Difference between revisions of "Product"
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== History == | == History == | ||
− | Product was created from the original Viaduct map, without snow to maximize performance and with improved mechanics to balance it in competitive play. The map has gone through many iterations in its lifetime and is still actively supported and updated by the | + | Product was created from the original Viaduct map, without snow to maximize performance and with improved mechanics to balance it in competitive play. The map has gone through many iterations in its lifetime and is still actively supported and updated by the mappers. |
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+ | The map was posted onto the Steam Team Fortress 2 Map Workshop<ref>http://steamcommunity.com/sharedfiles/filedetails/?id=454272353</ref> the day after the Map Workshop had opened for Team Fortress 2.<ref>http://www.teamfortress.com/post.php?id=17092</ref> The submition of the map caused the renaming of the map in fear that Valve may not accept the map as the name would be to simliar to the stock map. | ||
== Usage in competitive == | == Usage in competitive == |
Revision as of 14:11, 18 July 2015
Template:Map infobox koth_product_rc8 is the most recent version of koth_product, formerly known as koth_viaduct_pro. This map is a competitive version of koth_viaduct, a stock TF2 map.
History
Product was created from the original Viaduct map, without snow to maximize performance and with improved mechanics to balance it in competitive play. The map has gone through many iterations in its lifetime and is still actively supported and updated by the mappers.
The map was posted onto the Steam Team Fortress 2 Map Workshop[1] the day after the Map Workshop had opened for Team Fortress 2.[2] The submition of the map caused the renaming of the map in fear that Valve may not accept the map as the name would be to simliar to the stock map.
Usage in competitive
koth_product is used commonly in both Highlander and 6v6. This map is the most common King of the Hill map in 6v6, though other maps such as Coalplant / Ashville are sometimes played. In 6v6 teams are often seen running full time sniper on this map because the sight lines and terrain on the map offer the class an advantage not seen in other maps. Heavy is also used sometimes to deny enemy team bombers.
Calls
Middle
Product — The middle point |
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Cliff Balcony / China Left / Grass / Lawn Right Main / Choke Valley / Behind rock Rock |
Stairs
Product — Stair area |
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Rock Point Tunnel / Connector Concrete Stairs |
Behind point
Product — Behind the point |
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Cliff Bridge Balcony / China House Main Left / Grass / Lawn Right |