Competitive Maps: Difference between revisions
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There are many different maps played in the various [[Competitive_Formats|competitive formats]] TF2. Game modes such as [[5CP]], [[King of the Hill]], [[Payload]], and [[Attack/Defend]] are the most prevalent, as they have been the most tested through and consistent types of maps. In addition to official maps released by Valve, there are also Pro variations of some official maps as well as several community maps that are considered competitive maps. | |||
[[File:Viaduct.png|thumb|[[Viaduct|Viaduct Pro]], a staple map in [[4v4]], [[6v6]] and [[Highlander]]]] | |||
== Maps commonly played in [[4v4]] == | |||
[[File:Airfield.jpg|thumb|[[Airfield]], a King of the Hill map specifically designed for 4v4 play]] | |||
=== [[:Category:3CP Maps|Control Points (3CP)]] === | |||
* [[Warmfrost|cp_warmfrost_rc1]] | |||
=== [[King of the Hill]] === | |||
* [[Airfield|koth_airfield_rc7]] | |||
* [[Badlands (KOTH)|koth_badlands]] | |||
* [[Ashville|koth_ashville_rc1]] | |||
* [[Stallone|koth_stallone_b2]] | |||
* [[Product|koth_product_rc8]] | |||
== Maps commonly played in [[6v6]] == | |||
[[File:Snakewater.jpg|thumb|[[Snakewater]] was played in 6v6 even before it became a official map]] | |||
=== [[5CP|Control Points (5CP)]] === | |||
* [[Badlands|cp_badlands]] | |||
* [[Granary Pro|cp_granary_pro_rc4]] | |||
* [[Gullywash|cp_gullywash_final1]] | |||
* [[Metalworks|cp_metalworks]] | |||
* [[Process|cp_process_final]] | |||
* [[Snakewater|cp_snakewater_final1]] | |||
* [[Sunshine|cp_sunshine]] | |||
* [[Reckoner|cp_reckoner_b3a]] | |||
=== [[King of the Hill]] === | |||
* [[Product|koth_product_rc8]] | |||
== Maps commonly played in [[Highlander]] == | |||
[[File:Ashville.jpg|thumb|[[Ashville]], created by former [[ESEA-I_(Invite)|ESEA-I]] competitive player [[mackey]]]] | |||
=== [[:Category:Attack/Defend Maps|Attack/Defend]] === | |||
* [[Steel|cp_steel]] | |||
=== [[Control Points (5)]] === | |||
* [[Gullywash|cp_gullywash_final1]] | |||
=== [[King of the Hill]] === | |||
* [[Ashville|koth_ashville_rc1]] | |||
* [[Lakeside|koth_lakeside_final]] | |||
* [[Product|koth_product_rc8]] | |||
=== [[Payload]] === | |||
* [[Badwater|pl_badwater]] | |||
* [[Badwater Pro|pl_badwater_pro_v9]] | |||
* [[Barnblitz Pro|pl_barnblitz_pro8]] | |||
* [[Borneo|pl_borneo]] | |||
* [[Swiftwater|pl_swiftwater_final1]] | |||
* [[Upward|pl_upward]] | |||
== External links == | |||
* [http://fakkelbrigade.eu/maps/ FakkelBrigade Map Depository] | |||
* [http://fastdl.colonslash.eu/maps/ Team Colonslash Map Depository] | |||
* [http://tf2maps.net/ TF2Maps.net] | |||
* [http://ugcleague.com/files_tf2h.cfm UGC custom maps download page] | |||
{{Active Maps Navbox}}{{All Maps Navbox}} |
Revision as of 10:28, 20 June 2022
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There are many different maps played in the various competitive formats TF2. Game modes such as 5CP, King of the Hill, Payload, and Attack/Defend are the most prevalent, as they have been the most tested through and consistent types of maps. In addition to official maps released by Valve, there are also Pro variations of some official maps as well as several community maps that are considered competitive maps.

Maps commonly played in 4v4

Control Points (3CP)
King of the Hill
Maps commonly played in 6v6

Control Points (5CP)
- cp_badlands
- cp_granary_pro_rc4
- cp_gullywash_final1
- cp_metalworks
- cp_process_final
- cp_snakewater_final1
- cp_sunshine
- cp_reckoner_b3a
King of the Hill
Maps commonly played in Highlander

Attack/Defend
Control Points (5)
King of the Hill
Payload
External links
- FakkelBrigade Map Depository
- Team Colonslash Map Depository
- TF2Maps.net
- UGC custom maps download page
List of active competitive Team Fortress 2 maps | |
3CP | Warmfrost |
5CP | Badlands · Granary Pro · Gullywash · Metalworks · Process · Reckoner · Snakewater · Sunshine · Villa |
Attack/Defend | Steel |
King of the Hill | Airfield · Ashville · Bagel · Brazil · Cascade · Clearcut · Coalplant · Lakeside · Product · Warmtic |
Payload | Badwater · Borneo · Swiftwater · Upward · Vigil |