Gullywash
Gullywash | |
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Map Information | |
Latest version | cp_gullywash_f9
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First released | April 9, 2009 |
Last updated | June 3, 2022 |
Developer | Jan "Arnold" Laroy |
Download |
Gullywash is a map created by Arnold. The map was first posted to the TF2Maps.Net forums on April 9, 2009 and was promptly included in ETF2L 6v6 Season 6 later that year. The map has been a staple in the competitive 6v6 scene since then, and was officially added to the game on October 13 2011.
Gullywash is well-known for its more closed design; featuring only two entrances (choke and big door) to its middle point as opposed to the more popular three entrances. This can often lead to more stalemates and slower play around the second point. In contrast, Gullywash is notorious for its relatively fast-capping last point featuring a flank route underneath the point known as "water".
Contents
Callouts
Mid point
Gullywash mid point callouts |
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Choke Big Door Dropdown Lower / Yard Elbow / Banana Nipple / Point Ramp / Small Banana Boxes / Crates Top |
Second point
Gullywash second point callouts |
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Upper / Balcony Rocks Big Door Lobby / Shutter Choke Second Point |
Lobby
Gullywash lobby callouts |
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River Balcony / Launchpad Lower Lobby / Wood Main Upper Lobby Shutter / Lockers Lobby |
Last point
Gullywash last point callouts (defenders' perspective) |
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Shutter / Lockers Balcony / Launchpad Left Point Main River Right |
- The area underneath the point is known as "water"
- The area underneath left is known as "secret"
Map information
Gullywash has one of the shortest last point capture times in the competitive map pool, at 3.8 seconds with x1 multiplier. This, combined with the flank routes below and beside the point (water and secret), make Gullywash prone to round-winning backcaps.
Multiplier | Mid | Second | Last |
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x1 | 19.00 | 16.00 | 3.80 |
x2 | 12.67 | 10.67 | 2.53 |
x3 | 10.36 | 8.73 | 2.07 |
x4 | 9.12 | 7.68 | 1.82 |
x5 | 8.32 | 7.01 | 1.66 |
x6 | 7.76 | 6.53 | 1.55 |
x7 | 7.33 | 6.17 | 1.47 |
x8 | 6.99 | 5.89 | 1.40 |
x9 | 6.72 | 5.66 | 1.34 |
x10 | 6.49 | 5.46 | 1.30 |
x11 | 6.29 | 5.30 | 1.26 |
Control points owned by opposing team | ||||
---|---|---|---|---|
1 | 2 | Neutral | 3 | 4 |
8.9 | 8.9 | 8.9 | 8.9 | 8.9 |
16 | 6 | 18 | 8 |
Rollouts
The Demoman rollout leads to choke, whereas the Roaming Soldier rollout leads to big door with the rest of the team. The Medic will usually go up elbow and meet the Demoman at choke.
Demoman
Roaming Soldier
Resources
Map pool history
Gullywash has been a staple in the competitive community since its debut in 2009; being very popular in organized tournaments as well as pickup games. It is one of very few maps to have only been dropped from the map pool once (in Oceania for OWL 5). In 2020, the Refresh.tf project began working on Gullywash and released versions of the map with many minor fixes that made it more suited for competitive play. These fixed versions have since been adopted by the community in preference to the official version.
Gallery
Trivia
- The callout "water" was named due to the area being filled with water in previous versions of the map
- The callout "river" was named due to a river being outside the windows in the area in previous versions of the map.[1] Additionally, it "leads to water".
- The original name for Gullywash was
cp_worselands
.[2]
External links
- TF2Maps.net forum thread
- TF2Maps.net Refresh forum thread
- TeamFortress.tv Refresh forum thread
- Refresh.tf page
- Footage from TLR featuring an earlier version of the map, showing the water in "water".
References
6v6 maps | |
Currently in rotation | |
5CP | |
KOTH | |
Previously in rotation | |
5CP | Bazillion · Fastlane · Follower · Freight · Kalinka · Logjam · Mainline · Propaganda · Obscure · Reckoner · Sinshine · Warmfront · Waste (CP) · Well (CP) · Wildmire · Yukon |
Attack/Defend | Dustbowl · Extraction · Gorge · Gravel Pit |
Capture the Flag | 2Fort · Turbine · Well (CTF) |
Domination | Standin |
KOTH | Ashville · Coalplant |
Payload | Gold Rush |