Difference between revisions of "Process"
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− | {{ | + | {{Infobox map |
− | | | + | | title = Process |
− | |image= | + | | image = Process.jpg |
− | |||
− | | | + | | map_type= 5CP |
− | | | + | | latest_version = cp_process_f11 |
− | | | + | | first_released = March 23, 2011 |
− | | | + | | last_updated = May 9, 2022 |
− | | | + | | developer1 = [http://steamcommunity.com/profiles/76561197977081885 Ian "Scoprio Uprising" Cuslidge] |
− | + | | official_map = No | |
− | + | | download = https://dl.serveme.tf/maps/cp_process_f11.bsp | |
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− | | | + | | format = [[6v6]] |
− | | | + | | in_rotation = [[AsiaFortress Cup 20]]<br />[[ETF2L 6v6 Season 42]]<br />[[RGL Traditional Sixes Season 10|RGL 6v6 Season 10]]<br />[[OZF 34]] |
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}} | }} | ||
− | ''' | + | '''Process''' is a custom-made [[5CP]] map created by Ian "Scorpio Uprising" Cuslidge designed for [[6v6]] play. It is played competitively in all the main leagues. |
The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official. | The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official. | ||
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It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges. | It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges. | ||
− | == | + | == Callouts == |
− | + | === Mid point === | |
− | |||
− | |||
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− | |||
− | |||
− | |||
− | === Mid | ||
{{Map locations | {{Map locations | ||
− | | title = Process | + | | title = Process mid point callouts |
| image = Process Middle.jpeg | | image = Process Middle.jpeg | ||
| area1 = Choke | x1 = 378px | y1 = 80px | | area1 = Choke | x1 = 378px | y1 = 80px | ||
Line 63: | Line 31: | ||
| area3 = IT / PC | x3 = 505px | y3 = 120px | | area3 = IT / PC | x3 = 505px | y3 = 120px | ||
| area5 = Crate | x5 = 472px | y5 = 165px | | area5 = Crate | x5 = 472px | y5 = 165px | ||
− | | area6 = Health Kit / Pack | x6 = 288px | y6 = 240px | + | | area6 = Health Kit / Pack / Garkle | x6 = 288px | y6 = 240px |
| area7 = Grass | x7 = 553px | y7 = 305px | | area7 = Grass | x7 = 553px | y7 = 305px | ||
| area8 = Rock | x8 = 443px | y8 = 395px | | area8 = Rock | x8 = 443px | y8 = 395px | ||
Line 71: | Line 39: | ||
Because of the symmetrical style of Process, each team share a similar landmark / location on their respective sides of the middle point. A popular method to counteract this is to add the prefix "our" or "their", e.g. "their Choke". On the middle point, teams will often call the areas near Grass and Sewer their location relative to their team's choke. For example, Blu would call their Grass "Right" and the area in front of Red Sewer "Left". | Because of the symmetrical style of Process, each team share a similar landmark / location on their respective sides of the middle point. A popular method to counteract this is to add the prefix "our" or "their", e.g. "their Choke". On the middle point, teams will often call the areas near Grass and Sewer their location relative to their team's choke. For example, Blu would call their Grass "Right" and the area in front of Red Sewer "Left". | ||
