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  • |team= {{TH|2009 - Unkown |pretty good}}
    1 KB (210 words) - 04:28, 19 January 2018
  • ...is very important as a failed push may result in some or even all of your team members dying. And giving the other teams the possibility to start pushing ...28ers.29|flank]] will slowly start walking forward to 'sandwich' the enemy team. This push is easily prevented by having at least one player keep an eye on
    3 KB (535 words) - 14:15, 17 May 2023
  • ...ers in the enemy combo such as the Demoman and the Pocket Soldier are also good picks, and killing one of them can turn the tide of the game. ...who will often have little choice but to retreat, taking pressure off your team.
    2 KB (318 words) - 19:15, 4 June 2022
  • [[Callout]] is a form of communication via voice chat or team chat. A callout is very important on most competitive games since it gives your team information which can be used for '''predicting,'''
    1 KB (168 words) - 08:15, 4 April 2019
  • Knowledge of jumping can be what makes a good roamer great. Escaping, bombing, rollouts, and all around movement includes ...ake the difference between getting an important pick, and giving the enemy team a free kill.
    3 KB (498 words) - 15:38, 15 January 2018
  • {{DISPLAYTITLE:good looking gamers}} {{NewInfobox Team
    4 KB (546 words) - 10:34, 31 March 2017
  • | pretty good | [[Team Immunity]]
    1 KB (184 words) - 22:09, 28 February 2016
  • ...elative up and comer in the Australian TF2 scene until he was picked up by Team Immunity in late 2011. | currentteam = [[Team Immunity]]
    904 bytes (122 words) - 02:47, 29 January 2017
  • ...knows what's going on. Calling is one of the most important skills that a team can have, it's from calls that organized teamplays are made and it's also t ...is understood by everyone, raging or shouting often only leads to a worse team atmosphere.
    5 KB (807 words) - 15:54, 20 October 2021
  • ! width="150px" | Team | Chill to good ratio
    4 KB (441 words) - 15:42, 8 September 2013
  • |team=Lowpander {{TH|2015 - 2015|Team Timeout|no-link=true}}
    1 KB (135 words) - 11:09, 7 January 2018
  • ! width="150px" | Team | would have been good
    4 KB (439 words) - 15:39, 8 September 2013
  • ...his team's Medic while the Roaming Soldier guards the flanks and helps his team in fights or attempts to kill key targets, such as the enemy Medic. ...is team to push, retreat, ambush, or even use Ubercharge. He must lead his team into battles; when fully Overhealed, he has 300 health, allowing his teamma
    3 KB (479 words) - 19:04, 21 May 2022
  • | champion = The Good Guys of TF2 ! width="150px" | Team
    11 KB (1,479 words) - 05:38, 27 January 2018
  • ! width="150px" | Team | Chill to good ratio
    5 KB (541 words) - 15:15, 15 January 2018
  • * Spies cannot clip through the enemy team. They will bump into them and around them. ...ghlight cloaked Spies. The Scout may decide to throw his Mad Milk when his team calls the position of the [[Spy]], or when he bumps against the Spy to make
    4 KB (688 words) - 08:31, 31 October 2013
  • |team=Supervillains ...th Smauglet winning the best Scout award. After OWL 6, Smauglet joined the team Super Smash Bros, winning OWL 7 Division 2 and again winning the best Scout
    1 KB (207 words) - 21:18, 18 January 2018
  • ...lling them for significant amounts of time and preventing the rest of your team from taking damage. However, its mediocre speed and poor range and power ma ...y might Über in a Scout and get the Pyro down, significantly hampering the team's effectiveness.
