Difference between revisions of "Process"
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− | {{ | + | {{Infobox map |
− | | | + | | title = Process |
− | |image= | + | | image = Process.jpg |
− | |||
− | | | + | | map_type= 5CP |
− | | | + | | latest_version = cp_process_f11 |
− | | | + | | first_released = March 23, 2011 |
− | | | + | | last_updated = May 9, 2022 |
− | | | + | | developer1 = [http://steamcommunity.com/profiles/76561197977081885 Ian "Scoprio Uprising" Cuslidge] |
− | + | | official_map = No | |
− | + | | download = https://dl.serveme.tf/maps/cp_process_f11.bsp | |
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | | | + | | format = [[6v6]] |
− | | | + | | in_rotation = [[AsiaFortress Cup 20]]<br />[[ETF2L 6v6 Season 42]]<br />[[RGL Traditional Sixes Season 10|RGL 6v6 Season 10]]<br />[[OZF 34]] |
− | | | + | }} |
− | | | + | |
− | | | + | '''Process''' is a custom-made [[5CP]] map created by Ian "Scorpio Uprising" Cuslidge designed for [[6v6]] play. It is played competitively in all the main leagues. |
− | | | + | |
− | | | + | The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official. |
− | | | + | |
+ | It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges. | ||
+ | |||
+ | == Callouts == | ||
+ | === Mid point === | ||
+ | |||
+ | {{Map locations | ||
+ | | title = Process mid point callouts | ||
+ | | image = Process Middle.jpeg | ||
+ | | area1 = Choke | x1 = 378px | y1 = 80px | ||
+ | | area2 = Sewers | x2 = 303px | y2 = 120px | ||
+ | | area3 = IT / PC | x3 = 505px | y3 = 120px | ||
+ | | area5 = Crate | x5 = 472px | y5 = 165px | ||
+ | | area6 = Health Kit / Pack / Garkle | x6 = 288px | y6 = 240px | ||
+ | | area7 = Grass | x7 = 553px | y7 = 305px | ||
+ | | area8 = Rock | x8 = 443px | y8 = 395px | ||
+ | | area9 = Seagull | x9 = 612px | y9 = 131px | ||
+ | }} | ||
+ | |||
+ | Because of the symmetrical style of Process, each team share a similar landmark / location on their respective sides of the middle point. A popular method to counteract this is to add the prefix "our" or "their", e.g. "their Choke". On the middle point, teams will often call the areas near Grass and Sewer their location relative to their team's choke. For example, Blu would call their Grass "Right" and the area in front of Red Sewer "Left". | ||
− | | | + | === Second point === |
− | | | + | {{Map locations |
− | | | + | | title = Process second point callouts |
− | | | + | | image = Process second.jpg |
− | | | + | | area1 = One | x1 = 190px | y1 = 128px |
− | | | + | | area2 = IT | x2 = 447px | y2 = 120px |
− | | | + | | area3 = Choke | x3 = 648px | y3 = 193px |
− | | | + | | area5 = Sewers | x5 = 704px | y5 = 304px |
− | | | + | | area6 = Grass | x6 = 485px | y6 = 280px |
− | | | + | | area7 = Battlements / Batts | x7 = 359px | y7 = 85px |
+ | | area8 = Lower lobby | x8 = 362px | y8 = 125px | ||
+ | | area9 = Second / Point | x9 = 313px | y9 = 145px | ||
+ | | area10 = Rollout / Two | x10 = 285px | y10 = 85px | ||
+ | }} | ||
− | | | + | === Last point === |
+ | {{Map locations | title = Process last point callouts | ||
+ | | image = cp process last.png | ||
+ | | area1 = Rollout / Two | x1=649px | y1=109px | ||
+ | | area2 = Middle right / Three | x2=420px | y2=120px | ||
+ | | area3 = Far left / Five | x3=266px | y3=111px | ||
+ | | area4 = Middle left / Four | x4=316px | y4=120px | ||
+ | | area5 = Far right / Shutter / One | x5=698px | y5=200px | ||