− | === Second | + | === Second point === |
{{Map locations | {{Map locations | ||
− | | title = Process | + | | title = Process second point callouts |
| image = Process second.jpg | | image = Process second.jpg | ||
− | | area1 = | + | | area1 = One | x1 = 190px | y1 = 128px |
− | | area2 = IT | + | | area2 = IT | x2 = 447px | y2 = 120px |
| area3 = Choke | x3 = 648px | y3 = 193px | | area3 = Choke | x3 = 648px | y3 = 193px | ||
| area5 = Sewers | x5 = 704px | y5 = 304px | | area5 = Sewers | x5 = 704px | y5 = 304px | ||
| area6 = Grass | x6 = 485px | y6 = 280px | | area6 = Grass | x6 = 485px | y6 = 280px | ||
− | | area7 = | + | | area7 = Battlements / Batts | x7 = 359px | y7 = 85px |
| area8 = Lower lobby | x8 = 362px | y8 = 125px | | area8 = Lower lobby | x8 = 362px | y8 = 125px | ||
| area9 = Second / Point | x9 = 313px | y9 = 145px | | area9 = Second / Point | x9 = 313px | y9 = 145px | ||
Line 86: | Line 54: | ||
}} | }} | ||
− | === Last | + | === Last point === |
− | {{Map locations | + | {{Map locations | title = Process last point callouts |
− | |||
| image = cp process last.png | | image = cp process last.png | ||
| area1 = Rollout / Two | x1=649px | y1=109px | | area1 = Rollout / Two | x1=649px | y1=109px | ||
− | | area2 = Middle right / Three | x2= | + | | area2 = Middle right / Three | x2=420px | y2=120px |
| area3 = Far left / Five | x3=266px | y3=111px | | area3 = Far left / Five | x3=266px | y3=111px | ||
| area4 = Middle left / Four | x4=316px | y4=120px | | area4 = Middle left / Four | x4=316px | y4=120px | ||
| area5 = Far right / Shutter / One | x5=698px | y5=200px | | area5 = Far right / Shutter / One | x5=698px | y5=200px | ||
− | | area6 = | + | | area6 = Balcony / Nest / Heaven | x6=167px | y6=367px |
− | | area7 = Last | x7= | + | | area7 = Last | x7=240px | y7=180px |
+ | }} | ||
+ | == Rollouts == | ||
+ | Both rollouts for [[Demoman]] and [[Roaming Soldier]] on Process are very fast in comparison to other maps. | ||
− | }} | + | {{Box|start|padding=2em}} |
+ | === Demoman === | ||
+ | {{#ev:youtube|jMaQnUOguro|480}} | ||
+ | {{Box|break}} | ||
+ | === Roaming Soldier === | ||
+ | {{#ev:youtube|P8NAfkwom78|480}} | ||
+ | {{Box|end}} | ||
+ | |||
+ | == Map information == | ||
+ | Process has very standard point capture times, with x1 capture rates for mid, second and last at 4, 14 and 22 seconds respectively. Compared to other [[5CP]] maps, Process has a high number of medium health packs on the map (8). | ||
+ | |||
+ | {{Box|start|padding=2em}} | ||
+ | {| class="wikitable" width="300px" style="text-align:center" | ||
+ | |+ Point capture times (seconds) | ||
+ | ! Multiplier | ||
+ | ! [[Glossary#Mid|Mid]] | ||
+ | ! [[Glossary#Second|Second]] | ||
+ | ! [[Glossary#Last|Last]] | ||
+ | |- | ||
+ | ! x1 | ||
+ | | 22.00 | ||
+ | | 14.00 | ||
+ | | 4.00 | ||
+ | |- | ||
+ | ! x2 | ||
+ | | 14.67 | ||
+ | | 9.33 | ||
+ | | 2.67 | ||
+ | |- | ||
+ | ! x3 | ||
+ | | 12.00 | ||
+ | | 7.64 | ||
+ | | 2.18 | ||
+ | |- | ||
+ | ! x4 | ||
+ | | 10.56 | ||
+ | | 6.72 | ||
+ | | 1.92 | ||
+ | |- | ||
+ | ! x5 | ||
+ | | 9.64 | ||
+ | | 6.13 | ||
+ | | 1.75 | ||
+ | |- | ||
+ | ! x6 | ||
+ | | 8.98 | ||
+ | | 5.71 | ||
+ | | 1.63 | ||
+ | |- | ||
+ | ! x7 | ||
