Difference between revisions of "Process"

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  | image = Process.jpg
 
  | image = Process.jpg
  
  | game_mode = 5CP
+
  | map_type= 5CP
 
  | latest_version = cp_process_f11
 
  | latest_version = cp_process_f11
 
  | first_released = March 23, 2011
 
  | first_released = March 23, 2011
 
  | last_updated = May 9, 2022
 
  | last_updated = May 9, 2022
 
  | developer1 = [http://steamcommunity.com/profiles/76561197977081885 Ian "Scoprio Uprising" Cuslidge]
 
  | developer1 = [http://steamcommunity.com/profiles/76561197977081885 Ian "Scoprio Uprising" Cuslidge]
  | developer2 = [https://steamcommunity.com/profiles/76561198061182117/ HOI]
+
  | official_map = No
  | developer3 = [https://steamcommunity.com/profiles/76561198058513958 Collaide]
+
  | download = https://dl.serveme.tf/maps/cp_process_f11.bsp
  
  | download = https://dl.serveme.tf/maps/cp_process_f11.bsp
+
  | format = [[6v6]]
| steam = https://steamcommunity.com/sharedfiles/filedetails/?id=2302948105
+
  | in_rotation = [[AsiaFortress Cup 20]]<br />[[ETF2L 6v6 Season 42]]<br />[[RGL Traditional Sixes Season 10|RGL 6v6 Season 10]]<br />[[OZF 34]]
  | official_wiki = https://wiki.teamfortress.com/wiki/Process
 
| official_wiki_competitive = https://wiki.teamfortress.com/wiki/Process_(competitive)
 
 
}}
 
}}
  
Line 23: Line 21:
 
It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges.
 
It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges.
  
== History ==
+
== Callouts ==
 +
=== Mid point ===
 +
 
 +
{{Map locations
 +
| title = Process mid point callouts
 +
| image = Process Middle.jpeg
 +
| area1 = Choke | x1 = 378px | y1 = 80px
 +
| area2 = Sewers | x2 = 303px | y2 = 120px
 +
| area3 = IT / PC | x3 = 505px | y3 = 120px
 +
| area5 = Crate | x5 = 472px | y5 = 165px
 +
| area6 = Health Kit / Pack / Garkle | x6 = 288px | y6 = 240px
 +
| area7 = Grass | x7 = 553px | y7 = 305px
 +
| area8 = Rock | x8 = 443px | y8 = 395px
 +
| area9 = Seagull | x9 = 612px | y9 = 131px
 +
}}
 +
 
 +
Because of the symmetrical style of Process, each team share a similar landmark / location on their respective sides of the middle point. A popular method to counteract this is to add the prefix "our" or "their", e.g. "their Choke". On the middle point, teams will often call the areas near Grass and Sewer their location relative to their team's choke. For example, Blu would call their Grass "Right" and the area in front of Red Sewer "Left".
 +
 
 +
=== Second point ===
 +
{{Map locations
 +
| title = Process second point callouts
 +
| image = Process second.jpg
 +
| area1 = One | x1 = 190px | y1 = 128px
 +
| area2 = IT | x2 = 447px | y2 = 120px
 +
| area3 = Choke | x3 = 648px | y3 = 193px
 +
| area5 = Sewers | x5 = 704px | y5 = 304px
 +
| area6 = Grass | x6 = 485px | y6 = 280px
 +
| area7 = Battlements / Batts | x7 = 359px | y7 = 85px
 +
| area8 = Lower lobby | x8 = 362px | y8 = 125px
 +
| area9 = Second / Point | x9 = 313px | y9 = 145px
 +
| area10 = Rollout / Two | x10 = 285px | y10 = 85px
 +
}}
 +
 
 +
=== Last point ===
 +
{{Map locations | title = Process last point callouts
 +
| image = cp process last.png
 +
| area1 = Rollout / Two | x1=649px | y1=109px
 +
| area2 = Middle right / Three | x2=420px | y2=120px
 +
| area3 = Far left / Five | x3=266px | y3=111px
 +
| area4 = Middle left / Four | x4=316px | y4=120px
 +
| area5 = Far right / Shutter / One | x5=698px | y5=200px
 +
| area6 = Balcony / Nest / Heaven | x6=167px | y6=367px
 +
| area7 = Last | x7=240px | y7=180px
 +
}}
 +
 
 +
== Rollouts ==
 +
Both rollouts for [[Demoman]] and [[Roaming Soldier]] on Process are very fast in comparison to other maps.
 +
 
