Difference between revisions of "Metalworks"

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(Removed one of the two stubs.)
(Updated map a version rc7.)
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| image = Cp metalworks rc4.png
 
| image = Cp metalworks rc4.png
 
| maptype = [[5CP|Control Point]]
 
| maptype = [[5CP|Control Point]]
| currentversion = cp_metalworks_rc5
+
| currentversion = cp_metalworks_rc7
 
| developer = [http://steamcommunity.com/id/scorpiouprising Ian „Scorpio Uprising“ Cuslidge]
 
| developer = [http://steamcommunity.com/id/scorpiouprising Ian „Scorpio Uprising“ Cuslidge]
| download = http://www.etf2l.org/maps/cp_metalworks_rc5.zip
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| download = https://dl.dropboxusercontent.com/u/3492731/revenant/cp_metalworks_rc7.bsp
 
}}
 
}}
'''cp_metalworks_rc5''' is a Control Point map made by Scorpio Uprising. It was first used competitively in [[ESEA-I Season 13|ESEA Season 13]]. It was later adopted by ETF2L as one of [[ETF2L 6v6 Season 16|Season 16]] official maps.
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'''cp_metalworks_rc7''' is a Control Point map made by Scorpio Uprising. It was first used competitively in [[ESEA-I Season 13|ESEA Season 13]]. It was later adopted by ETF2L as one of [[ETF2L 6v6 Season 16|Season 16]] official maps.
  
 
The objective of Metalworks is to control all five capture points. Each team starts with their second and final control points locked, leaving only the middle point available.
 
The objective of Metalworks is to control all five capture points. Each team starts with their second and final control points locked, leaving only the middle point available.
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The open and spacious design of Metalworks allow for a, more often than not, [[Glossary#DM|DM]] centric play-style. [[Glossary#Backcap|Backcaps]] are not an uncommon sight, as it is very easy for the aggressive team to fail to lock down all routes.
 
The open and spacious design of Metalworks allow for a, more often than not, [[Glossary#DM|DM]] centric play-style. [[Glossary#Backcap|Backcaps]] are not an uncommon sight, as it is very easy for the aggressive team to fail to lock down all routes.
  
In the "cp_metalworks_rc5“ version of Metalworks, there are virtually no hiding spots, save for a couple of exceptions. You are unable to jump on any lamp for example. This separates the cosmetic aspect of the map from the way it is meant to be played, effectively giving the advantage not to the most creative and cunning team, but rather to the most skilful. The collisions of the map have also been scrutinized to prevent Demomen from hiding their sticky-bombs inside brushes or props.
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In the "cp_metalworks_rc7“ version of Metalworks, there are virtually no hiding spots, save for a couple of exceptions. You are unable to jump on any lamp for example. This separates the cosmetic aspect of the map from the way it is meant to be played, effectively giving the advantage not to the most creative and cunning team, but rather to the most skilful. The collisions of the map have also been scrutinized to prevent Demomen from hiding their sticky-bombs inside brushes or props.
  
 
== Locations ==
 
== Locations ==

Revision as of 14:36, 10 May 2015

Template:Map infobox cp_metalworks_rc7 is a Control Point map made by Scorpio Uprising. It was first used competitively in ESEA Season 13. It was later adopted by ETF2L as one of Season 16 official maps.

The objective of Metalworks is to control all five capture points. Each team starts with their second and final control points locked, leaving only the middle point available.

The open and spacious design of Metalworks allow for a, more often than not, DM centric play-style. Backcaps are not an uncommon sight, as it is very easy for the aggressive team to fail to lock down all routes.

In the "cp_metalworks_rc7“ version of Metalworks, there are virtually no hiding spots, save for a couple of exceptions. You are unable to jump on any lamp for example. This separates the cosmetic aspect of the map from the way it is meant to be played, effectively giving the advantage not to the most creative and cunning team, but rather to the most skilful. The collisions of the map have also been scrutinized to prevent Demomen from hiding their sticky-bombs inside brushes or props.

Locations

Metalworks — The middle point
Metalworks Middle.jpeg
Valley
Lower Lobby / Main
Elbow / Banana
Point
Crate
Upper larry / Balcony
Truck
Metalworks — The second point
Metalworks Second.jpeg
Underpass / Ground
Alleyway
Main / Metal
Point
Bridge
Metalworks — The last point
Metalworks Last.jpeg
Far Left
Shed
Shutter
Main
Far Right