+ | | 8.48 | ||
+ | | 5.40 | ||
+ | | 1.52 | ||
+ | |- | ||
+ | ! x8 | ||
+ | | 8.09 | ||
+ | | 5.15 | ||
+ | | 1.47 | ||
+ | |- | ||
+ | ! x9 | ||
+ | | 7.78 | ||
+ | | 4.95 | ||
+ | | 1.41 | ||
+ | |- | ||
+ | ! x10 | ||
+ | | 7.51 | ||
+ | | 4.78 | ||
+ | | 1.37 | ||
+ | |- | ||
+ | ! x11 | ||
+ | | 7.29 | ||
+ | | 4.64 | ||
+ | | 1.32 | ||
+ | |} | ||
+ | {{Box|break|padding=2em}} | ||
+ | {| class="wikitable" width="300px" style="text-align:center" | ||
+ | |+ Respawn wave times (seconds) | ||
+ | ! colspan=5 | Control points owned by opposing team | ||
+ | |- | ||
+ | ! 1 | ||
+ | ! 2 | ||
+ | ! Neutral | ||
+ | ! 3 | ||
+ | ! 4 | ||
+ | |- | ||
+ | | 8 | ||
+ | | 10 | ||
+ | | 10 | ||
+ | | 10 | ||
+ | | 10 | ||
+ | |} | ||
+ | {{Box|break}} | ||
+ | {| class="wikitable" width="300px" style="text-align:center" | ||
+ | |+ Health and ammo packs | ||
+ | ! [[File:Smallhealth.png|20px|Small health|link=]] | ||
+ | ! [[File:Mediumhealth.png|20px|Medium health|link=]] | ||
+ | ! [[File:Smallammo.png|20px|Small ammo|link=]] | ||
+ | ! [[File:Mediumammo.png|20px|Medium ammo|link=]] | ||
+ | |- | ||
+ | | 7 | ||
+ | | 8 | ||
+ | | 12 | ||
+ | | 8 | ||
+ | |} | ||
+ | {{Box|end}} | ||
+ | |||
+ | == Map pool history == | ||
+ | The three different control points were based on their respective points of three other maps. The middle point was based on [[cp_granary|Granary]], the second on [[cp_badlands|Badlands]] and the last on [[cp_well|Well]]. | ||
+ | The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version. | ||
+ | |||
+ | {| class="wikitable emptycells-gray mw-collapsible" style="text-align:center" | ||
+ | |+ style="white-space:nowrap" | Process [[map pool history]] | ||
+ | |- | ||
+ | ! {{abbr|DL|Download link}} | ||
+ | ! Map version | ||
+ | ! style="width:120px" | Asia | ||
+ | ! style="width:120px" | Europe | ||
+ | ! style="width:120px" | North America | ||
+ | ! style="width:120px" | Oceania | ||
+ | |- | ||
+ | ! rowspan=3 | {{download|https://dl.serveme.tf/maps/cp_process_f12.bsp}} | ||
+ | ! style="text-align:left; font-weight:normal" rowspan=3 | <code>cp_process_f12</code> | ||
+ | | | ||
+ | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 46|Season 46]] | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 45|Season 45]] | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 44|Season 44]] | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | ! rowspan=4 | {{download|https://dl.serveme.tf/maps/cp_process_f11.bsp}} | ||
+ | ! style="text-align:left; font-weight:normal" rowspan=4 | <code>cp_process_f11</code> | ||
+ | | | ||
+ | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 43|Season 43]] | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{LeagueIconSmall|asiafortress}} [[AsiaFortress Cup 20|Cup 20]] | ||
+ | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 42|Season 42]] | ||
+ | | {{LeagueIconSmall|rgl}} [[RGL Traditional Sixes Season 10|Season 10]] | ||
+ | | {{LeagueIconSmall|ozf}} [[ozfortress Season 34|OZF 34]] | ||
+ | |- | ||
+ | | | ||
+ | | | ||
+ | | {{LeagueIconSmall|rgl}} [[RGL Traditional Sixes Season 9|Season 9]] | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | | ||
+ | | {{LeagueIconSmall|rgl}} [[RGL Traditional Sixes Season 8|Season 8]] | ||
