Metalworks
Metalworks | |
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Map Information | |
Map type | 5CP |
Latest version | cp_metalworks_f4
|
First released | March 3, 2010 |
Last updated | March 26, 2022 |
Developer | Ian "Scorpio Uprising" Cuslidge |
Official map | No |
Download | |
Competitive Information | |
Format | 6v6 |
In rotation | ETF2L 6v6 Season 42 RGL 6v6 Season 10 |
Metalworks is a Control Point map made by Scorpio Uprising. It was first used competitively in ESEA Season 13. It was later adopted by ETF2L as one of Season 16 official maps. Metalworks was made official on 7 July 2016, more than a year after it's previous revision, as a part of the long awaited Meet Your Match update.[1]
The map is based on a earlier map map also made by Scorpio Uprising called resonance.
The objective of Metalworks is to control all five capture points. Each team starts with their second and final control points locked, leaving only the middle point available.
The open and spacious design of Metalworks allow for a, more often than not, DM centric play-style. Backcaps are not an uncommon sight, as it is very easy for the aggressive team to fail to lock down all routes.
In the "cp_metalworks_rc7“ version of Metalworks, there are virtually no hiding spots, save for a couple of exceptions. You are unable to jump on any lamp for example. This separates the cosmetic aspect of the map from the way it is meant to be played, effectively giving the advantage not to the most creative and cunning team, but rather to the most skilful. The collisions of the map have also been scrutinized to prevent Demomen from hiding their sticky-bombs inside brushes or props.
Contents
Callouts
Mid point
Metalworks mid point callouts |
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Valley Lower Lobby / Main Elbow / Banana Point Crate Upper larry / Balcony Truck |
Second point
Metalworks second point callouts |
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Underpass / Ground Alleyway Main / Metal Point Bridge |
Last point
Metalworks last point callouts |
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Far Left Shed Shutter Main Far Right |
Map pool history
DL | Map version | Asia | Europe | North America | Oceania |
---|---|---|---|---|---|
cp_metalworks_f4
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Season 42 | Season 10 | |||
Season 9 | |||||
Season 8 | |||||
cp_metalworks_f2
|
Season 41 | ||||
cp_metalworks_f1
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Cup 19 | ||||
cp_metalworks
|
Season 40 | Season 7 | OZF 32 | ||
Season 38 | Season 6 | OZF 31 | |||
Season 37 | Season 5 | OZF 30 | |||
Season 36 | Season 4 | OZF 29 | |||
Season 33 | Season 3 | OZF 28 | |||
Season 2 | OZF 24 | ||||
Season 1 | |||||
Season 31 | |||||
Season 30 | |||||
Season 29 | |||||
Season 28 | |||||
Season 27 | |||||
Season 26 | |||||
Season 25 | |||||
Season 24 | |||||
cp_metalworks_rc7
|
Cup 9 | Season 23 | |||
Season 22 | |||||
Season 21 | |||||
Season 20 | |||||
Season 19 | |||||
cp_metalworks_rc5
|
Cup 8 | Season 17 | Season 18 | OWL 11 | |
Season 16 | Season 17 | OZF 10 | |||
Season 16 | |||||
Season 15 | |||||
cp_metalworks_rc4
|
Cup 7 | Season 14 | |||
cp_metalworks_rc3
|
Season 13 |
Offical update history
July 7, 2016 Patch #1 (Meet Your Match Update)
- Metalworks was added to the game.
- Adjusted the height of the ceiling in the room behind the second control point.
- Added some slight visual detail to various concrete rooms throughout (team color stripe).
- Adjusted the height and width of various doors throughout the level. Mostly focused on primary paths into combat areas, with an eye towards standardizing door sizes where possible.
- Fixed an angled playerclip brush above 2nd control point that players could surf on (thanks Photon).
- Adjusted height of 'tank' in L room behind 2nd control point.
- Moved two tall spotlights back into a clipping brush at mid to avoid very small collision issue (thanks Bilbert).
- Adjusted some clipping issues by turning rooftop brushes into displacements/
func_brushes
throughout the map and disabling collision (thanks Bilbert). - Clipped off some glass windows at 2nd.
- Added crate to cargo containers at mid, allowing Scouts to get onto the highest cargo container.
- Added props to the clipping ramp around the final control point to indicate collision.
- Replaced brush fence on the platform in alley with a metal prop to solve an asymmetrical shadow bug (thanks Bilbert).
December 21, 2016 Patch (Smissmas 2016)
- Updated
cp_metalworks
to fix a texture problem.
References
6v6 maps | |
Currently in rotation | |
5CP | |
KOTH | |
Previously in rotation | |
5CP | Bazillion · Fastlane · Follower · Freight · Kalinka · Logjam · Mainline · Propaganda · Obscure · Reckoner · Sinshine · Warmfront · Waste (CP) · Well (CP) · Wildmire · Yukon |
Attack/Defend | Dustbowl · Extraction · Gorge · Gravel Pit |
Capture the Flag | 2Fort · Turbine · Well (CTF) |
Domination | Standin |
KOTH | Ashville · Coalplant |
Payload | Gold Rush |