Difference between revisions of "Gold Rush"
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| image = Gold Rush.jpg | | image = Gold Rush.jpg | ||
− | | | + | | map_type = Payload |
+ | | stages = 3 | ||
+ | | control_points = 6 (2 per stage) | ||
| latest_version = pl_goldrush | | latest_version = pl_goldrush | ||
− | | first_released = April 29 2008 | + | | first_released = April 29, 2008 |
− | | last_updated = December 11 2008 | + | | last_updated = December 11, 2008 |
| developer1 = [https://en.wikipedia.org/wiki/Valve_Corporation Valve] | | developer1 = [https://en.wikipedia.org/wiki/Valve_Corporation Valve] | ||
+ | | official_map = Yes | ||
| download = | | download = | ||
− | | | + | | format = [[6v6]] |
− | | | + | | in_rotation = None |
− | |||
}} | }} | ||
'''Gold Rush''' is a Payload map and the first map included in Team Fortress 2 to feature this mode, as well as the third non-release map added to the game. It is broken into three stages. | '''Gold Rush''' is a Payload map and the first map included in Team Fortress 2 to feature this mode, as well as the third non-release map added to the game. It is broken into three stages. |
Revision as of 01:08, 1 October 2022
Gold Rush | |
---|---|
Map Information | |
Map type | Payload |
Stages | 3 |
Control points | 6 (2 per stage) |
Latest version | pl_goldrush
|
First released | April 29, 2008 |
Last updated | December 11, 2008 |
Developer | Valve |
Official map | Yes |
Competitive Information | |
Format | 6v6 |
In rotation | None |
Gold Rush is a Payload map and the first map included in Team Fortress 2 to feature this mode, as well as the third non-release map added to the game. It is broken into three stages.
Balancing and gameplay issues such as narrow, easily sticky-trapped corridors restricting play, very long sight lines for Snipers to spot and shoot people, and a lack of alternate exit doors on spawn rooms making spawncamping easy currently makes Goldrush unfavourable with the TF2 competitive community.
History
DL | Map version | Europe |
---|---|---|
pl_goldrush
|
Season 3 |
6v6 maps | |
Currently in rotation | |
5CP | |
KOTH | |
Previously in rotation | |
5CP | Bazillion · Fastlane · Follower · Freight · Kalinka · Logjam · Mainline · Propaganda · Obscure · Reckoner · Sinshine · Warmfront · Waste (CP) · Well (CP) · Wildmire · Yukon |
Attack/Defend | Dustbowl · Extraction · Gorge · Gravel Pit |
Capture the Flag | 2Fort · Turbine · Well (CTF) |
Domination | Standin |
KOTH | Ashville · Coalplant |
Payload | Gold Rush |