Difference between revisions of "Gullywash"
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== Offical update history == | == Offical update history == | ||
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− | '''[https://wiki.teamfortress.com/wiki/October_13,_2011_Patch October 13, 2011 Patch]''' | + | '''[https://wiki.teamfortress.com/wiki/October_13,_2011_Patch October 13, 2011 Patch]''' ([https://wiki.teamfortress.com/wiki/Manniversary_Update_%26_Sale Manniversary Update & Sale]) |
* Added Gullywash to the game. | * Added Gullywash to the game. | ||
Revision as of 06:35, 2 October 2022
Gullywash | |
---|---|
Map Information | |
Map type | 5CP |
Latest version | cp_gullywash_f9
|
First released | April 9, 2009 |
Last updated | June 3, 2022 |
Developer | Jan "Arnold" Laroy |
Official map | No |
Download | |
Competitive Information | |
Format | 6v6 |
In rotation | AsiaFortress Cup 20 ETF2L 6v6 Season 42 RGL 6v6 Season 10 OZF 34 |
Gullywash is a 5CP map created by Jan "Arnold" Laroy. The map was first posted to the TF2Maps.Net forums on April 9, 2009 and was promptly included in ETF2L 6v6 Season 6 later that year. The map has been a staple in the competitive 6v6 scene since then, and was officially added to the game on October 13, 2011.
Gullywash is well-known for its more closed design; featuring only two entrances (choke and big door) to its middle point as opposed to the more popular three entrances. This can often lead to more stalemates and slower play around the second point. In contrast, Gullywash is notorious for its relatively fast-capping last point featuring a flank route underneath the point known as "water".
Contents
Callouts
Mid point
Gullywash mid point callouts |
---|
Choke Big Door Dropdown Lower / Yard Elbow / Banana Nipple / Point Ramp / Small Banana Boxes / Crates Top |
Second point
Gullywash second point callouts |
---|
Upper / Balcony Rocks Big Door Lobby / Shutter Choke Second Point |
Lobby
Gullywash lobby callouts |
---|
River Balcony / Launchpad Lower Lobby / Wood Main Upper Lobby Shutter / Lockers Lobby |
Last point
Gullywash last point callouts (defenders' perspective) |
---|
Shutter / Lockers Balcony / Launchpad Left Point Main River Right |
- The area underneath the point is known as "water"
- The area underneath left is known as "secret"
Rollouts
The Demoman rollout leads to choke, whereas the Roaming Soldier rollout leads to big door with the rest of the team. The Medic will usually go up elbow and meet the Demoman at choke.
Demoman
Roaming Soldier
Map information
Gullywash has one of the shortest last point capture times in the competitive map pool, at 3.8 seconds with x1 multiplier. This, combined with the flank routes below and beside the point (water and secret), make Gullywash prone to round-winning backcaps.
Multiplier | Mid | Second | Last |
---|---|---|---|
x1 | 19.00 | 16.00 | 3.80 |
x2 | 12.67 | 10.67 | 2.53 |
x3 | 10.36 | 8.73 | 2.07 |
x4 | 9.12 | 7.68 | 1.82 |
x5 | 8.32 | 7.01 | 1.66 |
x6 | 7.76 | 6.53 | 1.55 |
x7 | 7.33 | 6.17 | 1.47 |
x8 | 6.99 | 5.89 | 1.40 |
x9 | 6.72 | 5.66 | 1.34 |
x10 | 6.49 | 5.46 | 1.30 |
x11 | 6.29 | 5.30 | 1.26 |
Control points owned by opposing team | ||||
---|---|---|---|---|
1 | 2 | Neutral | 3 | 4 |
8.9 | 8.9 | 8.9 | 8.9 | 8.9 |
16 | 6 | 18 | 8 |
Map pool history
Gullywash has been a staple in the competitive community since its debut in 2009; being very popular in organized tournaments as well as pickup games. It is one of very few maps to have only been dropped from the map pool once (in Oceania for OWL 5). In 2020, the Refresh.tf project began working on Gullywash and released versions of the map with many minor fixes that made it more suited for competitive play. These fixed versions have since been adopted by the community in preference to the official version.
Gallery
Trivia
- The callout "water" was named due to the area being filled with water in previous versions of the map
- The callout "river" was named due to a river being outside the windows in the area in previous versions of the map.[1] Additionally, it "leads to water".
- The original name for Gullywash was
cp_worselands
.[2]
Offical update history
October 13, 2011 Patch (Manniversary Update & Sale)
- Added Gullywash to the game.
- Removed ladders that looked like they could be climbed.
- Fixed the large curved railing in the Blu Base to mirror the railing in the Red Base.
- Fixed Red Capture Point 2 to prevent capping through a wall behind the point.
- Fixed Gullywash being in the wrong matchmaking category.
- Fixed Gullywash being in the wrong quickplay mapcycle.
- Fixed players getting out of the map near the middle capture point
- Fixed collision exploits near middle capture point
- Fixed doors crushing players.
- Updated several maps to support Competitive Mode.
- Updated
cp_gullywash_final1
to fixfunc_rotating
entities not working in the skybox.
External links
- TF2Maps.net forum thread
- TF2Maps.net Refresh forum thread
- TeamFortress.tv Refresh forum thread
- Refresh.tf page
- Footage from TLR featuring an earlier version of the map, showing the water in "water".
Resources
References
6v6 maps | |
Currently in rotation | |
5CP | |
KOTH | |
Previously in rotation | |
5CP | Bazillion · Fastlane · Follower · Freight · Kalinka · Logjam · Mainline · Propaganda · Obscure · Reckoner · Sinshine · Warmfront · Waste (CP) · Well (CP) · Wildmire · Yukon |
Attack/Defend | Dustbowl · Extraction · Gorge · Gravel Pit |
Capture the Flag | 2Fort · Turbine · Well (CTF) |
Domination | Standin |
KOTH | Ashville · Coalplant |
Payload | Gold Rush |