 +
{{Box|start|padding=2em}}
 +
=== Demoman ===
 +
{{#ev:youtube|jMaQnUOguro|480}}
 +
{{Box|break}}
 +
=== Roaming Soldier ===
 +
{{#ev:youtube|P8NAfkwom78|480}}
 +
{{Box|end}}
 +
 
 +
== Map information ==
 +
Process has very standard point capture times, with x1 capture rates for mid, second and last at 4, 14 and 22 seconds respectively. Compared to other [[5CP]] maps, Process has a high number of medium health packs on the map (8).
 +
 
 +
{{Box|start|padding=2em}}
 +
{| class="wikitable" width="300px" style="text-align:center"
 +
|+ Point capture times (seconds)
 +
! Multiplier
 +
! [[Glossary#Mid|Mid]]
 +
! [[Glossary#Second|Second]]
 +
! [[Glossary#Last|Last]]
 +
|-
 +
! x1
 +
| 22.00
 +
| 14.00
 +
| 4.00
 +
|-
 +
! x2
 +
| 14.67
 +
| 9.33
 +
| 2.67
 +
|-
 +
! x3
 +
| 12.00
 +
| 7.64
 +
| 2.18
 +
|-
 +
! x4
 +
| 10.56
 +
| 6.72
 +
| 1.92
 +
|-
 +
! x5
 +
| 9.64
 +
| 6.13
 +
| 1.75
 +
|-
 +
! x6
 +
| 8.98
 +
| 5.71
 +
| 1.63
 +
|-
 +
! x7
 +
| 8.48
 +
| 5.40
 +
| 1.52
 +
|-
 +
! x8
 +
| 8.09
 +
| 5.15
 +
| 1.47
 +
|-
 +
! x9
 +
| 7.78
 +
| 4.95
 +
| 1.41
 +
|-
 +
! x10
 +
| 7.51
 +
| 4.78
 +
| 1.37
 +
|-
 +
! x11
 +
| 7.29
 +
| 4.64
 +
| 1.32
 +
|}
 +
{{Box|break|padding=2em}}
 +
{| class="wikitable" width="300px" style="text-align:center"
 +
|+ Respawn wave times (seconds)
 +
! colspan=5 | Control points owned by opposing team
 +
|-
 +
! 1
 +
! 2
 +
! Neutral
 +
! 3
 +
! 4
 +
|-
 +
| 8
 +
| 10
 +
| 10
 +
| 10
 +
| 10
 +
|}
 +
{{Box|break}}
 +
{| class="wikitable" width="300px" style="text-align:center"
 +
|+ Health and ammo packs
 +
! [[File:Smallhealth.png|20px|Small health|link=]]
 +
! [[File:Mediumhealth.png|20px|Medium health|link=]]
 +
! [[File:Smallammo.png|20px|Small ammo|link=]]
 +
! [[File:Mediumammo.png|20px|Medium ammo|link=]]
 +
|-
 +
| 7
 +
| 8
 +
| 12
 +
| 8
 +
|}
 +
{{Box|end}}
 +
 
 +
== Map pool history ==
 
The three different control points were based on their respective points of three other maps. The middle point was based on [[cp_granary|Granary]], the second on [[cp_badlands|Badlands]] and the last on [[cp_well|Well]].
 
The three different control points were based on their respective points of three other maps. The middle point was based on [[cp_granary|Granary]], the second on [[cp_badlands|Badlands]] and the last on [[cp_well|Well]].
 
The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.
 
The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.
 
  
 
{| class="wikitable emptycells-gray mw-collapsible" style="text-align:center"
 
{| class="wikitable emptycells-gray mw-collapsible" style="text-align:center"
|+ Map pool inclusions for premier 6v6 tournaments
+
|+ style="white-space:nowrap" | Process [[map pool history]]
 
|-
 
|-
 
  ! {{abbr|DL|Download link}}
 
  ! {{abbr|DL|Download link}}
 
  ! Map version
 
  ! Map version
  ! style="width:130px" | {{flag|ASEAN}} Asia
+
  ! style="width:120px" | Asia
  ! style="width:130px" | {{flag|eu}} Europe
+
! style="width:120px" | Europe
  ! style="width:130px" | {{flag|nam}} North America
+
! style="width:120px" | North America
  ! style="width:130px" | {{flag|aunz}} Oceania
+
  ! style="width:120px" | Oceania
 +
|-
 +
! rowspan=3 | {{download|https://dl.serveme.tf/maps/cp_process_f12.bsp}}
 +
  ! style="text-align:left; font-weight:normal" rowspan=3 | <code>cp_process_f12</code>
 +
|
 +
| {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 46|Season 46]]
 +
|
 +
|
 +
|-
 +
|
 +
| {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 45|Season 45]]
 +
|
 +
|
 +
|-
 +
|
 +
| {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 44|Season 44]]
 +
|
 +
|
 +
|-
 +
! rowspan=4 | {{download|https://dl.serveme.tf/maps/cp_process_f11.bsp}}
 +
  ! style="text-align:left; font-weight:normal" rowspan=4 | <code>cp_process_f11</code>
 +
|
 +
| {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 43|Season 43]]
 +
|
 +
|
 