    4 KB (736 words) - 09:42, 2 September 2021
  • ! width="50px" | Team | class="centered" | [[Team Immunity|iM]]
    7 KB (795 words) - 17:25, 28 March 2014
  • ! width="150px" | Team | would have been good
    11 KB (1,423 words) - 05:37, 27 January 2018
  • |team= {{TH|2016 - 2016 |Team Infused}}
    5 KB (730 words) - 07:33, 13 January 2018
  • '''-Team(s)''' It should list the player's class, followed by the team he currently plays for and (if any) noticeable
    2 KB (306 words) - 05:40, 20 October 2015
  • ...ves your team advantage to make unexpected pushes and surprising the other team. being able to fake Übercharge confuses the other team and even intimidate them to force back out or to risk.
    2 KB (279 words) - 04:38, 4 April 2019
  • |team=Fair Enough sponsored by TF2Pickup.net {{Medal|2nd}} {{LeagueIconSmall|etf2l|name=Team Awesome Highlander Cup #2}} {{LeagueIconSmall|retrospective|link=Retrospect
    2 KB (265 words) - 15:56, 28 November 2016
  • ...te pages for prominent TF2 teams across all scenes - [[Template:NewInfobox Team|'''Use the Template!''']] ...them and when you consider that a page has enough relevant information and good quality content you can remove the ''<nowiki> {{stub}} </nowiki>'' code sni
    4 KB (608 words) - 19:10, 24 November 2016
  • |team=Sonikro Academy ..." because this is the team tag he represented for most of his time playing team fortress 2. His first appearance was in [[Brasil Fortress]] Season 1 playin
    5 KB (656 words) - 20:29, 21 April 2020
  • 41 bytes (4 words) - 05:29, 26 January 2018
  • Ultiduo is a competitive format consisting of two players on each team, a Soldier and a Medic. <br/> ...cups are often held by leagues or sponsored by community members. As each team requires only 2 players these cups are usually easy to set-up, making it a
    2 KB (365 words) - 13:13, 2 April 2019
  • ! width="150px" | Team | would have been good
    3 KB (360 words) - 05:50, 22 January 2018
  • ...tart a push for his team or stop an enemy push in its tracks by reducing a team's offensive or defensive capabilities. This is Sniper's main responsibility ...protect him from enemies. Sniper is greatly valued in Highlander, and with good reason; many Highlander maps have long sightlines that make him near-imposs
    7 KB (1,248 words) - 21:36, 4 June 2022
  • ! width="150px" | Team | The Good Guys Of TF2
    3 KB (361 words) - 05:38, 27 January 2018
  • |team=Sonikro Academy |team=evolution eSports
    15 KB (2,070 words) - 00:59, 31 January 2023
  • ...ity, as well as increased capture rate cause the Scout to be useful to the team in different ways. ...rgets to create player advantages that can be exploited by the rest of the team.
    6 KB (1,071 words) - 16:53, 9 March 2023
  • ...y played on Wednesdays at 9:30pm EST - alternate times can be agreed on by team leaders. | Monster Gaming Team
    4 KB (453 words) - 17:02, 19 April 2017
  • ...lander format, and generally spends much of the game distracting the enemy team or ambushing key targets such as the enemy Medic or Sniper. ...imilar to the 6v6 [[Roamer|roamer]], concentrated on distracting the enemy team and bombing the enemy in order to kill an important target. Additionally, a
    3 KB (507 words) - 17:07, 21 May 2022
  • |team= ESH Velociraptor Team Fortress 2 Challenge: 1st
    3 KB (419 words) - 00:55, 30 April 2017
  • ...e sentry will be overlooking that area, so taking it down is a priority. A team can decide to push from the following routes: ...useless. It is however a good idea, if the Pyro is down and the attacking team has a player advantage.
