} | ||
== References == | == References == |
Revision as of 14:03, 16 March 2021
Millstone is an community-created Payload map created by ICS. The final version of the map by ICS was released on 1 January 2015. Similar to Swiftwater, the map was adopted by the UGC league for UGC Highlander Season 20 and is also currently in rotation for UGC Highlander Season 22, the map is currently in its seventh UGC version.[1] Millstone's Halloween version, Hellstone, was made official during Scream Fortress 2015.[2]
History
It is still being improved by the creator. It has had more than 100 versions, including the Halloween ones. At first, It was supposed to be a Attack/Defend map with 3 control points, but the programming didn't work and the creator decided to make it a payload map instead. Basically every area of the map was redone. The map is put together of different areas, to improve the framerate without degreasing the graphics.
Usage in competitive
Highlander | |||||||
---|---|---|---|---|---|---|---|
UGC | |||||||
pl_millstone_ugc_4 | Season 20 | ||||||
pl_millstone_ugc_7 | Season 22 | ||||||
Total inclusions | 2 out of 39 |
Bold italics denotes the current or latest season
Map locations
Millstone - Starting area |
---|
spawn house rock bunker fence |
Millstone - First point |
---|
house upper flank window sniper flank choke |
Millstone - Second point |
---|
windows plank roof spawn choke |
Millstone - Third point |
---|
drop point corner hallway |
Millstone - Fourth point |
---|
crates up point slope |
Millstone - Final point |
---|
final spawn void point bay ramp |
References
List of active competitive Team Fortress 2 maps | |
3CP | Warmfrost |
5CP | Badlands · Granary Pro · Gullywash · Metalworks · Process · Reckoner · Snakewater · Sunshine · Villa |
Attack/Defend | Steel |
King of the Hill | Airfield · Ashville · Bagel · Brazil · Cascade · Clearcut · Coalplant · Lakeside · Product · Warmtic |
Payload | Badwater · Borneo · Swiftwater · Upward · Vigil |