+ | | area6 = Balcony / Nest / Heaven | x6=167px | y6=367px | ||
+ | | area7 = Last | x7=240px | y7=180px | ||
}} | }} | ||
− | + | == Rollouts == | |
+ | Both rollouts for [[Demoman]] and [[Roaming Soldier]] on Process are very fast in comparison to other maps. | ||
− | + | {{Box|start|padding=2em}} | |
+ | === Demoman === | ||
+ | {{#ev:youtube|jMaQnUOguro|480}} | ||
+ | {{Box|break}} | ||
+ | === Roaming Soldier === | ||
+ | {{#ev:youtube|P8NAfkwom78|480}} | ||
+ | {{Box|end}} | ||
+ | |||
+ | == Map information == | ||
+ | Process has very standard point capture times, with x1 capture rates for mid, second and last at 4, 14 and 22 seconds respectively. Compared to other [[5CP]] maps, Process has a high number of medium health packs on the map (8). | ||
− | + | {{Box|start|padding=2em}} | |
+ | {| class="wikitable" width="300px" style="text-align:center" | ||
+ | |+ Point capture times (seconds) | ||
+ | ! Multiplier | ||
+ | ! [[Glossary#Mid|Mid]] | ||
+ | ! [[Glossary#Second|Second]] | ||
+ | ! [[Glossary#Last|Last]] | ||
+ | |- | ||
+ | ! x1 | ||
+ | | 22.00 | ||
+ | | 14.00 | ||
+ | | 4.00 | ||
+ | |- | ||
+ | ! x2 | ||
+ | | 14.67 | ||
+ | | 9.33 | ||
+ | | 2.67 | ||
+ | |- | ||
+ | ! x3 | ||
+ | | 12.00 | ||
+ | | 7.64 | ||
+ | | 2.18 | ||
+ | |- | ||
+ | ! x4 | ||
+ | | 10.56 | ||
+ | | 6.72 | ||
+ | | 1.92 | ||
+ | |- | ||
+ | ! x5 | ||
+ | | 9.64 | ||
+ | | 6.13 | ||
+ | | 1.75 | ||
+ | |- | ||
+ | ! x6 | ||
+ | | 8.98 | ||
+ | | 5.71 | ||
+ | | 1.63 | ||
+ | |- | ||
+ | ! x7 | ||
+ | | 8.48 | ||
+ | | 5.40 | ||
+ | | 1.52 | ||
+ | |- | ||
+ | ! x8 | ||
+ | | 8.09 | ||
+ | | 5.15 | ||
+ | | 1.47 | ||
+ | |- | ||
+ | ! x9 | ||
+ | | 7.78 | ||
+ | | 4.95 | ||
+ | | 1.41 | ||
+ | |- | ||
+ | ! x10 | ||
+ | | 7.51 | ||
+ | | 4.78 | ||
+ | | 1.37 | ||
+ | |- | ||
+ | ! x11 | ||
+ | | 7.29 | ||
+ | | 4.64 | ||
+ | | 1.32 | ||
+ | |} | ||
+ | {{Box|break|padding=2em}} | ||
+ | {| class="wikitable" width="300px" style="text-align:center" | ||
+ | |+ Respawn wave times (seconds) | ||
+ | ! colspan=5 | Control points owned by opposing team | ||
+ | |- | ||
+ | ! 1 | ||
+ | ! 2 | ||
+ | ! Neutral | ||
+ | ! 3 | ||
+ | ! 4 | ||
+ | |- | ||
+ | | 8 | ||
+ | | 10 | ||
+ | | 10 | ||
+ | | 10 | ||
+ | | 10 | ||
+ | |} | ||
+ | {{Box|break}} | ||
+ | {| class="wikitable" width="300px" style="text-align:center" | ||
+ | |+ Health and ammo packs | ||
+ | ! [[File:Smallhealth.png|20px|Small health|link=]] | ||
+ | ! [[File:Mediumhealth.png|20px|Medium health|link=]] | ||
+ | ! [[File:Smallammo.png|20px|Small ammo|link=]] | ||
+ | ! [[File:Mediumammo.png|20px|Medium ammo|link=]] | ||
+ | |- | ||
+ | | 7 | ||
+ | | 8 | ||
+ | | 12 | ||
+ | | 8 | ||
+ | |} | ||
+ | {{Box|end}} | ||
− | == | + | == Map pool history == |
The three different control points were based on their respective points of three other maps. The middle point was based on [[cp_granary|Granary]], the second on [[cp_badlands|Badlands]] and the last on [[cp_well|Well]]. | The three different control points were based on their respective points of three other maps. The middle point was based on [[cp_granary|Granary]], the second on [[cp_badlands|Badlands]] and the last on [[cp_well|Well]]. | ||
The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version. | The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version. | ||
− | |||