    15 KB (2,518 words) - 22:14, 26 September 2020
  • ...edic]], preferably leaving the heals to the [[pocket]] and the rest of the team. Roamers mostly rely on health kits to maintain their health. ...se his uber in a safe distance so they have an uber advantage from the own team, typically as the enemy [[Medic]] passes through a [[Glossary#Choke|chokepo
    9 KB (1,549 words) - 05:50, 6 April 2021
  • ...[[Demoman]] or [[Medic]] and the objective is to use or drop the opposing team's uber. The Spy relies on the ability to be unexpected, thus it is rare t As a Spy, there is often only one chance to get a pick on the opposing team before the Spy's cover is blown and it is thereafter expected. For a Spy o
    4 KB (789 words) - 10:07, 9 March 2021
  • ...healing and usage of the ÜberCharge mechanic make him the core part of the team and led the development of the metagame based around ÜberCharges, pushing, In all gamemodes, the Medic's main job is to keep his team in shape, by healing hurt teammates, allowing them to rejoin the fight and
    10 KB (1,806 words) - 19:35, 11 August 2023
  • ...e sentry will be overlooking that area, so taking it down is a priority. A team can decide to push from the following routes: ...useless. It is however a good idea, if the Pyro is down and the attacking team has a player advantage.
    15 KB (2,612 words) - 20:56, 16 April 2020
  • ...his team retaliates. Using teleporters and dispensers, he can support his team and keep them fighting until the enemy is defeated. ...l for preventing an enemy [[Soldier]] or [[Scout]] from getting behind the team and wreaking havoc. The best Engineers pair proper building management with
    9 KB (1,585 words) - 01:47, 9 March 2023
  • {{NewInfobox Team SNSD was the most successful team in early European Highlander history with 3 season wins. They are also the
    6 KB (914 words) - 16:00, 2 September 2020
  • ! width="150px" | Team | would have been good
    8 KB (881 words) - 01:43, 10 September 2013
  • {{NewInfobox Team itsallgood was a team that became dominant in the European Highlander division for several season
    6 KB (874 words) - 14:18, 4 March 2017
  • ! width="150px" | Team | would have been good
    9 KB (900 words) - 05:31, 26 January 2018
  • {{NewInfobox Team ...ed in February 2013. The team was created by [[b33p]], who still leads the team.
    7 KB (995 words) - 14:43, 4 March 2017
  • ...often paired up with the Heavy and Medic to form the core of a Highlander team. He serves a similar role to his 6's counterpart of dealing damage and lead ...into a crowd. If done correctly, the critical sticky will catch the enemy team off guard and secure a few picks or an Uber drop.
    4 KB (683 words) - 02:37, 23 January 2023
  • |team=SD JUNIORS! |team=Feila eSports
    5 KB (679 words) - 17:47, 29 March 2017
  • ...on the team involved, it really is a map where a degree of familiarity and team synchronization is required to play well. At higher levels a top sniper can ...t point hold although the consensus is this can be difficult to hold. If a team does try to hold they will typically be on the ledge in-front of the house.
    8 KB (1,291 words) - 15:14, 1 February 2019
  • 33 bytes (4 words) - 05:28, 26 January 2018
  • |team= |team_history= {{TH|2009 - 2014 |Team Immunity}}
    6 KB (909 words) - 12:29, 29 May 2023
  • ! width="150px" | Team | Chill to good ratio
    11 KB (1,198 words) - 05:53, 22 January 2018
  • |team=good job everygotti {{TH|2013 - 2013 |Good Manners|no-link=true}}
    27 KB (3,996 words) - 02:58, 8 May 2023
  • ...entally track enemy ÜberCharge. Surfing damage, effective positioning, and good aim are required for Medics at high levels of play. ...]] format, each team can only have one Medic at any given moment, and with good reason.
