Difference between revisions of "Process"
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== Callouts == | == Callouts == | ||
− | === Mid | + | === Mid point === |
{{Map locations | {{Map locations | ||
| collapse = true | | collapse = true | ||
− | | title = Process mid callouts | + | | title = Process mid point callouts |
| image = Process Middle.jpeg | | image = Process Middle.jpeg | ||
| area1 = Choke | x1 = 378px | y1 = 80px | | area1 = Choke | x1 = 378px | y1 = 80px | ||
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Because of the symmetrical style of Process, each team share a similar landmark / location on their respective sides of the middle point. A popular method to counteract this is to add the prefix "our" or "their", e.g. "their Choke". On the middle point, teams will often call the areas near Grass and Sewer their location relative to their team's choke. For example, Blu would call their Grass "Right" and the area in front of Red Sewer "Left". | Because of the symmetrical style of Process, each team share a similar landmark / location on their respective sides of the middle point. A popular method to counteract this is to add the prefix "our" or "their", e.g. "their Choke". On the middle point, teams will often call the areas near Grass and Sewer their location relative to their team's choke. For example, Blu would call their Grass "Right" and the area in front of Red Sewer "Left". | ||
− | === Second | + | === Second point === |
{{Map locations | {{Map locations | ||
| collapse = true | | collapse = true | ||
− | | title = Process second callouts | + | | title = Process second point callouts |
| image = Process second.jpg | | image = Process second.jpg | ||
| area1 = Far left / Shutter / One | x1 = 190px | y1 = 128px | | area1 = Far left / Shutter / One | x1 = 190px | y1 = 128px | ||
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}} | }} | ||
− | === Last | + | === Last point === |
{{Map locations | {{Map locations | ||
| collapse = true | | collapse = true | ||
− | | title = Process last callouts | + | | title = Process last point callouts |
| image = cp process last.png | | image = cp process last.png | ||
| area1 = Rollout / Two | x1=649px | y1=109px | | area1 = Rollout / Two | x1=649px | y1=109px |
Revision as of 04:30, 5 July 2022
Process | |
---|---|
Map Information | |
Latest version | cp_process_f11
|
First released | March 23, 2011 |
Last updated | May 9, 2022 |
Developers | Ian "Scoprio Uprising" Cuslidge HOI Collaide |
Download |
Process is a custom-made 5CP map created by Ian "Scorpio Uprising" Cuslidge designed for 6v6 play. It is played competitively in all the main leagues.
The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official.
It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges.
Contents
History
The three different control points were based on their respective points of three other maps. The middle point was based on Granary, the second on Badlands and the last on Well. The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.
Callouts
Mid point
Process mid point callouts |
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Choke Sewers IT / PC Crate Health Kit / Pack Grass Rock Seagull |
Because of the symmetrical style of Process, each team share a similar landmark / location on their respective sides of the middle point. A popular method to counteract this is to add the prefix "our" or "their", e.g. "their Choke". On the middle point, teams will often call the areas near Grass and Sewer their location relative to their team's choke. For example, Blu would call their Grass "Right" and the area in front of Red Sewer "Left".
Second point
Process second point callouts |
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Far left / Shutter / One IT / PC Choke Sewers Grass Upper lobby Lower lobby Second / Point Rollout / Two |
Last point
Process last point callouts |
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Rollout / Two Middle right / Three Far left / Five Middle left / Four Far right / Shutter / One Balcony / Nest / Heaven Last |
Rollouts
Both rollouts for Demoman and Roaming Soldier on Process are very fast in comparison to other maps.
Demoman
Roaming Soldier
Map information
Process has very standard point capture times, with x1 capture rates for mid, second and last at 4, 14 and 22 seconds respectively. Compared to other 5CP maps, Process has a high number of medium health packs on the map (8).
Multiplier | Mid | Second | Last |
---|---|---|---|
x1 | 22.00 | 14.00 | 4.00 |
x2 | 14.67 | 9.33 | 2.67 |
x3 | 12.00 | 7.64 | 2.18 |
x4 | 10.56 | 6.72 | 1.92 |
x5 | 9.64 | 6.13 | 1.75 |
x6 | 8.98 | 5.71 | 1.63 |
x7 | 8.48 | 5.40 | 1.52 |
x8 | 8.09 | 5.15 | 1.47 |
x9 | 7.78 | 4.95 | 1.41 |
x10 | 7.51 | 4.78 | 1.37 |
x11 | 7.29 | 4.64 | 1.32 |
Control points owned by opposing team | ||||
---|---|---|---|---|
1 | 2 | Neutral | 3 | 4 |
8 | 10 | 10 | 10 | 10 |
7 | 8 | 12 | 8 |
6v6 maps | |
Currently in rotation | |
5CP | |
KOTH | |
Previously in rotation | |
5CP | Bazillion · Fastlane · Follower · Freight · Kalinka · Logjam · Mainline · Propaganda · Obscure · Reckoner · Sinshine · Warmfront · Waste (CP) · Well (CP) · Wildmire · Yukon |
Attack/Defend | Dustbowl · Extraction · Gorge · Gravel Pit |
Capture the Flag | 2Fort · Turbine · Well (CTF) |
Domination | Standin |
KOTH | Ashville · Coalplant |
Payload | Gold Rush |