{| class="wikitable emptycells-gray mw-collapsible" style="text-align:center" | {| class="wikitable emptycells-gray mw-collapsible" style="text-align:center" | ||
− | |+ | + | |+ style="white-space:nowrap" | Process [[map pool history]] |
|- | |- | ||
! {{abbr|DL|Download link}} | ! {{abbr|DL|Download link}} | ||
! Map version | ! Map version | ||
− | ! style="width: | + | ! style="width:120px" | Asia |
− | ! style="width: | + | ! style="width:120px" | Europe |
− | ! style=" | + | ! style="width:120px" | North America |
− | ! style=" | + | ! style="width:120px" | Oceania |
+ | |- | ||
+ | ! rowspan=3 | {{download|https://dl.serveme.tf/maps/cp_process_f12.bsp}} | ||
+ | ! style="text-align:left; font-weight:normal" rowspan=3 | <code>cp_process_f12</code> | ||
+ | | | ||
+ | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 46|Season 46]] | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 45|Season 45]] | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 44|Season 44]] | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | ! rowspan=4 | {{download|https://dl.serveme.tf/maps/cp_process_f11.bsp}} | ||
+ | ! style="text-align:left; font-weight:normal" rowspan=4 | <code>cp_process_f11</code> | ||
+ | | | ||
+ | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 43|Season 43]] | ||
+ | | | ||
+ | | | ||
|- | |- | ||
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| {{LeagueIconSmall|asiafortress}} [[AsiaFortress Cup 20|Cup 20]] | | {{LeagueIconSmall|asiafortress}} [[AsiaFortress Cup 20|Cup 20]] | ||
| {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 42|Season 42]] | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 42|Season 42]] | ||
+ | | {{LeagueIconSmall|rgl}} [[RGL Traditional Sixes Season 10|Season 10]] | ||
+ | | {{LeagueIconSmall|ozf}} [[ozfortress Season 34|OZF 34]] | ||
+ | |- | ||
+ | | | ||
+ | | | ||
| {{LeagueIconSmall|rgl}} [[RGL Traditional Sixes Season 9|Season 9]] | | {{LeagueIconSmall|rgl}} [[RGL Traditional Sixes Season 9|Season 9]] | ||
− | | | + | | |
|- | |- | ||
| | | | ||
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| {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 41|Season 41]] | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 41|Season 41]] | ||
| | | | ||
− | | {{LeagueIconSmall|ozf}} [[OZF 33]] | + | | {{LeagueIconSmall|ozf}} [[ozfortress Season 33|OZF 33]] |
|- | |- | ||
| | | | ||
| {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 40|Season 40]] | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 40|Season 40]] | ||
| | | | ||
− | | {{LeagueIconSmall|ozf}} [[OZF 32]] | + | | {{LeagueIconSmall|ozf}} [[ozfortress Season 32|OZF 32]] |
|- | |- | ||
! {{download|https://dl.serveme.tf/maps/cp_process_f8a.bsp}} | ! {{download|https://dl.serveme.tf/maps/cp_process_f8a.bsp}} | ||
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{{Navbox/6v6 maps}} | {{Navbox/6v6 maps}} |
Latest revision as of 02:13, 30 April 2024
Process | |
---|---|
Map Information | |
Map type | 5CP |
Latest version | cp_process_f11
|
First released | March 23, 2011 |
Last updated | May 9, 2022 |
Developer | Ian "Scoprio Uprising" Cuslidge |
Official map | No |
Download | |
Competitive Information | |
Format | 6v6 |
In rotation | AsiaFortress Cup 20 ETF2L 6v6 Season 42 RGL 6v6 Season 10 OZF 34 |
Process is a custom-made 5CP map created by Ian "Scorpio Uprising" Cuslidge designed for 6v6 play. It is played competitively in all the main leagues.
