Difference between revisions of "Process"
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Line 31: | Line 31: | ||
| area3 = IT / PC | x3 = 505px | y3 = 120px | | area3 = IT / PC | x3 = 505px | y3 = 120px | ||
| area5 = Crate | x5 = 472px | y5 = 165px | | area5 = Crate | x5 = 472px | y5 = 165px | ||
− | | area6 = Health Kit / Pack | x6 = 288px | y6 = 240px | + | | area6 = Health Kit / Pack / Garkle | x6 = 288px | y6 = 240px |
| area7 = Grass | x7 = 553px | y7 = 305px | | area7 = Grass | x7 = 553px | y7 = 305px | ||
| area8 = Rock | x8 = 443px | y8 = 395px | | area8 = Rock | x8 = 443px | y8 = 395px | ||
Line 43: | Line 43: | ||
| title = Process second point callouts | | title = Process second point callouts | ||
| image = Process second.jpg | | image = Process second.jpg | ||
− | | area1 = | + | | area1 = One | x1 = 190px | y1 = 128px |
− | | area2 = IT | + | | area2 = IT | x2 = 447px | y2 = 120px |
| area3 = Choke | x3 = 648px | y3 = 193px | | area3 = Choke | x3 = 648px | y3 = 193px | ||
| area5 = Sewers | x5 = 704px | y5 = 304px | | area5 = Sewers | x5 = 704px | y5 = 304px | ||
| area6 = Grass | x6 = 485px | y6 = 280px | | area6 = Grass | x6 = 485px | y6 = 280px | ||
− | | area7 = | + | | area7 = Battlements / Batts | x7 = 359px | y7 = 85px |
| area8 = Lower lobby | x8 = 362px | y8 = 125px | | area8 = Lower lobby | x8 = 362px | y8 = 125px | ||
| area9 = Second / Point | x9 = 313px | y9 = 145px | | area9 = Second / Point | x9 = 313px | y9 = 145px | ||
Line 58: | Line 58: | ||
| image = cp process last.png | | image = cp process last.png | ||
| area1 = Rollout / Two | x1=649px | y1=109px | | area1 = Rollout / Two | x1=649px | y1=109px | ||
− | | area2 = Middle right / Three | x2= | + | | area2 = Middle right / Three | x2=420px | y2=120px |
| area3 = Far left / Five | x3=266px | y3=111px | | area3 = Far left / Five | x3=266px | y3=111px | ||
| area4 = Middle left / Four | x4=316px | y4=120px | | area4 = Middle left / Four | x4=316px | y4=120px |
Latest revision as of 02:13, 30 April 2024
Process | |
---|---|
Map Information | |
Map type | 5CP |
Latest version | cp_process_f11
|
First released | March 23, 2011 |
Last updated | May 9, 2022 |
Developer | Ian "Scoprio Uprising" Cuslidge |
Official map | No |
Download | |
Competitive Information | |
Format | 6v6 |
In rotation | AsiaFortress Cup 20 ETF2L 6v6 Season 42 RGL 6v6 Season 10 OZF 34 |
Process is a custom-made 5CP map created by Ian "Scorpio Uprising" Cuslidge designed for 6v6 play. It is played competitively in all the main leagues.
The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official.
It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges.
Contents
Callouts[edit]
Mid point[edit]
Process mid point callouts |
---|
Choke Sewers IT / PC Crate Health Kit / Pack / Garkle Grass Rock Seagull |
Because of the symmetrical style of Process, each team share a similar landmark / location on their respective sides of the middle point. A popular method to counteract this is to add the prefix "our" or "their", e.g. "their Choke". On the middle point, teams will often call the areas near Grass and Sewer their location relative to their team's choke. For example, Blu would call their Grass "Right" and the area in front of Red Sewer "Left".
Second point[edit]
Process second point callouts |
---|
One IT Choke Sewers Grass Battlements / Batts Lower lobby Second / Point Rollout / Two |
Last point[edit]
Process last point callouts |
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Rollout / Two Middle right / Three Far left / Five Middle left / Four Far right / Shutter / One Balcony / Nest / Heaven Last |
Rollouts[edit]
Both rollouts for Demoman and Roaming Soldier on Process are very fast in comparison to other maps.
Map information[edit]
Process has very standard point capture times, with x1 capture rates for mid, second and last at 4, 14 and 22 seconds respectively. Compared to other 5CP maps, Process has a high number of medium health packs on the map (8).
Multiplier | Mid | Second | Last |
---|---|---|---|
x1 | 22.00 | 14.00 | 4.00 |
x2 | 14.67 | 9.33 | 2.67 |
x3 | 12.00 | 7.64 | 2.18 |
x4 | 10.56 | 6.72 | 1.92 |
x5 | 9.64 | 6.13 | 1.75 |
x6 | 8.98 | 5.71 | 1.63 |
x7 | 8.48 | 5.40 | 1.52 |
x8 | 8.09 | 5.15 | 1.47 |
x9 | 7.78 | 4.95 | 1.41 |
x10 | 7.51 | 4.78 | 1.37 |
x11 | 7.29 | 4.64 | 1.32 |
Control points owned by opposing team | ||||
---|---|---|---|---|
1 | 2 | Neutral | 3 | 4 |
8 | 10 | 10 | 10 | 10 |
7 | 8 | 12 | 8 |
Map pool history[edit]
The three different control points were based on their respective points of three other maps. The middle point was based on Granary, the second on Badlands and the last on Well. The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.
6v6 maps | |
Currently in rotation | |
5CP | |
KOTH | |
Previously in rotation | |
5CP | Bazillion · Fastlane · Follower · Freight · Kalinka · Logjam · Mainline · Propaganda · Obscure · Reckoner · Sinshine · Warmfront · Waste (CP) · Well (CP) · Wildmire · Yukon |
Attack/Defend | Dustbowl · Extraction · Gorge · Gravel Pit |
Capture the Flag | 2Fort · Turbine · Well (CTF) |
Domination | Standin |
KOTH | Ashville · Coalplant |
Payload | Gold Rush |