Difference between revisions of "Gold Rush"
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Bleghfuric (talk | contribs) (removed repetitive wording from summary about general/generic Payload gameplay) |
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− | '''pl_goldrush''' is a Payload | + | '''pl_goldrush''' is a Payload map and the first map included in Team Fortress 2 to feature this mode, as well as the third non-release map added to the game. It is broken into three stages. |
− | + | Balancing and gameplay issues such as narrow, easily sticky-trapped corridors restricting play, very long sight lines for Snipers to spot and shoot people, and a lack of alternate exit doors on spawn rooms making spawncamping easy currently makes Goldrush unfavourable with the TF2 competitive community. | |
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− | Balancing and gameplay issues such as narrow, easily sticky-trapped corridors restricting play, very long sight lines for Snipers to spot and shoot people, and a lack of alternate exit doors on spawn rooms | ||
== Usage in competitive == | == Usage in competitive == |
Revision as of 18:22, 2 July 2016
Gold Rush
Map Information
Map Type:
File Name:
pl_goldrush
Version:
Official Release
First Released:
April 29, 2009
Last Updated:
December 11, 2008
Competitive Information
Game Modes:
League Popularity:
Obsolete
Last Played:
Links
pl_goldrush is a Payload map and the first map included in Team Fortress 2 to feature this mode, as well as the third non-release map added to the game. It is broken into three stages.
Balancing and gameplay issues such as narrow, easily sticky-trapped corridors restricting play, very long sight lines for Snipers to spot and shoot people, and a lack of alternate exit doors on spawn rooms making spawncamping easy currently makes Goldrush unfavourable with the TF2 competitive community.
Usage in competitive
Template:Goldrush/MapLeagueInclusionTable