Difference between revisions of "Erosion"

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(Created page with "{{stub}} {{Map infobox | mapname = Erosion | image = Erosion.jpg | maptype = 5CP | currentversion = cp_erosion_rc2 | developer = [http://steamcommunity.com/id/whoknows01 i...")
 
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== Usage in competitive ==
 
== Usage in competitive ==
 
{{Erosion/MapLeagueInclusionTable}}
 
{{Erosion/MapLeagueInclusionTable}}
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 +
== Author's Changelog ==
 +
''Note: this changelog only includes changes from the map's Alpha 1 release to its Beta 4 release''
 +
===Alpha 1===
 +
*Initial Release
 +
 +
===Alpha 2===
 +
*Clips
 +
*Lighting
 +
*Layout
 +
*Removed Props
 +
*Changed Red's Spawn Building Style
 +
 +
===Alpha 3===
 +
*Clips
 +
*Lighting
 +
*Optimazation
 +
*Spec Camera
 +
*Arrows now change to what cap u need to go to :D
 +
 +
===Beta 1===
 +
*Clips
 +
*Lighting
 +
*Optimazation
 +
*Skybox
 +
*Added 2 buildings
 +
 +
===Beta 2===
 +
*Clips
 +
*Signs
 +
*Forward Spawns
 +
*Door Fix
 +
*Added Cover
 +
*Distinctive Sides (Red - Wood / Blu - Steel)
 +
*You cannot shoot though the top area w/ planks (alot better for jumping)
 +
 +
===Beta 3===
 +
*Textures
 +
*Removed a Alt Route (makes map more linear)
 +
*Forward Spawn Door Fix
 +
*Added Second Route to Top Level
 +
*Added Route to Ledge on 2/4 caps
 +
*Lowered the first part of the top level to 1 rocket jump hieght
 +
 +
===Beta 4c===
 +
*Textures
 +
*Reworked the Mid Cap
 +
*Added Cover
 +
*took away alt route to top cuz of clutter and the change to mid.
 +
*Shortened the tops ledges over mid, only scout, soldier, and, demo can get across.
 +
*raised the skybox around mid
 +
*worked ALOT on hints ate the map isnt rendered all the time
  
 
{{Maps navbox}}
 
{{Maps navbox}}
 
[[Category:Maps]]
 
[[Category:Maps]]
 
[[Category:5CP maps]]
 
[[Category:5CP maps]]

Revision as of 06:53, 6 February 2016

Template:Map infobox cp_erosion_rc2 is a community-created 5CP map created by ikem

Usage in competitive

Seasonal Inclusions by League
[view] Map version 4v4 6v6 Prolander Highlander
UGC-Icon2.png UGC UGC-Icon2.png UGC ETF2L-Icon2.png ETF2L EseaLogo.png ESEA Ozfortress Icon.png ozfortress RGL Icon.png RGL AsiaFortress-Icon.png AsiaFortress RGL Icon.png RGL UGC-Icon2.png UGC ETF2L-Icon2.png ETF2L RGL Icon.png RGL
Download Link cp_erosion_rc1 Season Season 1 Season Season Season Season Season Season Season Season Season
Total inclusions out of 28 1 out of 41 out of 46 out of 30 out of 38 out of 21 out of 13 out of 10 out of 39 out of 30 out of 16


Author's Changelog

Note: this changelog only includes changes from the map's Alpha 1 release to its Beta 4 release

Alpha 1

  • Initial Release

Alpha 2

  • Clips
  • Lighting
  • Layout
  • Removed Props
  • Changed Red's Spawn Building Style

Alpha 3

  • Clips
  • Lighting
  • Optimazation
  • Spec Camera
  • Arrows now change to what cap u need to go to :D

Beta 1

  • Clips
  • Lighting
  • Optimazation
  • Skybox
  • Added 2 buildings

Beta 2

  • Clips
  • Signs
  • Forward Spawns
  • Door Fix
  • Added Cover
  • Distinctive Sides (Red - Wood / Blu - Steel)
  • You cannot shoot though the top area w/ planks (alot better for jumping)

Beta 3

  • Textures
  • Removed a Alt Route (makes map more linear)
  • Forward Spawn Door Fix
  • Added Second Route to Top Level
  • Added Route to Ledge on 2/4 caps
  • Lowered the first part of the top level to 1 rocket jump hieght

Beta 4c

  • Textures
  • Reworked the Mid Cap
  • Added Cover
  • took away alt route to top cuz of clutter and the change to mid.
  • Shortened the tops ledges over mid, only scout, soldier, and, demo can get across.
  • raised the skybox around mid
  • worked ALOT on hints ate the map isnt rendered all the time