|-
 
|-
! rowspan=2 | {{download|https://dl.serveme.tf/maps/cp_process_f11.bsp}}
 
! style="text-align:left; font-weight:normal" rowspan=2 | <code>cp_process_f11</code>
 
 
  | {{LeagueIconSmall|asiafortress}} [[AsiaFortress Cup 20|Cup 20]]
 
  | {{LeagueIconSmall|asiafortress}} [[AsiaFortress Cup 20|Cup 20]]
 
  | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 42|Season 42]]
 
  | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 42|Season 42]]
 +
| {{LeagueIconSmall|rgl}} [[RGL Traditional Sixes Season 10|Season 10]]
 +
| {{LeagueIconSmall|ozf}} [[ozfortress Season 34|OZF 34]]
 +
|-
 +
|
 +
|
 
  | {{LeagueIconSmall|rgl}} [[RGL Traditional Sixes Season 9|Season 9]]
 
  | {{LeagueIconSmall|rgl}} [[RGL Traditional Sixes Season 9|Season 9]]
  | {{LeagueIconSmall|ozf}} [[OZF 34]]
+
  |
 
|-
 
|-
 
  |  
 
  |  
Line 55: Line 233:
 
  | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 41|Season 41]]
 
  | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 41|Season 41]]
 
  |  
 
  |  
  | {{LeagueIconSmall|ozf}} [[OZF 33]]
+
  | {{LeagueIconSmall|ozf}} [[ozfortress Season 33|OZF 33]]
 
|-
 
|-
 
  |
 
  |
 
  | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 40|Season 40]]
 
  | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 40|Season 40]]
 
  |
 
  |
  | {{LeagueIconSmall|ozf}} [[OZF 32]]
+
  | {{LeagueIconSmall|ozf}} [[ozfortress Season 32|OZF 32]]
 
|-
 
|-
 
  ! {{download|https://dl.serveme.tf/maps/cp_process_f8a.bsp}}
 
  ! {{download|https://dl.serveme.tf/maps/cp_process_f8a.bsp}}
Line 237: Line 415:
 
  |
 
  |
 
|}
 
|}
 
== Call-Outs ==
 
=== Mid Point ===
 
 
{{Map locations
 
| title = Process - Control Point 3
 
| image = Process Middle.jpeg
 
| area1 = Choke | x1 = 378px | y1 = 80px
 
| area2 = Sewers | x2 = 303px | y2 = 120px
 
| area3 = IT / PC | x3 = 505px | y3 = 120px
 
| area5 = Crate | x5 = 472px | y5 = 165px
 
| area6 = Health Kit / Pack | x6 = 288px | y6 = 240px
 
| area7 = Grass | x7 = 553px | y7 = 305px
 
| area8 = Rock | x8 = 443px | y8 = 395px
 
| area9 = Seagull | x9 = 612px | y9 = 131px
 
}}
 
 
Because of the symmetrical style of Process, each team share a similar landmark / location on their respective sides of the middle point. A popular method to counteract this is to add the prefix "our" or "their", e.g. "their Choke". On the middle point, teams will often call the areas near Grass and Sewer their location relative to their team's choke. For example, Blu would call their Grass "Right" and the area in front of Red Sewer "Left".
 
 
=== Second Point ===
 
{{Map locations
 
| title = Process - The second point
 
| image = Process second.jpg
 
| area1 = Far left / Shutter / One | x1 = 190px | y1 = 128px
 
| area2 = IT / PC | x2 = 447px | y2 = 120px
 
| area3 = Choke | x3 = 648px | y3 = 193px
 
| area5 = Sewers | x5 = 704px | y5 = 304px
 
| area6 = Grass | x6 = 485px | y6 = 280px
 
| area7 = Upper lobby | x7 = 359px | y7 = 85px
 
| area8 = Lower lobby | x8 = 362px | y8 = 125px
 
| area9 = Second / Point | x9 = 313px | y9 = 145px
 
| area10 = Rollout / Two | x10 = 285px | y10 = 85px
 
}}
 
 
=== Last Point ===
 
{{Map locations
 
| title = Process - The last point
 
| image = cp process last.png
 
| area1 = Rollout / Two | x1=649px | y1=109px
 
| area2 = Middle right / Three | x2=426px | y2=125px
 
| area3 = Far left / Five | x3=266px | y3=111px
 
| area4 = Middle left / Four | x4=316px | y4=120px
 
| area5 = Far right / Shutter / One | x5=698px | y5=200px
 
| area6 = Balcony / Nest / Heaven | x6=167px | y6=367px
 
| area7 = Last | x7=240px | y7=180px
 
 
 
