Difference between revisions of "Metalworks"

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== Usage in competitive ==
 
== Usage in competitive ==
 
{{Metalworks/MapLeagueInclusionTable}}
 
{{Metalworks/MapLeagueInclusionTable}}
== Locations ==
+
== Callouts ==
  
 
{{Map locations  
 
{{Map locations  
| title = Metalworks — The middle point
+
| title = Metalworks mid callouts
 +
| collapse = true
 
| image = Metalworks Middle.jpeg
 
| image = Metalworks Middle.jpeg
 
  | area1 = Valley  
 
  | area1 = Valley  

Revision as of 04:13, 5 July 2022

Metalworks
Metalworks.jpg
Map Information
Latest version cp_metalworks_f4
First released March 3, 2010
Last updated March 26, 2022
Developers Ian "Scorpio Uprising" Cuslidge
harris0n
xobile
hondjo
Bereth
Download Download icon.png

Metalworks is a Control Point map made by Scorpio Uprising. It was first used competitively in ESEA Season 13. It was later adopted by ETF2L as one of Season 16 official maps. Metalworks was made official on 7 July 2016, more than a year after it's previous revision, as a part of the long awaited Meet Your Match update.[1]

The map is based on a earlier map map also made by Scorpio Uprising called resonance.

The objective of Metalworks is to control all five capture points. Each team starts with their second and final control points locked, leaving only the middle point available.

The open and spacious design of Metalworks allow for a, more often than not, DM centric play-style. Backcaps are not an uncommon sight, as it is very easy for the aggressive team to fail to lock down all routes.

In the "cp_metalworks_rc7“ version of Metalworks, there are virtually no hiding spots, save for a couple of exceptions. You are unable to jump on any lamp for example. This separates the cosmetic aspect of the map from the way it is meant to be played, effectively giving the advantage not to the most creative and cunning team, but rather to the most skilful. The collisions of the map have also been scrutinized to prevent Demomen from hiding their sticky-bombs inside brushes or props.

Usage in competitive

Seasonal Inclusions by League
[view] Map version 4v4 6v6 Prolander Highlander
UGC-Icon2.png UGC UGC-Icon2.png UGC ETF2L-Icon2.png ETF2L EseaLogo.png ESEA Ozfortress Icon.png ozfortress RGL Icon.png RGL AsiaFortress-Icon.png AsiaFortress RGL Icon.png RGL UGC-Icon2.png UGC ETF2L-Icon2.png ETF2L RGL Icon.png RGL
Download Link cp_metalworks_rc7 Season Season 20 Season 23 Season Season 9 Season Season Season Season
Season Season 19 Season 22 Season Season Season Season Season
Season Season 18 Season 21 Season Season Season Season Season
Season Season 20 Season Season Season Season Season
Season Season 19 Season Season Season Season Season
Download Link cp_metalworks_rc5 Season Season 17 Season 17 Season 18 Season 11 Season Season 8 Season Season Season Season
Season Season 16 Season 16 Season 17 Season 10 Season Season Season Season Season
Season Season 14 Season 16 Season Season Season Season Season
Season Season 15 Season Season Season Season Season
Download Link cp_metalworks_rc4 Season Season 13 Season 14 Season Season 7 Season Season Season Season
Season Season 12 Season Season Season Season Season
Download Link cp_metalworks_rc3 Season Season 13 Season Season Season Season Season
Download Link cp_metalworks_rc2 Season Season 11 Season Season Season Season Season
Total inclusions out of 28 9 out of 41 2 out of 46 11 out of 30 2 out of 38 3 out of 21 out of 13 out of 10 out of 39 out of 30 out of 16

Bold italics denotes the current or latest season

Callouts

Metalworks mid callouts
Metalworks Middle.jpeg
Valley
Lower Lobby / Main
Elbow / Banana
Point
Crate
Upper larry / Balcony
Truck
Metalworks — The second point
Metalworks Second.jpeg
Underpass / Ground
Alleyway
Main / Metal
Point
Bridge
Metalworks — The last point
Metalworks Last.jpeg
Far Left
Shed
Shutter
Main
Far Right

References