Difference between revisions of "Gullywash"
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− | == | + | == Callouts == |
− | + | === Mid callouts=== | |
− | === | ||
{{Map locations | {{Map locations | ||
− | | title = Gullywash | + | | collapse = true |
+ | | title = Gullywash mid callouts | ||
| image = Gullywash_Middle_Point.jpg | | image = Gullywash_Middle_Point.jpg | ||
| area1 = Choke | | area1 = Choke | ||
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}} | }} | ||
− | === Second | + | === Second callouts=== |
{{Map locations | {{Map locations | ||
− | | title = Gullywash | + | | collapse = true |
+ | | title = Gullywash second callouts | ||
| image = Gullywash_Second_Point.jpg | | image = Gullywash_Second_Point.jpg | ||
| area1 = Upper / Balcony | | area1 = Upper / Balcony | ||
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}} | }} | ||
− | ===Lobby=== | + | === Lobby callouts=== |
{{Map locations | {{Map locations | ||
− | | title = Gullywash | + | | collapse = true |
+ | | title = Gullywash lobby callouts | ||
| image = Gullywash_Lobby.jpg | | image = Gullywash_Lobby.jpg | ||
| area1 = River | | area1 = River | ||
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}} | }} | ||
− | ===Last=== | + | === Last callouts=== |
{{Map locations | {{Map locations | ||
− | | title = Gullywash | + | | collapse = true |
+ | | title = Gullywash last callouts (defenders' perspective) | ||
| image = Gullywash_Last_Point.jpg | | image = Gullywash_Last_Point.jpg | ||
| area1 = Shutter / Lockers | | area1 = Shutter / Lockers | ||
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| x3 = 80px | | x3 = 80px | ||
| y3 = 300px | | y3 = 300px | ||
− | | area4 = | + | | area4 = Point |
| x4 = 700px | | x4 = 700px | ||
| y4 = 280px | | y4 = 280px | ||
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| y7 = 200px | | y7 = 200px | ||
}} | }} | ||
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Revision as of 00:27, 23 June 2022
Gullywash | |
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Map Information | |
Latest version | cp_gullywash_f9
|
First released | April 10, 2009 |
Last updated | June 3, 2022 |
Developers | Jan "Arnold" Laroy Collaide hondjo bereth HOI |
Download |
Gullywash is a map created by Arnold. The map was first posted to the TF2Maps.Net forums on April 9, 2009 and was promptly included in ETF2L 6v6 Season 6 later that year. The map has been a staple in the competitive 6v6 scene since then, and was officially added to the game on October 13 2011.
Gullywash is well-known for its more closed design; featuring only two entrances (choke and big door) to its middle point as opposed to the more popular three entrances. This can often lead to more stalemates and slower play around the second point. In contrast, Gullywash is notorious for its relatively fast-capping last point featuring a flank route underneath the point known as "water".
Contents
History
Gullywash has been a staple in the competitive community since its debut in 2009; being very popular in organized tournaments as well as pickup games. It is one of very few maps to have only been dropped from the map pool once (in Oceania for OWL 5). In 2020, the Refresh.tf project began working on Gullywash and released versions of the map with many minor fixes that made it more suited for competitive play. These fixed versions have since been adopted by the community in preference to the official version.
Callouts
Mid callouts
Gullywash mid callouts |
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Choke Big Door Dropdown Lower / Yard Elbow / Banana Nipple / Point Ramp / Small Banana Boxes / Crates Top |
Second callouts
Gullywash second callouts |
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Upper / Balcony Rocks Big Door Lobby Choke Second Point |
Lobby callouts
Gullywash lobby callouts |
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River Balcony / Launchpad Lower Lobby / Wood Main Upper Lobby Shutter / Lockers Lobby |
Last callouts
Gullywash last callouts (defenders' perspective) |
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Shutter / Lockers Balcony / Launchpad Left Point Main River Right |