}}
 
 
== Map information ==
 
Process has very standard point capture times, with x1 capture rates for mid, second and last at 4, 14 and 22 seconds respectively. Compared to other [[5CP]] maps, Process has a high number of medium health packs on the map (10).
 
 
{{Box|start|padding=2em}}
 
{| class="wikitable" width="300px" style="text-align:center"
 
|+ Point capture times (seconds)
 
! Multiplier
 
! [[Glossary#Mid|Mid]]
 
! [[Glossary#Second|Second]]
 
! [[Glossary#Last|Last]]
 
|-
 
! x1
 
| 22.00
 
| 14.00
 
| 4.00
 
|-
 
! x2
 
| 14.67
 
| 9.33
 
| 2.67
 
|-
 
! x3
 
| 12.00
 
| 7.64
 
| 2.18
 
|-
 
! x4
 
| 10.56
 
| 6.72
 
| 1.92
 
|-
 
! x5
 
| 9.64
 
| 6.13
 
| 1.75
 
|-
 
! x6
 
| 8.98
 
| 5.71
 
| 1.63
 
|-
 
! x7
 
| 8.48
 
| 5.40
 
| 1.52
 
|-
 
! x8
 
| 8.09
 
| 5.15
 
| 1.47
 
|-
 
! x9
 
| 7.78
 
| 4.95
 
| 1.41
 
|-
 
! x10
 
| 7.51
 
| 4.78
 
| 1.37
 
|-
 
! x11
 
| 7.29
 
| 4.64
 
| 1.32
 
|}
 
{{Box|break|padding=2em}}
 
{| class="wikitable" width="300px" style="text-align:center"
 
|+ [https://wiki.teamfortress.com/wiki/Respawn#Respawn_times Respawn wave times] (seconds)
 
! colspan=5 | Control points owned by opposing team
 
|-
 
! 1
 
! 2
 
! Neutral
 
! 3
 
! 4
 
|-
 
| 8
 
| 10
 
| 10
 
| 10
 
| 10
 
|}
 
{{Box|break}}
 
{| class="wikitable" width="300px" style="text-align:center"
 
|+ Health and ammo packs
 
! [[File:Smallhealth.png|20px|Small health|link=]]
 
! [[File:Mediumhealth.png|20px|Medium health|link=]]
 
! [[File:Smallammo.png|20px|Small ammo|link=]]
 
! [[File:Mediumammo.png|20px|Medium ammo|link=]]
 
|-
 
| 7
 
| 8
 
| 12
 
| 8
 
|}
 
{{Box|end}}
 
  
 
{{Navbox/6v6 maps}}
 
{{Navbox/6v6 maps}}

Latest revision as of 02:13, 30 April 2024

Process
Process.jpg
Map Information
Map type 5CP
Latest version cp_process_f11
First released March 23, 2011
Last updated May 9, 2022
Developer Ian "Scoprio Uprising" Cuslidge
Official map No
Download Download icon.png
Competitive Information
Format 6v6
In rotation AsiaFortress Cup 20
ETF2L 6v6 Season 42
RGL 6v6 Season 10
OZF 34

Process is a custom-made 5CP map created by Ian "Scorpio Uprising" Cuslidge designed for 6v6 play. It is played competitively in all the main leagues.

The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official.

It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges.

Callouts[edit]

Mid point[edit]

Process mid point callouts
Process Middle.jpeg
Choke
Sewers
IT / PC
Crate
Health Kit / Pack / Garkle
Grass
Rock
Seagull

Because of the symmetrical style of Process, each team share a similar landmark / location on their respective sides of the middle point. A popular method to counteract this is to add the prefix "our" or "their", e.g. "their Choke". On the middle point, teams will often call the areas near Grass and Sewer their location relative to their team's choke. For example, Blu would call their Grass "Right" and the area in front of Red Sewer "Left".

