Difference between revisions of "4v4"
(Explained 4v4 in total) |
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− | 4v4 | + | [[File:4v4.png|500px|right|link=http://orig08.deviantart.net/2acd/f/2013/342/0/b/let_s_go____by_ikonakona-d6x9cbu.png|thumb|400px|right|An example SFM of the most common team composition in 4v4]] |
− | + | '''4v4''' is a newer gametype in competitive TF2. It can be argued to be a preferable gamemode by those who play it, due to what is claimed to be a more relaxing gameplay and forgiving rules. [[UGC]] is the only league that currently runs this competitive gamemode, although the [[Respawn League]] and [[ozfortress]] have hosted tournaments in the past. | |
+ | ==Format== | ||
+ | 4v4 is usually played with two teams of four. The class limit is 1, with the additional restriction that a Heavy and Medic cannot be on the same team at once.<br /> | ||
+ | A common set up for a team is: | ||
+ | * [[Scout]] | ||
+ | * [[Soldier]] | ||
+ | * [[Demoman]] | ||
+ | * [[Medic]] | ||
+ | Although teams may experiment various lineup combinations as each combination provides various advantages and disadvantages against opponents and also different game plays. | ||
− | Pyro, Soldier, Demoman and Medic | + | Other common combinations are: |
+ | * [[Pyro]], [[Soldier]], [[Demoman]] and [[Medic]] | ||
− | Scout, Pyro, Demoman and Medic | + | * [[Scout]], [[Pyro]], [[Demoman]] and [[Medic]] |
− | Scout, Soldier, Pyro and Medic | + | * [[Scout]], [[Soldier]], [[Pyro]] and [[Medic]] |
− | Scout, Soldier, Demoman and Heavy | + | * [[Scout]], [[Soldier]], [[Demoman]] and [[Heavy]] |
+ | 4v4's rules are similar to that of [[6v6]], the only differences being the disallowance of a Heavy-Medic combo and allowance of multiple offclassing. | ||
− | 4v4' | + | ==Commonly Played Maps== |
+ | ''Based on UGC 4v4 Season 1-6'' | ||
+ | {{box|start}} | ||
+ | {{MapCard |Badlands|koth_badlands}} | ||
+ | {{box|break}} | ||
+ | {{MapCard |Product|koth_product}} | ||
+ | {{box|break}} | ||
+ | {{MapCard |Airfield|koth_airfield}} | ||
+ | {{box|break}} | ||
+ | {{MapCard |Warmfrost|cp_warmfrost}} | ||
+ | {{box|break}} | ||
+ | {{MapCard |Stallone|koth_stallone}} | ||
+ | {{box|end}} | ||
− | + | == See Also == | |
− | + | *[[6v6]] | |
+ | *[[Highlander]] | ||
+ | *[[Prolander]] | ||
+ | *[[Competitive_Formats|Competitive Formats]] | ||
+ | [[Category:Competitive Formats]] |
Latest revision as of 04:21, 22 July 2024
4v4 is a newer gametype in competitive TF2. It can be argued to be a preferable gamemode by those who play it, due to what is claimed to be a more relaxing gameplay and forgiving rules. UGC is the only league that currently runs this competitive gamemode, although the Respawn League and ozfortress have hosted tournaments in the past.
Format[edit]
4v4 is usually played with two teams of four. The class limit is 1, with the additional restriction that a Heavy and Medic cannot be on the same team at once.
A common set up for a team is:
Although teams may experiment various lineup combinations as each combination provides various advantages and disadvantages against opponents and also different game plays.
Other common combinations are:
4v4's rules are similar to that of 6v6, the only differences being the disallowance of a Heavy-Medic combo and allowance of multiple offclassing.
Commonly Played Maps[edit]
Based on UGC 4v4 Season 1-6