Difference between revisions of "User:Garlic/abc123"
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* find health + ammo packs from either tf2 wiki (unreliable at times) or running around the map | * find health + ammo packs from either tf2 wiki (unreliable at times) or running around the map | ||
− | {{Harmonic number generator| | + | {{Harmonic number generator|24|12|1}} |
== Gallery == | == Gallery == |
Revision as of 02:07, 29 June 2022
Contents
To Do
Page
- intro narrative statements and history narrative statements
- strategy section
- categories + hidden categories + SMW
- distinction between 6v6 and HL
Guide
- Include reasonings where appropriate
- template (infobox) guides
Things that would need to be constantly updated
trigger: new season
- infobox
- inclusion table
- 6v6 maps navbox
- map pool history if tournament pages aren't kept updated
Intro
- Default sentence
- Additional sentences adding normal information if needed
- Narrative statements, potentially avoiding need for history/other sections
narrative statements:
- common feedback on the maps, particularly if it fell out of rotation
- popularity within a region if it is/was exclusive to a region (e.g. Metalworks NA, logjam EU/AU)
- when it became an official map
- including update
- look at tf2 wiki narrative statements
"Product is not a truly symmetrical map"
Gullywash is a 5CP map created by Arnold.
History
guide info:
- how to find download links (serveme #1, don't do stupid links), search for mapname.bsp and .bsp.bz2
- valvearchive.com
narrative:
- developmental history
- competitive history
- debut
- popularity since debut
- unpopularity periods
- refresh.tf/pro versions
Callouts
Rollouts
Brief description of the rollout without being a tutorial, where the rollout leads, what should usually happen at the very start of a mid
Strategy
seems to be very prevalent on many map wikis so maybe? [1] [2] no strategy section. there is no such thing as a definitive strategy for like 80% of situations. it is such a fluid topic and can't be written succinctly to the point of being useful.
anything definitive about strategy or map characteristics/unique elements should be added. "Gullywash has only 2 entracnces to mid instead of the traditional 3". "Process mid is very dependent on height on crates". Strategy section is the only thing missing from a complete resource for a map page
as many pictures to the right as possible for this section
Map information
Narrative:
- notable stats compared to other maps/the standard
Guide info:
- how to calculate capture times using harmonic number
- how to find respawn wave time using that mp command idk i forgot
- find health + ammo packs from either tf2 wiki (unreliable at times) or running around the map
n=1 | 24 | 12 | 1 |
---|---|---|---|
2 | 16 | 8 | 0.67 |
3 | 13.09 | 6.55 | 0.55 |
4 | 11.52 | 5.76 | 0.48 |
5 | 10.51 | 5.26 | 0.44 |
6 | 9.8 | 4.9 | 0.41 |
7 | 9.26 | 4.63 | 0.39 |
8 | 8.83 | 4.42 | 0.37 |
9 | 8.48 | 4.24 | 0.35 |
10 | 8.19 | 4.1 | 0.34 |
11 | 7.95 | 3.97 | 0.33 |
Gallery
Take pictures of anything missing from other sections
Trivia
External links
Guide:
- Video needs more than 1000 views (or maybe 500?)
- Video needs to represent competitive TF2 well
- shorten video title for the table (within reason)
- youtube:
- _map_ review
- _map_ rollout
- rollout.tf _map_
- _map_ demo review
- _map_ pov
- needs comms cause there's always a fuckton
- _map_ competitive tf2
- cp__map_ XXXX
- _map_ flythrough/showcase
- put prem/invite in tournament area to distinguish between low level demo reviews and high level demo reviews
- once season structure project is done
6v6 maps | |
Currently in rotation | |
5CP | |
KOTH | |
Previously in rotation | |
5CP | Bazillion · Fastlane · Follower · Freight · Kalinka · Logjam · Mainline · Propaganda · Obscure · Reckoner · Sinshine · Warmfront · Waste (CP) · Well (CP) · Wildmire · Yukon |
Attack/Defend | Dustbowl · Extraction · Gorge · Gravel Pit |
Capture the Flag | 2Fort · Turbine · Well (CTF) |
Domination | Standin |
KOTH | Ashville · Coalplant |
Payload | Gold Rush |