Difference between revisions of "Snakewater"
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+ | == Offical update history == | ||
+ | <div style="max-height:280px; overflow-y:scroll; overflow-x: auto; border:1px solid #DDD; border-style:solid none; margin-top: none; background-color:#FEFEFE;"> | ||
+ | '''[https://wiki.teamfortress.com/wiki/November_21,_2013_Patch November 21, 2013 Patch]''' ([https://wiki.teamfortress.com/wiki/Two_Cities_Update Two Cities Update]) | ||
+ | * Added Snakewater to the game. | ||
+ | * Added achievements for Snakewater, [[Process]], and [[Standin]]. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/February_29,_2016_Patch February 29, 2016 Patch]''' | ||
+ | * Updated several maps to support [[Competitive Mode]]. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/October_12,_2016_PatchOctober 12, 2016 Patch]''' | ||
+ | * Changes based on community feedback. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/December_19,_2018_Patch December 19, 2018 Patch]''' ([https://wiki.teamfortress.com/wiki/Smissmas_2018 Smissmas 2018]) | ||
+ | * Fixed "splash bug" issues throughout the map. | ||
+ | * Fixed a lot of visual issues. | ||
+ | * Improved clipping and made movement smoother. | ||
+ | * Made fence near yard closed to projectiles. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/January_8,_2019_Patch January 8, 2019 Patch]''' | ||
+ | * Fixed missing clip brush in RED kitchen. | ||
+ | * Fixed minor clipping issues. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/January_22,_2019_Patch January 22, 2019 Patch]''' | ||
+ | * Updated <code>cp_snakewater_final1</code> to fix missing player clips. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/June_22,_2021_Patch June 22, 2021 Patch]''' | ||
+ | * Fixed clipping throughout map. | ||
+ | * Fixed explosion splash being caught by objects throughout map. | ||
+ | * Made movement smoother throughout map. | ||
+ | * Reworked some problematic areas like the kitchen. | ||
+ | * Minor visual enhancements throughout the map. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/September_16,_2021_Patch September 16, 2021 Patch]''' | ||
+ | * Minor visual fixes | ||
+ | * Minor clipping fixes | ||
+ | * Slightly increased spawn time when attacking last | ||
+ | * Fixed some jumps being made impossible in previous update | ||
+ | * Made some areas like respawn doors smoother to walk past | ||
+ | * Nature & Wildlife preservation measures | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/September_26,_2022_Patch September 26, 2022 Patch #1]''' | ||
+ | * Minor visual, clipping/blockbullet, and detailing fixes | ||
+ | * Fixed alignment issues | ||
+ | * Fixed some mirroring issues | ||
+ | * Updated mid slightly to make it more mirrored | ||
+ | * Increased wall heights on mid to allow more jumps | ||
+ | * Updated last spawn room to reduce the randomness of spawnpoints | ||
+ | * Slightly increased cap time on last to account for longer travel time to the point | ||
+ | * Speculative changes to fix some "wallbug" issues | ||
+ | * Added Competitive mode stage | ||
+ | </div> | ||
{{Navbox/6v6 maps}} | {{Navbox/6v6 maps}} |
Revision as of 06:59, 2 October 2022
Snakewater | |
---|---|
Map Information | |
Map type | 5CP |
Latest version | cp_snakewater_final1
|
First released | August 24, 2010 |
Last updated | September 16, 2021 |
Developer | Toivo "chojje" Sawen |
Official map | Yes |
Competitive Information | |
Format | 6v6 |
In rotation | AsiaFortress Cup 20 ETF2L 6v6 Season 42 RGL 6v6 Season 10 OZF 34 |
Snakewater is an official 5CP map created by chojje, released on the second day of the Two Cities Update on November 21, 2013.
Contents
Callouts
Mid point
Snakewater mid point callouts |
---|
Top right Top left Kitchen / Chicken BLU top left BLU top right Hut / Shack / Shed Catwalk / Planks Slope / Yard Main / Lower / Choke Saw |
Second point
Snakewater second point callouts |
---|
Window / JFK Main / Choke Saw Pipe Yard / Green Shack / Hut Train Africa / Lower / Pit Fence Ramp Battlements / Balcony Balcony |
Lobby
Snakewater lobby callouts |
---|
Cheese / Rollout Bucket Lobby Ramp to lower |
Last point
Snakewater last point callouts |
---|
Right Hut / Cabin / Shed / Roof Stairs Lower Left / Shutter Dropdown Crates Right / Truck Top |
Map pool history
Offical update history
November 21, 2013 Patch (Two Cities Update)
- Updated several maps to support Competitive Mode.
- Changes based on community feedback.
December 19, 2018 Patch (Smissmas 2018)
- Fixed "splash bug" issues throughout the map.
- Fixed a lot of visual issues.
- Improved clipping and made movement smoother.
- Made fence near yard closed to projectiles.
- Fixed missing clip brush in RED kitchen.
- Fixed minor clipping issues.
- Updated
cp_snakewater_final1
to fix missing player clips.
- Fixed clipping throughout map.
- Fixed explosion splash being caught by objects throughout map.
- Made movement smoother throughout map.
- Reworked some problematic areas like the kitchen.
- Minor visual enhancements throughout the map.
- Minor visual fixes
- Minor clipping fixes
- Slightly increased spawn time when attacking last
- Fixed some jumps being made impossible in previous update
- Made some areas like respawn doors smoother to walk past
- Nature & Wildlife preservation measures
- Minor visual, clipping/blockbullet, and detailing fixes
- Fixed alignment issues
- Fixed some mirroring issues
- Updated mid slightly to make it more mirrored
- Increased wall heights on mid to allow more jumps
- Updated last spawn room to reduce the randomness of spawnpoints
- Slightly increased cap time on last to account for longer travel time to the point
- Speculative changes to fix some "wallbug" issues
- Added Competitive mode stage
6v6 maps | |
Currently in rotation | |
5CP | |
KOTH | |
Previously in rotation | |
5CP | Bazillion · Fastlane · Follower · Freight · Kalinka · Logjam · Mainline · Propaganda · Obscure · Reckoner · Sinshine · Warmfront · Waste (CP) · Well (CP) · Wildmire · Yukon |
Attack/Defend | Dustbowl · Extraction · Gorge · Gravel Pit |
Capture the Flag | 2Fort · Turbine · Well (CTF) |
Domination | Standin |
KOTH | Ashville · Coalplant |
Payload | Gold Rush |