The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official.
It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges.
Contents
Callouts[edit]
Mid point[edit]
Process mid point callouts |
---|
Choke Sewers IT / PC Crate Health Kit / Pack / Garkle Grass Rock Seagull |
Because of the symmetrical style of Process, each team share a similar landmark / location on their respective sides of the middle point. A popular method to counteract this is to add the prefix "our" or "their", e.g. "their Choke". On the middle point, teams will often call the areas near Grass and Sewer their location relative to their team's choke. For example, Blu would call their Grass "Right" and the area in front of Red Sewer "Left".
Second point[edit]
Process second point callouts |
---|
One IT Choke Sewers Grass Battlements / Batts Lower lobby Second / Point Rollout / Two |
Last point[edit]
Process last point callouts |
---|
Rollout / Two Middle right / Three Far left / Five Middle left / Four Far right / Shutter / One Balcony / Nest / Heaven Last |
Rollouts[edit]
Both rollouts for Demoman and Roaming Soldier on Process are very fast in comparison to other maps.
Map information[edit]
Process has very standard point capture times, with x1 capture rates for mid, second and last at 4, 14 and 22 seconds respectively. Compared to other 5CP maps, Process has a high number of medium health packs on the map (8).
Multiplier | Mid | Second | Last |
---|---|---|---|
x1 | 22.00 | 14.00 | 4.00 |
x2 | 14.67 | 9.33 | 2.67 |
x3 | 12.00 | 7.64 | 2.18 |
x4 | 10.56 | 6.72 | 1.92 |
x5 | 9.64 | 6.13 | 1.75 |
x6 | 8.98 | 5.71 | 1.63 |
x7 | 8.48 | 5.40 | 1.52 |
x8 | 8.09 | 5.15 | 1.47 |
x9 | 7.78 | 4.95 | 1.41 |
x10 | 7.51 | 4.78 | 1.37 |
x11 | 7.29 | 4.64 | 1.32 |
Control points owned by opposing team | ||||
---|---|---|---|---|
1 | 2 | Neutral | 3 | 4 |
8 | 10 | 10 | 10 | 10 |
7 | 8 | 12 | 8 |
Map pool history[edit]
The three different control points were based on their respective points of three other maps. The middle point was based on Granary, the second on Badlands and the last on Well. The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.
6v6 maps | |
Currently in rotation | |
5CP | |
KOTH | |
Previously in rotation | |
5CP | Bazillion · Fastlane · Follower · Freight · Kalinka · Logjam · Mainline · Propaganda · Obscure · Reckoner · Sinshine · Warmfront · Waste (CP) · Well (CP) · Wildmire · Yukon |
Attack/Defend | Dustbowl · Extraction · Gorge · Gravel Pit |
Capture the Flag | 2Fort · Turbine · Well (CTF) |
Domination | Standin |
KOTH | Ashville · Coalplant |
Payload | Gold Rush |