+ | | | ||
+ | |- | ||
+ | ! rowspan=2 | {{download|https://dl.serveme.tf/maps/cp_process_f9a.bsp}} | ||
+ | ! style="text-align:left; font-weight:normal" rowspan=2 | <code>cp_process_f9a</code> | ||
+ | | {{LeagueIconSmall|asiafortress}} [[AsiaFortress Cup 19|Cup 19]] | ||
+ | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 41|Season 41]] | ||
+ | | | ||
+ | | {{LeagueIconSmall|ozf}} [[ozfortress Season 33|OZF 33]] | ||
+ | |- | ||
+ | | | ||
+ | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 40|Season 40]] | ||
+ | | | ||
+ | | {{LeagueIconSmall|ozf}} [[ozfortress Season 32|OZF 32]] | ||
+ | |- | ||
+ | ! {{download|https://dl.serveme.tf/maps/cp_process_f8a.bsp}} | ||
+ | ! style="text-align:left; font-weight:normal" | <code>cp_process_f8a</code> | ||
+ | | | ||
+ | | | ||
+ | | {{LeagueIconSmall|rgl}} [[RGL Traditional Sixes Season 7|Season 7]] | ||
+ | | | ||
+ | |- | ||
+ | ! rowspan=2 | {{download|https://dl.serveme.tf/maps/cp_process_f7.bsp}} | ||
+ | ! style="text-align:left; font-weight:normal" rowspan=2 | <code>cp_process_f7</code> | ||
+ | | {{LeagueIconSmall|asiafortress}} [[AsiaFortress Cup 18|Cup 18]] | ||
+ | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 39|Season 39]] | ||
+ | | {{LeagueIconSmall|rgl}} [[RGL Traditional Sixes Season 6|Season 6]] | ||
+ | | {{LeagueIconSmall|ozf}} [[OZF 31]] | ||
+ | |- | ||
+ | | {{LeagueIconSmall|asiafortress}} [[AsiaFortress Cup 17|Cup 17]] | ||
+ | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 38|Season 38]] | ||
+ | | {{LeagueIconSmall|rgl}} [[RGL Traditional Sixes Season 5|Season 5]] | ||
+ | | {{LeagueIconSmall|ozf}} [[OZF 30]] | ||
+ | |- | ||
+ | ! {{download|https://dl.serveme.tf/maps/cp_process_f5.bsp}} | ||
+ | ! style="text-align:left; font-weight:normal" | <code>cp_process_f5</code> | ||
+ | | | ||
+ | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 37|Season 37]] | ||
+ | | | ||
+ | | {{LeagueIconSmall|ozf}} [[OZF 29]] | ||
+ | |- | ||
+ | ! rowspan=21 | | ||
+ | ! style="text-align:left; font-weight:normal" rowspan=21 | <code>cp_process_final1</code> | ||
+ | | {{LeagueIconSmall|asiafortress}} [[AsiaFortress Cup 16|Cup 16]] | ||
+ | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 36|Season 36]] | ||
+ | | {{LeagueIconSmall|rgl}} [[RGL Traditional Sixes Season 4|Season 4]] | ||
+ | | {{LeagueIconSmall|ozf}} [[OZF 28]] | ||
+ | |- | ||
+ | | {{LeagueIconSmall|asiafortress}} [[AsiaFortress Cup 15|Cup 15]] | ||
+ | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 35|Season 35]] | ||
+ | | {{LeagueIconSmall|rgl}} [[RGL Traditional Sixes Season 3|Season 3]] | ||
+ | | {{LeagueIconSmall|ozf}} [[OZF 27]] | ||
+ | |- | ||
+ | | {{LeagueIconSmall|asiafortress}} [[AsiaFortress Cup 14|Cup 14]] | ||
+ | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 34|Season 34]] | ||
+ | | {{LeagueIconSmall|rgl}} [[RGL Traditional Sixes Season 2|Season 2]] | ||
+ | | {{LeagueIconSmall|ozf}} [[OZF 26]] | ||
+ | |- | ||
+ | | {{LeagueIconSmall|asiafortress}} [[AsiaFortress Cup 13|Cup 13]] | ||
+ | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 33|Season 33]] | ||
+ | | {{LeagueIconSmall|rgl}} [[RGL Traditional Sixes Season 1|Season 1]] | ||
+ | | {{LeagueIconSmall|ozf}} [[OZF 25]] | ||
+ | |- | ||