Second point[edit]

Process second point callouts
Process second.jpg
One
IT
Choke
Sewers
Grass
Battlements / Batts
Lower lobby
Second / Point
Rollout / Two

Last point[edit]

Process last point callouts
Cp process last.png
Rollout / Two
Middle right / Three
Far left / Five
Middle left / Four
Far right / Shutter / One
Balcony / Nest / Heaven
Last

Rollouts[edit]

Both rollouts for Demoman and Roaming Soldier on Process are very fast in comparison to other maps.

Demoman[edit]

Roaming Soldier[edit]

Map information[edit]

Process has very standard point capture times, with x1 capture rates for mid, second and last at 4, 14 and 22 seconds respectively. Compared to other 5CP maps, Process has a high number of medium health packs on the map (8).

Point capture times (seconds)
Multiplier Mid Second Last
x1 22.00 14.00 4.00
x2 14.67 9.33 2.67
x3 12.00 7.64 2.18
x4 10.56 6.72 1.92
x5 9.64 6.13 1.75
x6 8.98 5.71 1.63
x7 8.48 5.40 1.52
x8 8.09 5.15 1.47
x9 7.78 4.95 1.41
x10 7.51 4.78 1.37
x11 7.29 4.64 1.32
Respawn wave times (seconds)
Control points owned by opposing team
1 2 Neutral 3 4
8 10 10 10 10
Health and ammo packs
Small health Medium health Small ammo Medium ammo
7 8 12 8

Map pool history[edit]

The three different control points were based on their respective points of three other maps. The middle point was based on Granary, the second on Badlands and the last on Well. The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.

Process map pool history
DL Map version Asia Europe North America Oceania
Download icon.png cp_process_f12 ETF2L Season 46
ETF2L Season 45
ETF2L Season 44
Download icon.png cp_process_f11 ETF2L Season 43
AsiaFortress Cup 20 ETF2L Season 42 RGL Season 10 ozfortress OZF 34
RGL Season 9
RGL Season 8
Download icon.png cp_process_f9a AsiaFortress Cup 19 ETF2L Season 41 ozfortress OZF 33
ETF2L Season 40 ozfortress OZF 32
Download icon.png cp_process_f8a RGL Season 7
Download icon.png cp_process_f7 AsiaFortress Cup 18 ETF2L Season 39 RGL Season 6 ozfortress OZF 31
AsiaFortress Cup 17 ETF2L Season 38 RGL Season 5 ozfortress OZF 30
Download icon.png cp_process_f5 ETF2L Season 37 ozfortress OZF 29
cp_process_final1 AsiaFortress Cup 16 ETF2L Season 36 RGL Season 4 ozfortress OZF 28
AsiaFortress Cup 15 ETF2L Season 35 RGL Season 3 ozfortress OZF 27
AsiaFortress Cup 14 ETF2L Season 34 RGL Season 2 ozfortress OZF 26
AsiaFortress Cup 13 ETF2L Season 33 RGL Season 1 ozfortress OZF 25
AsiaFortress Cup 12 ETF2L Season 32 ESEA Season 31 ozfortress OZF 24
AsiaFortress Cup 11 ETF2L Season 31 ESEA Season 30 ozfortress OZF 23
AsiaFortress Cup 10 ETF2L Season 30 ESEA Season 29 ozfortress OZF 22
AsiaFortress Cup 9 ETF2L Season 29 ESEA Season 28 ozfortress OZF 21
AsiaFortress Cup 8 ETF2L Season 28 ESEA Season 27 ozfortress OZF 20
ETF2L Season 27 ESEA Season 26 ozfortress OZF 19
ETF2L Season 26 ESEA Season 25 ozfortress OZF 18
ETF2L Season 25 ESEA Season 24 ozfortress OZF 17
ETF2L Season 24 ESEA Season 23 ozfortress OZF 16
ETF2L Season 23 ESEA Season 22 ozfortress OZF 15
ETF2L Season 22 ESEA Season 21 ozfortress OWL 14
ETF2L Season 21 ESEA Season 20 ozfortress OWL 13
ETF2L Season 20 ESEA Season 19 ozfortress OWL 12
ETF2L Season 19 ESEA Season 18 ozfortress OWL 11
ETF2L Season 18 ESEA Season 17 ozfortress OWL 10
ETF2L Season 17 ESEA Season 16
ETF2L Season 16 ESEA Season 15
Download icon.png cp_process_rc3 AsiaFortress Cup 7 ETF2L Season 15 ESEA Season 14
Download icon.png cp_process_rc2 ETF2L Season 14 ESEA Season 13 ozfortress OWL 9
Download icon.png cp_process_b10fix ETF2L Season 13
Download icon.png cp_process_b10 ESEA Season 12
cp_process_b9 ozfortress OWL 8
Download icon.png cp_process_b6 ESEA Season 11