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  • |team= {{TH|2009 - Unkown |pretty good}}
    1 KB (210 words) - 04:28, 19 January 2018
  • ...is very important as a failed push may result in some or even all of your team members dying. And giving the other teams the possibility to start pushing ...28ers.29|flank]] will slowly start walking forward to 'sandwich' the enemy team. This push is easily prevented by having at least one player keep an eye on
    3 KB (535 words) - 14:15, 17 May 2023
  • ...ers in the enemy combo such as the Demoman and the Pocket Soldier are also good picks, and killing one of them can turn the tide of the game. ...who will often have little choice but to retreat, taking pressure off your team.
    2 KB (318 words) - 19:15, 4 June 2022
  • [[Callout]] is a form of communication via voice chat or team chat. A callout is very important on most competitive games since it gives your team information which can be used for '''predicting,'''
    1 KB (168 words) - 08:15, 4 April 2019
  • Knowledge of jumping can be what makes a good roamer great. Escaping, bombing, rollouts, and all around movement includes ...ake the difference between getting an important pick, and giving the enemy team a free kill.
    3 KB (498 words) - 15:38, 15 January 2018
  • {{DISPLAYTITLE:good looking gamers}} {{NewInfobox Team
    4 KB (546 words) - 10:34, 31 March 2017
  • | pretty good | [[Team Immunity]]
    1 KB (184 words) - 22:09, 28 February 2016
  • ...elative up and comer in the Australian TF2 scene until he was picked up by Team Immunity in late 2011. | currentteam = [[Team Immunity]]
    904 bytes (122 words) - 02:47, 29 January 2017
  • ...knows what's going on. Calling is one of the most important skills that a team can have, it's from calls that organized teamplays are made and it's also t ...is understood by everyone, raging or shouting often only leads to a worse team atmosphere.
    5 KB (807 words) - 15:54, 20 October 2021
  • ! width="150px" | Team | Chill to good ratio
    4 KB (441 words) - 15:42, 8 September 2013
  • |team=Lowpander {{TH|2015 - 2015|Team Timeout|no-link=true}}
    1 KB (135 words) - 11:09, 7 January 2018
  • ! width="150px" | Team | would have been good
    4 KB (439 words) - 15:39, 8 September 2013
  • ...his team's Medic while the Roaming Soldier guards the flanks and helps his team in fights or attempts to kill key targets, such as the enemy Medic. ...is team to push, retreat, ambush, or even use Ubercharge. He must lead his team into battles; when fully Overhealed, he has 300 health, allowing his teamma
    3 KB (479 words) - 19:04, 21 May 2022
  • | champion = The Good Guys of TF2 ! width="150px" | Team
    11 KB (1,479 words) - 05:38, 27 January 2018
  • ! width="150px" | Team | Chill to good ratio
    5 KB (541 words) - 15:15, 15 January 2018
  • * Spies cannot clip through the enemy team. They will bump into them and around them. ...ghlight cloaked Spies. The Scout may decide to throw his Mad Milk when his team calls the position of the [[Spy]], or when he bumps against the Spy to make
    4 KB (688 words) - 08:31, 31 October 2013
  • |team=Supervillains ...th Smauglet winning the best Scout award. After OWL 6, Smauglet joined the team Super Smash Bros, winning OWL 7 Division 2 and again winning the best Scout
    1 KB (207 words) - 21:18, 18 January 2018
  • ...lling them for significant amounts of time and preventing the rest of your team from taking damage. However, its mediocre speed and poor range and power ma ...y might Über in a Scout and get the Pyro down, significantly hampering the team's effectiveness.
    4 KB (736 words) - 09:42, 2 September 2021
  • ! width="50px" | Team | class="centered" | [[Team Immunity|iM]]
    7 KB (795 words) - 17:25, 28 March 2014
  • ! width="150px" | Team | would have been good
    11 KB (1,423 words) - 05:37, 27 January 2018
  • |team= {{TH|2016 - 2016 |Team Infused}}
    5 KB (730 words) - 07:33, 13 January 2018
  • '''-Team(s)''' It should list the player's class, followed by the team he currently plays for and (if any) noticeable
    2 KB (306 words) - 05:40, 20 October 2015
  • ...ves your team advantage to make unexpected pushes and surprising the other team. being able to fake Übercharge confuses the other team and even intimidate them to force back out or to risk.
