Metalworks

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Metalworks
Metalworks.jpg
Map Information
Map type 5CP
Latest version cp_metalworks_f4
First released March 3, 2010
Last updated March 26, 2022
Developer Ian "Scorpio Uprising" Cuslidge
Official map No
Download Download icon.png
Competitive Information
Format 6v6
In rotation ETF2L 6v6 Season 42
RGL 6v6 Season 10

Metalworks is a Control Point map made by Scorpio Uprising. It was first used competitively in ESEA Season 13. It was later adopted by ETF2L as one of Season 16 official maps. Metalworks was made official on 7 July 2016, more than a year after it's previous revision, as a part of the long awaited Meet Your Match update.[1]

The map is based on a earlier map map also made by Scorpio Uprising called resonance.

The objective of Metalworks is to control all five capture points. Each team starts with their second and final control points locked, leaving only the middle point available.

The open and spacious design of Metalworks allow for a, more often than not, DM centric play-style. Backcaps are not an uncommon sight, as it is very easy for the aggressive team to fail to lock down all routes.

In the "cp_metalworks_rc7“ version of Metalworks, there are virtually no hiding spots, save for a couple of exceptions. You are unable to jump on any lamp for example. This separates the cosmetic aspect of the map from the way it is meant to be played, effectively giving the advantage not to the most creative and cunning team, but rather to the most skilful. The collisions of the map have also been scrutinized to prevent Demomen from hiding their sticky-bombs inside brushes or props.

Callouts

Mid point

Metalworks mid point callouts
Metalworks Middle.jpeg
Valley
Lower Lobby / Main
Elbow / Banana
Point
Crate
Upper larry / Balcony
Truck

Second point

Metalworks second point callouts
Metalworks Second.jpeg
Underpass / Ground
Alleyway
Main / Metal
Point
Bridge

Last point

Metalworks last point callouts
Metalworks Last.jpeg
Far Left
Shed
Shutter
Main
Far Right


Map information

Gullywash has one of the shortest last point capture times in the competitive map pool, at 3.8 seconds with x1 multiplier. This, combined with the flank routes below and beside the point (water and secret), make Gullywash prone to round-winning backcaps.

Point capture times (seconds)
Multiplier Mid Second Last
x1 20.00 16.00 4.00
x2 13.33 10.67 2.67
x3 10.91 8.73 2.18
x4 9.60 7.68 1.92
x5 8.76 7.01 1.75
x6 8.16 6.53 1.63
x7 7.71 6.17 1.54
x8 7.36 5.89 1.47
x9 7.07 5.66 1.41
x10 6.83 5.46 1.37
x11 6.62 5.30 1.32
Respawn wave times (seconds)
Control points owned by opposing team
1 2 Neutral 3 4
7 10 10 10 10
Health and ammo packs
Small health Medium health Small ammo Medium ammo
4 6 6 12


Map pool history

Metalworks map pool history
DL Map version Asia Europe North America Oceania
Download icon.png cp_metalworks_f4 ETF2L Season 42 RGL Season 10
RGL Season 9
RGL Season 8
Download icon.png cp_metalworks_f2 ETF2L Season 41
Download icon.png cp_metalworks_f1 AsiaFortress Cup 19
cp_metalworks ETF2L Season 40 RGL Season 7 ozfortress OZF 32
ETF2L Season 38 RGL Season 6 ozfortress OZF 31
ETF2L Season 37 RGL Season 5 ozfortress OZF 30
ETF2L Season 36 RGL Season 4 ozfortress OZF 29
ETF2L Season 33 RGL Season 3 ozfortress OZF 28
RGL Season 2 ozfortress OZF 24
RGL Season 1
ESEA Season 31
ESEA Season 30
ESEA Season 29
ESEA Season 28
ESEA Season 27
ESEA Season 26
ESEA Season 25
ESEA Season 24
Download icon.png cp_metalworks_rc7 AsiaFortress Cup 9 ESEA Season 23
ESEA Season 22
ESEA Season 21
ESEA Season 20
ESEA Season 19
Download icon.png cp_metalworks_rc5 AsiaFortress Cup 8 ETF2L Season 17 ESEA Season 18 ozfortress OWL 11
ETF2L Season 16 ESEA Season 17 ozfortress OZF 10
ESEA Season 16
ESEA Season 15
Download icon.png cp_metalworks_rc4 AsiaFortress Cup 7 ESEA Season 14
Download icon.png cp_metalworks_rc3 ESEA Season 13

References