+ | | {{LeagueIconSmall|asiafortress}} [[AsiaFortress Cup 12|Cup 12]] | ||
+ | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 32|Season 32]] | ||
+ | | {{LeagueIconSmall|esea}} [[ESEA-I Season 31|Season 31]] | ||
+ | | {{LeagueIconSmall|ozf}} [[OZF 24]] | ||
+ | |- | ||
+ | | {{LeagueIconSmall|asiafortress}} [[AsiaFortress Cup 11|Cup 11]] | ||
+ | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 31|Season 31]] | ||
+ | | {{LeagueIconSmall|esea}} [[ESEA-I Season 30|Season 30]] | ||
+ | | {{LeagueIconSmall|ozf}} [[OZF 23]] | ||
+ | |- | ||
+ | | {{LeagueIconSmall|asiafortress}} [[AsiaFortress Cup 10|Cup 10]] | ||
+ | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 30|Season 30]] | ||
+ | | {{LeagueIconSmall|esea}} [[ESEA-I Season 29|Season 29]] | ||
+ | | {{LeagueIconSmall|ozf}} [[OZF 22]] | ||
+ | |- | ||
+ | | {{LeagueIconSmall|asiafortress}} [[AsiaFortress Cup 9|Cup 9]] | ||
+ | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 29|Season 29]] | ||
+ | | {{LeagueIconSmall|esea}} [[ESEA-I Season 28|Season 28]] | ||
+ | | {{LeagueIconSmall|ozf}} [[OZF 21]] | ||
+ | |- | ||
+ | | {{LeagueIconSmall|asiafortress}} [[AsiaFortress Cup 8|Cup 8]] | ||
+ | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 28|Season 28]] | ||
+ | | {{LeagueIconSmall|esea}} [[ESEA-I Season 27|Season 27]] | ||
+ | | {{LeagueIconSmall|ozf}} [[OZF 20]] | ||
+ | |- | ||
+ | | | ||
+ | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 27|Season 27]] | ||
+ | | {{LeagueIconSmall|esea}} [[ESEA-I Season 26|Season 26]] | ||
+ | | {{LeagueIconSmall|ozf}} [[OZF 19]] | ||
+ | |- | ||
+ | | | ||
+ | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 26|Season 26]] | ||
+ | | {{LeagueIconSmall|esea}} [[ESEA-I Season 25|Season 25]] | ||
+ | | {{LeagueIconSmall|ozf}} [[OZF 18]] | ||
+ | |- | ||
+ | | | ||
+ | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 25|Season 25]] | ||
+ | | {{LeagueIconSmall|esea}} [[ESEA-I Season 24|Season 24]] | ||
+ | | {{LeagueIconSmall|ozf}} [[OZF 17]] | ||
+ | |- | ||
+ | | | ||
+ | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 24|Season 24]] | ||
+ | | {{LeagueIconSmall|esea}} [[ESEA-I Season 23|Season 23]] | ||
+ | | {{LeagueIconSmall|ozf}} [[OZF 16]] | ||
+ | |- | ||
+ | | | ||
+ | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 23|Season 23]] | ||
+ | | {{LeagueIconSmall|esea}} [[ESEA-I Season 22|Season 22]] | ||
+ | | {{LeagueIconSmall|ozf}} [[OZF 15]] | ||
+ | |- | ||
+ | | | ||
+ | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 22|Season 22]] | ||
+ | | {{LeagueIconSmall|esea}} [[ESEA-I Season 21|Season 21]] | ||
+ | | {{LeagueIconSmall|ozf}} [[OWL 14]] | ||
+ | |- | ||
+ | | | ||
+ | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 21|Season 21]] | ||
+ | | {{LeagueIconSmall|esea}} [[ESEA-I Season 20|Season 20]] | ||
+ | | {{LeagueIconSmall|ozf}} [[OWL 13]] | ||
+ | |- | ||
+ | | | ||
+ | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 20|Season 20]] | ||
+ | | {{LeagueIconSmall|esea}} [[ESEA-I Season 19|Season 19]] | ||
+ | | {{LeagueIconSmall|ozf}} [[OWL 12]] | ||
+ | |- | ||
+ | | | ||
+ | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 19|Season 19]] | ||
+ | | {{LeagueIconSmall|esea}} [[ESEA-I Season 18|Season 18]] | ||
+ | | {{LeagueIconSmall|ozf}} [[OWL 11]] | ||