    2 KB (279 words) - 04:38, 4 April 2019
  • |team=Fair Enough sponsored by TF2Pickup.net {{Medal|2nd}} {{LeagueIconSmall|etf2l|name=Team Awesome Highlander Cup #2}} {{LeagueIconSmall|retrospective|link=Retrospect
    2 KB (265 words) - 15:56, 28 November 2016
  • ...te pages for prominent TF2 teams across all scenes - [[Template:NewInfobox Team|'''Use the Template!''']] ...them and when you consider that a page has enough relevant information and good quality content you can remove the ''<nowiki> {{stub}} </nowiki>'' code sni
    4 KB (608 words) - 19:10, 24 November 2016
  • |team=Sonikro Academy ..." because this is the team tag he represented for most of his time playing team fortress 2. His first appearance was in [[Brasil Fortress]] Season 1 playin
    5 KB (656 words) - 20:29, 21 April 2020
  • 41 bytes (4 words) - 05:29, 26 January 2018
  • Ultiduo is a competitive format consisting of two players on each team, a Soldier and a Medic. <br/> ...cups are often held by leagues or sponsored by community members. As each team requires only 2 players these cups are usually easy to set-up, making it a
    2 KB (365 words) - 13:13, 2 April 2019
  • ! width="150px" | Team | would have been good
    3 KB (360 words) - 05:50, 22 January 2018
  • ...tart a push for his team or stop an enemy push in its tracks by reducing a team's offensive or defensive capabilities. This is Sniper's main responsibility ...protect him from enemies. Sniper is greatly valued in Highlander, and with good reason; many Highlander maps have long sightlines that make him near-imposs
    7 KB (1,248 words) - 21:36, 4 June 2022
  • ! width="150px" | Team | The Good Guys Of TF2
    3 KB (361 words) - 05:38, 27 January 2018
  • |team=Sonikro Academy |team=evolution eSports
    15 KB (2,070 words) - 00:59, 31 January 2023
  • ...ity, as well as increased capture rate cause the Scout to be useful to the team in different ways. ...rgets to create player advantages that can be exploited by the rest of the team.
    6 KB (1,071 words) - 16:53, 9 March 2023
  • ...y played on Wednesdays at 9:30pm EST - alternate times can be agreed on by team leaders. | Monster Gaming Team
    4 KB (453 words) - 17:02, 19 April 2017
  • ...lander format, and generally spends much of the game distracting the enemy team or ambushing key targets such as the enemy Medic or Sniper. ...imilar to the 6v6 [[Roamer|roamer]], concentrated on distracting the enemy team and bombing the enemy in order to kill an important target. Additionally, a
    3 KB (507 words) - 17:07, 21 May 2022
  • |team= ESH Velociraptor Team Fortress 2 Challenge: 1st
    3 KB (419 words) - 00:55, 30 April 2017
  • ...e sentry will be overlooking that area, so taking it down is a priority. A team can decide to push from the following routes: ...useless. It is however a good idea, if the Pyro is down and the attacking team has a player advantage.
    15 KB (2,518 words) - 22:14, 26 September 2020
  • ...edic]], preferably leaving the heals to the [[pocket]] and the rest of the team. Roamers mostly rely on health kits to maintain their health. ...se his uber in a safe distance so they have an uber advantage from the own team, typically as the enemy [[Medic]] passes through a [[Glossary#Choke|chokepo
    9 KB (1,549 words) - 05:50, 6 April 2021
  • ...[[Demoman]] or [[Medic]] and the objective is to use or drop the opposing team's uber. The Spy relies on the ability to be unexpected, thus it is rare t As a Spy, there is often only one chance to get a pick on the opposing team before the Spy's cover is blown and it is thereafter expected. For a Spy o
    4 KB (789 words) - 10:07, 9 March 2021
  • ...healing and usage of the ÜberCharge mechanic make him the core part of the team and led the development of the metagame based around ÜberCharges, pushing, In all gamemodes, the Medic's main job is to keep his team in shape, by healing hurt teammates, allowing them to rejoin the fight and
    10 KB (1,806 words) - 19:35, 11 August 2023
  • ...e sentry will be overlooking that area, so taking it down is a priority. A team can decide to push from the following routes: ...useless. It is however a good idea, if the Pyro is down and the attacking team has a player advantage.
    15 KB (2,612 words) - 20:56, 16 April 2020
  • ...his team retaliates. Using teleporters and dispensers, he can support his team and keep them fighting until the enemy is defeated. ...l for preventing an enemy [[Soldier]] or [[Scout]] from getting behind the team and wreaking havoc. The best Engineers pair proper building management with
    9 KB (1,585 words) - 01:47, 9 March 2023
  • {{NewInfobox Team SNSD was the most successful team in early European Highlander history with 3 season wins. They are also the
    6 KB (914 words) - 16:00, 2 September 2020
  • ! width="150px" | Team | would have been good
    8 KB (881 words) - 01:43, 10 September 2013
  • {{NewInfobox Team itsallgood was a team that became dominant in the European Highlander division for several season
    6 KB (874 words) - 14:18, 4 March 2017
  • ! width="150px" | Team | would have been good
    9 KB (900 words) - 05:31, 26 January 2018
  • {{NewInfobox Team ...ed in February 2013. The team was created by [[b33p]], who still leads the team.
    7 KB (995 words) - 14:43, 4 March 2017
  • ...often paired up with the Heavy and Medic to form the core of a Highlander team. He serves a similar role to his 6's counterpart of dealing damage and lead ...into a crowd. If done correctly, the critical sticky will catch the enemy team off guard and secure a few picks or an Uber drop.
    4 KB (683 words) - 02:37, 23 January 2023
  • |team=SD JUNIORS! |team=Feila eSports
    5 KB (679 words) - 17:47, 29 March 2017
  • ...on the team involved, it really is a map where a degree of familiarity and team synchronization is required to play well. At higher levels a top sniper can ...t point hold although the consensus is this can be difficult to hold. If a team does try to hold they will typically be on the ledge in-front of the house.
    8 KB (1,291 words) - 15:14, 1 February 2019

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