Difference between revisions of "User:Garlic/abc123"
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== Map information == | == Map information == |
Revision as of 23:59, 22 June 2022
Gullywash | |
---|---|
Map Information | |
Latest version | cp_gullywash_f9
|
First released | April 10, 2009 |
Last updated | June 3, 2022 |
Developers | Jan "Arnold" Laroy Collaide hondjo bereth HOI |
Download |
Contents
To Do
Page
- go through default/commmon sentences that will be repeated between pages and link Glossary terms (e.g. Rollout)
- go through and provide references wherever possible. mp_showroundtimes is a reference for map information section
- go through entire article and make sure source code is properly laid out, tabbed, spaced etc.
Guide
- Include reasonings where appropriate
Things that would need to be constantly updated
trigger: new season
- infobox
- inclusion table
- 6v6 maps navbox
- map pool history if tournament pages aren't kept updated
Intro
- Default sentence
- Additional sentences adding normal information if needed
- Narrative statements, potentially avoiding need for history/other sections
narrative statements:
- common feedback on the maps, particularly if it fell out of rotation
- popularity within a region if it is/was exclusive to a region (e.g. Metalworks NA, logjam EU/AU)
"Product is not a truly symmetrical map"
Gullywash is a 5CP map created by Arnold.
Infobox
categories + SMW from infobox template + maintenance templates (no DL link, no this no that)
- Title
- Image
- Map Information
- Map Type/Game Mode
- Latest Version (filename)
- Developer(s)
- Creator/Developer distinction?
- First Released
- Last Updated
- Official Map
- Would need to stipulate if non-pro version is official map
- Alternative names/pro versions
- Links
- Download
- Steam workshop
- TF2 Maps
- Gamebanana
- TFTV
- Official wiki
- Official wiki competitive
- Refresh.tf
- multiple tftv links
- no preset links?
- more developer links
- Format option? How to differentiate between highlander and 6v6 in map pages
move all links except download, steam workshop, official tf2 into external links section
History
guide info:
- how to find download links (serveme #1, don't do stupid links), search for mapname.bsp and .bsp.bz2
Flythrough
Callouts
Mid callouts
Gullywash mid callouts |
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Choke Big Door Dropdown Lower / Yard Elbow / Banana Nipple / Point Ramp / Small Banana Boxes / Crates Top |
Second callouts
Gullywash second callouts |
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Upper / Balcony Rocks Big Door Lobby Choke Second Point |
Lobby callouts
Gullywash lobby callouts |
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River Balcony / Launchpad Lower Lobby / Wood Main Upper Lobby Shutter / Lockers Lobby |
Last callouts
Gullywash last callouts |
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Shutter / Lockers Balcony / Launchpad Left Last Main River Right |
Rollouts
Demoman rollout
Roamer rollout
Strategy
seems to be very prevalent on many map wikis so maybe? [1] [2] no strategy section. there is no such thing as a definitive strategy for like 80% of situations. it is such a fluid topic and can't be written succinctly to the point of being useful.
anything definitive about strategy or map characteristics/unique elements should be added. "Gullywash has only 2 entracnces to mid instead of the traditional 3". "Process mid is very dependent on height on crates". Strategy section is the only thing missing from a complete resource for a map page
as many pictures to the right as possible for this section
Map information
Gullywash is notable for having the lowest last capture time blah blah blah
Guide info:
- how to calculate capture times using harmonic number
- how to find respawn wave time using that mp command idk i forgot
- find health + ammo packs from either tf2 wiki (unreliable at times) or running around the map
Multiplier | Mid | Second | Last |
---|---|---|---|
x1 | 19.00 | 16.00 | 3.80 |
x2 | 12.67 | 10.67 | 2.53 |
x3 | 10.36 | 8.73 | 2.07 |
x4 | 9.12 | 7.68 | 1.82 |
x5 | 8.32 | 7.01 | 1.66 |
x6 | 7.76 | 6.53 | 1.55 |
x7 | 7.33 | 6.17 | 1.47 |
x8 | 6.99 | 5.89 | 1.40 |
x9 | 6.72 | 5.66 | 1.34 |
x10 | 6.49 | 5.46 | 1.30 |
x11 | 6.29 | 5.30 | 1.26 |
Control points owned by opposing team | ||||
---|---|---|---|---|
1 | 2 | Neutral | 3 | 4 |
8.9 | 8.9 | 8.9 | 8.9 | 8.9 |
16 | 6 | 18 | 8 |
External links
Guide:
- Video needs more than 1000 views (or maybe 500?)
- Video needs to represent competitive TF2 well
- shorten video title for the table (within reason)
- youtube:
- _map_ review
- _map_ rollout
- rollout.tf _map_
- _map_ demo review
- _map_ pov
- needs comms cause there's always a fuckton
- _map_ competitive tf2
- cp__map_ XXXX
- put prem/invite in tournament area to distinguish between low level demo reviews and high level demo reviews
- once season structure project is done
- TF2Maps.net forum thread
- TF2Maps.net Refresh forum thread
- TeamFortress.tv Refresh forum thread
- Refresh.tf page
Resources
Gallery
any images from research that happen to be interesting, such as previous iterations or something idk
Trivia
it is called water because there used to be water u idiot
it is called river because it leads to water
6v6 maps | |
Currently in rotation | |
5CP | |
KOTH | |
Previously in rotation | |
5CP | Bazillion · Fastlane · Follower · Freight · Kalinka · Logjam · Mainline · Propaganda · Obscure · Reckoner · Sinshine · Warmfront · Waste (CP) · Well (CP) · Wildmire · Yukon |
Attack/Defend | Dustbowl · Extraction · Gorge · Gravel Pit |
Capture the Flag | 2Fort · Turbine · Well (CTF) |
Domination | Standin |
KOTH | Ashville · Coalplant |
Payload | Gold Rush |