+ | |- | ||
+ | | | ||
+ | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 18|Season 18]] | ||
+ | | {{LeagueIconSmall|esea}} [[ESEA-I Season 17|Season 17]] | ||
+ | | {{LeagueIconSmall|ozf}} [[OWL 10]] | ||
+ | |- | ||
+ | | | ||
+ | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 17|Season 17]] | ||
+ | | {{LeagueIconSmall|esea}} [[ESEA-I Season 16|Season 16]] | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 16|Season 16]] | ||
+ | | {{LeagueIconSmall|esea}} [[ESEA-I Season 15|Season 15]] | ||
+ | | | ||
+ | |- | ||
+ | ! {{download|https://dl.serveme.tf/maps/cp_process_rc3.bsp}} | ||
+ | ! style="text-align:left; font-weight:normal" | <code>cp_process_rc3</code> | ||
+ | | {{LeagueIconSmall|asiafortress}} [[AsiaFortress Cup 7|Cup 7]] | ||
+ | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 15|Season 15]] | ||
+ | | {{LeagueIconSmall|esea}} [[ESEA-I Season 14|Season 14]] | ||
+ | | | ||
+ | |- | ||
+ | ! {{download|https://valvearchive.com/archive/Team%20Fortress/Team%20Fortress%202/Game%20Files/Beta%20Community%20Map%20Archive/cp_process/cp_process_rc2.bsp}} | ||
+ | ! style="text-align:left; font-weight:normal" | <code>cp_process_rc2</code> | ||
+ | | | ||
+ | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 14|Season 14]] | ||
+ | | {{LeagueIconSmall|esea}} [[ESEA-I Season 13|Season 13]] | ||
+ | | {{LeagueIconSmall|ozf}} [[OWL 9]] | ||
+ | |- | ||
+ | ! {{download|https://valvearchive.com/archive/Team%20Fortress/Team%20Fortress%202/Game%20Files/Beta%20Community%20Map%20Archive/cp_process/cp_process_b10fix.bsp}} | ||
+ | ! style="text-align:left; font-weight:normal" | <code>cp_process_b10fix</code> | ||
+ | | | ||
+ | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 13|Season 13]] | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | ! {{download|http://mirror.shana.sg/tf/maps/cp_process_b10.bsp.bz2}} | ||
+ | ! style="text-align:left; font-weight:normal" | <code>cp_process_b10</code> | ||
+ | | | ||
+ | | | ||
+ | | {{LeagueIconSmall|esea}} [[ESEA-I Season 12|Season 12]] | ||
+ | | | ||
+ | |- | ||
+ | ! | ||
+ | ! style="text-align:left; font-weight:normal" | <code>cp_process_b9</code> | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | {{LeagueIconSmall|ozf}} [[OWL 8]] | ||
+ | |- | ||
+ | ! {{download|https://valvearchive.com/archive/Team%20Fortress/Team%20Fortress%202/Game%20Files/Beta%20Community%20Map%20Archive/cp_process/cp_process_b6.bsp}} | ||
+ | ! style="text-align:left; font-weight:normal" | <code>cp_process_b6</code> | ||
+ | | | ||
+ | | | ||
+ | | {{LeagueIconSmall|esea}} [[ESEA-I Season 11|Season 11]] | ||
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Latest revision as of 02:13, 30 April 2024
Process | |
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Map Information | |
Map type | 5CP |
Latest version | cp_process_f11
|
First released | March 23, 2011 |
Last updated | May 9, 2022 |
Developer | Ian "Scoprio Uprising" Cuslidge |
Official map | No |
Download | |
Competitive Information | |
Format | 6v6 |
In rotation | AsiaFortress Cup 20 ETF2L 6v6 Season 42 RGL 6v6 Season 10 OZF 34 |
Process is a custom-made 5CP map created by Ian "Scorpio Uprising" Cuslidge designed for 6v6 play. It is played competitively in all the main leagues.
