Difference between revisions of "Process"

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== Map information ==
 
== Map information ==
Process has very standard point capture times, with x1 capture rates for mid, second and last at 4, 14 and 22 seconds respectively. Compared to other [[5CP]] maps, Process has a high number of medium health packs on the map (10).
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Process has very standard point capture times, with x1 capture rates for mid, second and last at 4, 14 and 22 seconds respectively. Compared to other [[5CP]] maps, Process has a high number of medium health packs on the map (8).
  
 
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Revision as of 00:06, 1 July 2022

Process
Process.jpg
Map Information
Latest version cp_process_f11
First released March 23, 2011
Last updated May 9, 2022
Developers Ian "Scoprio Uprising" Cuslidge
HOI
Collaide
Download Download icon.png

Process is a custom-made 5CP map created by Ian "Scorpio Uprising" Cuslidge designed for 6v6 play. It is played competitively in all the main leagues.

The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official.

It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges.

History

The three different control points were based on their respective points of three other maps. The middle point was based on Granary, the second on Badlands and the last on Well. The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.


Map pool inclusions for premier 6v6 tournaments
DL Map version ASEAN Asia Europe Europe North America North America Oceania Oceania
Download icon.png cp_process_f11 AsiaFortress Cup 20 ETF2L Season 42 RGL Season 9 ozfortress OZF 34
RGL Season 8
Download icon.png cp_process_f9a AsiaFortress Cup 19 ETF2L Season 41 ozfortress OZF 33
ETF2L Season 40 ozfortress OZF 32
Download icon.png cp_process_f8a RGL Season 7
Download icon.png cp_process_f7 AsiaFortress Cup 18 ETF2L Season 39 RGL Season 6 ozfortress OZF 31
AsiaFortress Cup 17 ETF2L Season 38 RGL Season 5 ozfortress OZF 30
Download icon.png cp_process_f5 ETF2L Season 37 ozfortress OZF 29
cp_process_final1 AsiaFortress Cup 16 ETF2L Season 36 RGL Season 4 ozfortress OZF 28
AsiaFortress Cup 15 ETF2L Season 35 RGL Season 3 ozfortress OZF 27
AsiaFortress Cup 14 ETF2L Season 34 RGL Season 2 ozfortress OZF 26
AsiaFortress Cup 13 ETF2L Season 33 RGL Season 1 ozfortress OZF 25
AsiaFortress Cup 12 ETF2L Season 32 ESEA Season 31 ozfortress OZF 24
AsiaFortress Cup 11 ETF2L Season 31 ESEA Season 30 ozfortress OZF 23
AsiaFortress Cup 10 ETF2L Season 30 ESEA Season 29 ozfortress OZF 22
AsiaFortress Cup 9 ETF2L Season 29 ESEA Season 28 ozfortress OZF 21
AsiaFortress Cup 8 ETF2L Season 28 ESEA Season 27 ozfortress OZF 20
ETF2L Season 27 ESEA Season 26 ozfortress OZF 19
ETF2L Season 26 ESEA Season 25 ozfortress OZF 18
ETF2L Season 25 ESEA Season 24 ozfortress OZF 17
ETF2L Season 24 ESEA Season 23 ozfortress OZF 16
ETF2L Season 23 ESEA Season 22 ozfortress OZF 15
ETF2L Season 22 ESEA Season 21 ozfortress OWL 14
ETF2L Season 21 ESEA Season 20 ozfortress OWL 13
ETF2L Season 20 ESEA Season 19 ozfortress OWL 12
ETF2L Season 19 ESEA Season 18 ozfortress OWL 11
ETF2L Season 18 ESEA Season 17 ozfortress OWL 10
ETF2L Season 17 ESEA Season 16
ETF2L Season 16 ESEA Season 15
Download icon.png cp_process_rc3 AsiaFortress Cup 7 ETF2L Season 15 ESEA Season 14
Download icon.png cp_process_rc2 ETF2L Season 14 ESEA Season 13 ozfortress OWL 9
Download icon.png cp_process_b10fix ETF2L Season 13
Download icon.png cp_process_b10 ESEA Season 12
cp_process_b9 ozfortress OWL 8
Download icon.png cp_process_b6 ESEA Season 11

Callouts

Mid Point

Process - Control Point 3
Process Middle.jpeg
Choke
Sewers
IT / PC
Crate
Health Kit / Pack
Grass
Rock
Seagull

Because of the symmetrical style of Process, each team share a similar landmark / location on their respective sides of the middle point. A popular method to counteract this is to add the prefix "our" or "their", e.g. "their Choke". On the middle point, teams will often call the areas near Grass and Sewer their location relative to their team's choke. For example, Blu would call their Grass "Right" and the area in front of Red Sewer "Left".

Second Point

Process - The second point
Process second.jpg
Far left / Shutter / One
IT / PC
Choke
Sewers
Grass
Upper lobby
Lower lobby
Second / Point
Rollout / Two

Last Point

Process - The last point
Cp process last.png
Rollout / Two
Middle right / Three
Far left / Five
Middle left / Four
Far right / Shutter / One
Balcony / Nest / Heaven
Last

Rollouts

Both rollouts for Demoman and Roaming Soldier on Process are very fast in comparison to other maps.

Demoman

Roaming Soldier

Map information

Process has very standard point capture times, with x1 capture rates for mid, second and last at 4, 14 and 22 seconds respectively. Compared to other 5CP maps, Process has a high number of medium health packs on the map (8).

Point capture times (seconds)
Multiplier Mid Second Last
x1 22.00 14.00 4.00
x2 14.67 9.33 2.67
x3 12.00 7.64 2.18
x4 10.56 6.72 1.92
x5 9.64 6.13 1.75
x6 8.98 5.71 1.63
x7 8.48 5.40 1.52
x8 8.09 5.15 1.47
x9 7.78 4.95 1.41
x10 7.51 4.78 1.37
x11 7.29 4.64 1.32
Respawn wave times (seconds)
Control points owned by opposing team
1 2 Neutral 3 4
8 10 10 10 10
Health and ammo packs
Small health Medium health Small ammo Medium ammo
7 8 12 8