Search results

Jump to navigation Jump to search
  • | pocket = {{Player link|us|aim}} | pocket = {{Player link|us|aim}}
    2 KB (278 words) - 17:08, 16 April 2018
  • ...premiership debut only the season before. He is known for his ultra-flicky aim style and his obsession with monkeys. ...=2020-06-06 |link=https://www.youtube.com/watch?v=w9-oMk6XtYo|title=Zambz aim style|by={{flag|no}}zambz |of= |event= |event-link= |language= |translati
    2 KB (283 words) - 20:31, 21 April 2024
  • ...mmunity at i49. Known for aggressive play, as well as good pipe and sticky aim, he was a relative up and comer in the Australian TF2 scene until he was pi
    904 bytes (122 words) - 02:47, 29 January 2017
  • |Danger Dogs |lastvs3=Stevie Wonder's Aim School |lastscore3=6 |lastvsscore3=0 |date3=2016-09-13 |Animate |lastvs5=Stevie Wonder's Aim School |lastscore5=6 |lastvsscore5=0 }}
    9 KB (1,221 words) - 19:20, 29 March 2017
  • |teamthird2=Stevie Wonder's Aim School |Stevie Wonder's Aim School |lastvs2=Lowpander |lastscore2=0 |lastvsscore2=6 |date2=2016-11-20 }
    7 KB (1,010 words) - 20:46, 11 March 2017
  • | pocket = {{Player link|us|aim}}
    1 KB (138 words) - 17:02, 12 September 2017
  • ...affords players an opportunity to hone their rocket jumping and projectile aim. The mod is solely played on small, custom-made maps that are for the most ...largely played casually, with a focus on training a players' movement and aim. Hence, BBall is featured in a large number of MGE maps and organised BBall
    3 KB (511 words) - 08:11, 17 May 2023
  • ...quite well in this team, specifically showing off some spectacular sniper aim, the likes of which Australia hadn't seen since MAD DOGZ's [[visioN]]. With
    3 KB (479 words) - 08:53, 6 July 2022
  • ...ived praise for his experience and DM on Demoman particularly for his pipe aim which many nickname him as "Dr. Pill". His best ETF2L career finish was 2nd
    1 KB (184 words) - 23:20, 6 March 2017
  • |team=SW's Aim School |link=Stevie Wonder's Aim School
    7 KB (1,060 words) - 13:09, 27 February 2017
  • When pushing into a team that has an ÜberCharge of their own, each team's aim is to damage the non-übered players, so that the Medic has to flash them. The Kritzkrieg's aim is to exploit the advantage in charge rates by killing the enemy Medic befo
    6 KB (1,026 words) - 07:08, 4 June 2023
  • ...locked. Once both teams arrive at the point, a '''midfight''' begins. The aim of the opposing sides is to try and defeat the other team, therefore ensuri ...as much as possible, while the attacking teams carry out ''pushes'', which aim to break the enemy holds and enable a capture.
    5 KB (784 words) - 11:22, 8 July 2017
  • |team=SW's Aim School |link=Stevie Wonder's Aim School
    9 KB (1,311 words) - 17:23, 26 February 2017
  • ...l should the enemy miss, but risks being killed if the enemy has excellent aim. ...every class in the game in one shot, given proper preparations and steady aim. Even his mere presence can cause enemies to back off - Spy may opt to use
    7 KB (1,248 words) - 21:36, 4 June 2022
  • ...y:Scouts|Scouts]] of all time due to his incredible [[Glossary#DM|DM]] and aim, which saw him win two global LANs at [[i52]] and [[i55]], both with froyot
    3 KB (333 words) - 02:15, 20 December 2022
  • {{TH|2009 - 2009 | Full Aim Control|no-link=true}}
    2 KB (354 words) - 15:30, 21 January 2018
  • .../watch?v=fcB85aX1pqY hoax video] was made to suggest some form of assisted aim. Nevertheless these accusations were dismissed following LAN-proven perform
    3 KB (340 words) - 12:50, 3 May 2023
  • In general just before a push, the main callers tells the team what the aim of the push will be, this can be one of multiple things:
    3 KB (535 words) - 14:15, 17 May 2023
  • ...te=2018-05-18 |link=https://youtu.be/5A9ygs1Rn4c|title=Top 10 TF2 plays - Aim Point Shoot Repeat |by={{Player link|nl|Lucky Luke}} |of= |event= |event
    4 KB (501 words) - 05:45, 2 March 2021
  • *Bad Aim Gaming
    3 KB (372 words) - 10:09, 4 March 2018

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)