The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official.
It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges.
Contents
Callouts[edit]
Mid point[edit]
Process mid point callouts |
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Choke Sewers IT / PC Crate Health Kit / Pack / Garkle Grass Rock Seagull |
Because of the symmetrical style of Process, each team share a similar landmark / location on their respective sides of the middle point. A popular method to counteract this is to add the prefix "our" or "their", e.g. "their Choke". On the middle point, teams will often call the areas near Grass and Sewer their location relative to their team's choke. For example, Blu would call their Grass "Right" and the area in front of Red Sewer "Left".
Second point[edit]
Process second point callouts |
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One IT Choke Sewers Grass Battlements / Batts Lower lobby Second / Point Rollout / Two |
Last point[edit]
Process last point callouts |
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Rollout / Two Middle right / Three Far left / Five Middle left / Four Far right / Shutter / One Balcony / Nest / Heaven Last |
Rollouts[edit]
Both rollouts for Demoman and Roaming Soldier on Process are very fast in comparison to other maps.
Map information[edit]
Process has very standard point capture times, with x1 capture rates for mid, second and last at 4, 14 and 22 seconds respectively. Compared to other 5CP maps, Process has a high number of medium health packs on the map (8).
Multiplier | Mid | Second | Last |
---|---|---|---|
x1 | 22.00 | 14.00 | 4.00 |
x2 | 14.67 | 9.33 | 2.67 |
x3 | 12.00 | 7.64 | 2.18 |
x4 | 10.56 | 6.72 | 1.92 |
x5 | 9.64 | 6.13 | 1.75 |
x6 | 8.98 | 5.71 | 1.63 |
x7 | 8.48 | 5.40 | 1.52 |
x8 | 8.09 | 5.15 | 1.47 |
x9 | 7.78 | 4.95 | 1.41 |
x10 | 7.51 | 4.78 | 1.37 |
x11 | 7.29 | 4.64 | 1.32 |
Control points owned by opposing team | ||||
---|---|---|---|---|
1 | 2 | Neutral | 3 | 4 |
8 | 10 | 10 | 10 | 10 |
7 | 8 | 12 | 8 |
Map pool history[edit]
The three different control points were based on their respective points of three other maps. The middle point was based on Granary, the second on Badlands and the last on Well. The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.
6v6 maps | |
Currently in rotation | |
5CP | |
KOTH | |
Previously in rotation | |
5CP | Bazillion · Fastlane · Follower · Freight · Kalinka · Logjam · Mainline · Propaganda · Obscure · Reckoner · Sinshine · Warmfront · Waste (CP) · Well (CP) · Wildmire · Yukon |
Attack/Defend | Dustbowl · Extraction · Gorge · Gravel Pit |
Capture the Flag | 2Fort · Turbine · Well (CTF) |
Domination | Standin |
KOTH | Ashville · Coalplant |
Payload | Gold Rush |