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=== Schedule ===
 
=== Schedule ===
* '''Elimination Stages - Round 1''' — Saturday, April 5, 2014. ''11:00 – 13:00 CEST''
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* '''Elimination Stages Round 1''' — Saturday, April 5, 2014. ''11:00 – 13:00 CEST''
* '''Elimination Stages - Round 2''' — Saturday, April 5, 2014. ''13:00 – 15:00 CEST''
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* '''Elimination Stages Round 2''' — Saturday, April 5, 2014. ''13:00 – 15:00 CEST''
 
* '''Upper Bracket Final''' — Saturday, April 5, 2014. ''15:00 – 17:00 CEST''
 
* '''Upper Bracket Final''' — Saturday, April 5, 2014. ''15:00 – 17:00 CEST''
 
* '''Lower-bracket Final''' — Saturday, April 5, 2014. ''17:00 – 19:00 CEST''
 
* '''Lower-bracket Final''' — Saturday, April 5, 2014. ''17:00 – 19:00 CEST''

Revision as of 16:07, 3 June 2014

Current featured article

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InfoShow 2014 is the first installment of the InfoShow LAN Series, the event is hosted in Kaunas, Lithuania. It is a one day event and is set to start and end on April 5, 2014. It will be a Bo3 Double Elimination Tournament of 8 european teams.

Schedule

  • Elimination Stages — Round 1 — Saturday, April 5, 2014. 11:00 – 13:00 CEST
  • Elimination Stages — Round 2 — Saturday, April 5, 2014. 13:00 – 15:00 CEST
  • Upper Bracket Final — Saturday, April 5, 2014. 15:00 – 17:00 CEST
  • Lower-bracket Final — Saturday, April 5, 2014. 17:00 – 19:00 CEST
  • Grand Final — Saturday, April 5, 2014. 19:00 – 21:00 CEST

Teams

  1. Russia ISIS
  2. Lithuania Tavo tėvas
  3. Lithuania Mamka
  4. Europe AYOGURL
  5. Europe TEZC
  6. Lithuania IsF: Lithuania
  7. Lithuania 403
  8. Lithuania Juura records
Image

Infoshow2014.jpg

History

Insomnia49

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Insomnia49 is the 49th installment of the Insomnia Gaming Lans. The event started on August 23, 2013 with the group stages and concluded on August 26, 2013 with the Grand Finals. The tri-annual event usually features the top of Europe's TF2 teams and many other gaming events. In the same manner as for Insomnia46, the community fundraised to send non-European teams to compete, in this case being, High Rollers Gaming — the winners of ESEA Season 13 and Season 14, and an Australian team, Team Immunity, who have been a dominant force in the Australian TF2 scene.

Schedule

  • Group Stages — Friday, August 23, 2013. 20:00 – 01:00 CEST
  • Elimination Stages — Saturday, August 24, 2013. 11:00 – 21:00 CEST
  • Lower-bracket Final — Sunday, August 25, 2013. 11:00 – 13:00 CEST
  • 3rd Place Game — Sunday, August 25, 2013. 13:00 – 15:00 CEST
  • Grand Final — Sunday, August 25, 2013. 17:00 – 19:00 CEST

Top Seedings

  1. Europe Epsilon eSports
  2. Australia Team Immunity
  3. United States High Rollers Gaming
  4. Europe TCM
  5. Europe Team Infused
  6. France Bulle
  7. Europe d-d-Did I Stutter?
  8. Europe Elemental Violence
Image

I49campaign.jpg

Medic (Highlander)

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The Medic is generally considered the most unique and one of the most important classes in Team Fortress 2. His ability to negate damage with his healing and usage of the ÜberCharge mechanic make him the core part of the team and led the development of the metagame based around ÜberCharges, pushing, holding and defending points.

In all gamemodes, the Medic's main job is to keep his team in shape, by healing hurt teammates, allowing them to rejoin the fight and turn the tides of the battle in their favour. Usually, the Medic will prioritize some classes over others. The privileged classes are commonly referred to as the combo, which consists of the Heavy, the Demoman, and the Pyro. As for the other classes, some will sometimes receive just an overheal (such as the Scout), and some are required not to be healed at all (such as the Soldier or the Spy).

On maps without set-up time (such as King of the Hill or 5CP maps), in the beginning of each round the Medic will give the Demoman an overheal, to enable him to rollout to the middle point. After that, he will give overheals to all players, and in the end, just before arriving on the point, will give a full overheal to the Heavy, bringing him to 450 HP.

On maps with set-up time, the gameplay varies, depending on which side the Medic is on. In both cases, during set-up time, the Medic will prepare an ÜberCharge, that will be used later during a round. On attack, the Medic sometimes waits in spawn, not to risk losing (dropping) the Über by dying, while the team goes out without him, trying to get an important kill or force the enemy Medic to activate his Über, so that the attacking Über's importance rises.

Image

Medic.png