    13 KB (2,074 words) - 14:00, 21 February 2024
  • ...ckly to mid). This ensures everyone has full/almost-full overheal when the team reaches the middle point and minimizes time spent running to mid. ...st seconds of the midfight, he won't be rewarded with damage on the entire team funneling through one door. It also puts flankers in a position to ambush e
    6 KB (997 words) - 00:54, 31 August 2022
  • ...ry takes up a long time. However, a good side of this is that the opposing team will first have to focus their fire on the Sentry to get rid of it, thereby
    5 KB (790 words) - 17:09, 4 November 2015
  • ...st of the fighting should be centered around, and he will usually lead his team into the fray. ...ll often be left to the Demo during this period, however this is largely a team preference as they may be using a strategy that requires higher aggression
    6 KB (1,032 words) - 10:56, 3 May 2019
  • ! width="150px" | Team | Very Good Bad Boys
    12 KB (1,273 words) - 01:52, 10 September 2013
  • |team=Strong Opinions {{TH|2012 - 2013 | Max-Play Highlander Team |nolink=1}}
    7 KB (1,062 words) - 09:51, 24 August 2021
  • ...s the [[pushes]] in order to cap more control points and to kill the enemy team. The medic's job is to provide heals to his teammates as well as provide th ...ts the Medigun because of the speed it can build at and because it helps a team stay alive for the post uber exchange fight. Medigun meanwhile beats Kritzk
    8 KB (1,271 words) - 01:22, 19 June 2023
  • ...ying jumping Soldiers is hampered. Because of that, one of the Scouts in a team will usually seek to kill the enemy Demoman, while the other stays by his D ...respective chokepoints: the yard and the building. That means a defending team can choose to hold each of the two areas, depending on the situation and ad
    20 KB (2,854 words) - 08:44, 2 October 2022
  • ...without taking damage and uses his spamming abilities to funnel the enemy team so they can be cleaned up by his teammates. He is also essential for defend * Slowing the enemy team down while your team is falling back.
    10 KB (1,613 words) - 05:46, 16 May 2016
  • ...His weapon of choice is the [[Rocket Launcher]], a projectile weapon with good splash damage and range, and he boasts the second highest base health in th ...ket jump around the map. His job is to set up advantageous battles for his team by creating distractions or killing key targets.
    22 KB (3,447 words) - 13:52, 21 February 2024
  • ...e: Global Offensive] and in the past hosted both [[6v6|6s]] tournaments in Team Fortress 2 and [http://en.wikipedia.org/wiki/Counter-Strike:_Source Counter ...ds; the second half and the match ended once the time limit ran out or one team won 5 rounds;
    9 KB (1,145 words) - 08:57, 11 June 2023
  • ...requires great positioning so that the opposing team cannot run away. If a team is able to keep the enemies all in one place and in the Heavy's line of sig ...the only way to keep them from going down. If the Engineer works with his team, this can all be done smoothly.
    8 KB (1,375 words) - 13:10, 29 December 2020
  • ...projectiles from the enemy Soldier and Demoman. This buys time for Pyro's team to organize a counterattack, potentially saving the game. While Pyro is run ...to shut down pick classes, Pyro may attempt to flank and ambush the enemy team and attempt a pick on the enemy combo, especially the Medic.
    18 KB (2,989 words) - 13:14, 9 April 2024
  • When a [[Demoman]] hits someone on the enemy team in midair with one of his grenades. When a player hits someone on the enemy team in midair with a projectile. Usually used to refer to a [[Soldier]] hitting
    25 KB (4,294 words) - 13:00, 14 October 2023
  • ...s capping a point behind the front line thus forcing some members from the team to go back or, if the backcapped point is last, winning the round. "Good Game". Buena partida.
    13 KB (2,145 words) - 17:00, 29 October 2019
  • ...tay alive; losing both of its most mobile players can spell disaster for a team. The Scout should aim to die as little as possible, as a longer living scou ...elf, they can attack the enemy Combo and create distractions for their own team to push. The Pocket Scout travels with the Combo, protects his teammates (e
    17 KB (2,880 words) - 01:54, 25 March 2024
  • {{NewInfobox Team Highpander is a European [[Highlander]] team which has played numerous seasons in the [[ETF2L]] Premiership division.
    11 KB (1,676 words) - 14:17, 4 March 2017
  • [[File:DHS seats.jpg|thumb|right|Team seats at the [http://www.elmia.se/en/ Elmia Conference Centre].]] == Broadcast team ==
    8 KB (971 words) - 05:46, 14 November 2016
  • ...y played on Wednesdays at 9:30pm EST - alternate times can be agreed on by team leaders. | First Team
    8 KB (903 words) - 17:06, 19 April 2017
  • ! colspan=5 | Control points owned by opposing team
    11 KB (1,310 words) - 11:10, 2 December 2022
  • ...ACEIT 6v6 Opening Tournament announced]</ref> It was the first competitive Team Fortress 2 tournament organised by FACEIT. |team=-bird noises-
    29 KB (4,729 words) - 13:08, 25 May 2018
  • ...ally played on Mondays at 9:30pm EST - alternate times can be agreed on by team leaders. | Good Grief
    7 KB (825 words) - 17:36, 19 April 2017
  • ...ally played on Mondays at 9:30pm EST - alternate times can be agreed on by team leaders. | Good Grief
    7 KB (837 words) - 17:36, 19 April 2017
  • ...ique abilities in the airblast allow it to float between sticking with his team's combo (usually composed of the Heavy, Medic, and Demoman) and supporting ...he can use it to disrupt enemy uber, reflect incoming projectiles off his team and eliminate enemy Spies attacking the Combo.
    11 KB (1,817 words) - 16:53, 16 August 2023
  • ...vents. ozfortress is considered to host the highest level of competitive ''Team Fortress 2'' play in Oceania. ...u}} ''mercury'' and {{flag|au}} ''tempest'' to cater for the competitive ''Team Fortress Classic'' community of Australia and New Zealand. ozfortress hoste
    23 KB (3,181 words) - 15:18, 24 April 2024
  • ...ur months after the map's conception, the map would be officially added to Team Fortress 2 in the [https://wiki.teamfortress.com/wiki/Community_Map_Pack_Up ...y counterpush. When in control of the point, the goal is to keep the other team too disorganized to push back. This is accomplished with well-timed kills o
    11 KB (1,899 words) - 05:37, 21 August 2023
  • ...nd BLU teams, makes it an excellent arena for skilled strategists and good team players. * When Point A is lost, it is very hard for the defending team to fall back to B fast enough, especially for the Engineer. Because of this
    12 KB (1,967 words) - 11:54, 20 October 2021
  • * The Grand Final will be played as best-of-five, with the team from the Upper Bracket banning both maps. Teams then pick alternately, with ...and admins will have the final say in any disputes to uphold the spirit of good sportsmanship.
    8 KB (1,069 words) - 05:36, 14 November 2016
  • |team infused |lastvs2=tcm |lastscore2=0 |lastvsscore2=2}} |team decerto |lastvs3=punchline |lastscore3=0 |lastvsscore3=2
    29 KB (3,810 words) - 19:41, 19 September 2017
  • ...load Cart. On offense, Engineer cannot attack directly, but can defend his team's territory, heal them as they retreat from combat, and bring them to the o ...n to soak up damage and delay the enemy ÜberCharge - once it runs out, his team can counterattack. If his Sentry goes down, he will generally switch back t
    15 KB (2,489 words) - 10:51, 21 March 2023
  • ...ip damage when not in close range. Heavy will most often be found near his team's Medic, as the extra 150 health buff lets Heavy block damage intended for ...od high damage when pushing forward or defending objectives, but needs his team nearby to operate at his full potential.
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  • 44 bytes (4 words) - 12:27, 10 April 2016
  • |team=froyotech ...4nny'''" Vincent is an [[:Category:American Players|American]] competitive Team Fortress 2 player who currently plays [[Scout]] for [[froyotech]].
    25 KB (3,885 words) - 01:51, 7 January 2022
  • ...protect him. When defending, a good Demoman can hold off most of the enemy team with well-timed and well-placed spam, while an attacking Demoman can demoli ...moman may be assigned the role of "main caller" and be asked to direct his team throughout the game.
    21 KB (3,473 words) - 02:45, 9 December 2023