Difference between revisions of "Metalworks"
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| last_updated = March 26, 2022 | | last_updated = March 26, 2022 | ||
| developer1 = [https://steamcommunity.com/profiles/76561197977081885 Ian "Scorpio Uprising" Cuslidge] | | developer1 = [https://steamcommunity.com/profiles/76561197977081885 Ian "Scorpio Uprising" Cuslidge] | ||
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| pro_version_of = cp_metalworks | | pro_version_of = cp_metalworks | ||
Revision as of 09:50, 26 August 2022
Metalworks | |
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Map Information | |
Latest version | cp_metalworks_f4
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First released | March 3, 2010 |
Last updated | March 26, 2022 |
Developer | Ian "Scorpio Uprising" Cuslidge |
Download |
Metalworks is a Control Point map made by Scorpio Uprising. It was first used competitively in ESEA Season 13. It was later adopted by ETF2L as one of Season 16 official maps. Metalworks was made official on 7 July 2016, more than a year after it's previous revision, as a part of the long awaited Meet Your Match update.[1]
The map is based on a earlier map map also made by Scorpio Uprising called resonance.
The objective of Metalworks is to control all five capture points. Each team starts with their second and final control points locked, leaving only the middle point available.
The open and spacious design of Metalworks allow for a, more often than not, DM centric play-style. Backcaps are not an uncommon sight, as it is very easy for the aggressive team to fail to lock down all routes.
In the "cp_metalworks_rc7“ version of Metalworks, there are virtually no hiding spots, save for a couple of exceptions. You are unable to jump on any lamp for example. This separates the cosmetic aspect of the map from the way it is meant to be played, effectively giving the advantage not to the most creative and cunning team, but rather to the most skilful. The collisions of the map have also been scrutinized to prevent Demomen from hiding their sticky-bombs inside brushes or props.
Contents
Usage in competitive
6v6 | |||||||||||
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UGC | ETF2L | ESEA | ozfortress | AsiaFortress | |||||||
cp_metalworks_rc7 | Season 20 | Season 23 | Season 9 | ||||||||
Season 19 | Season 22 | ||||||||||
Season 18 | Season 21 | ||||||||||
Season 20 | |||||||||||
Season 19 | |||||||||||
cp_metalworks_rc5 | Season 17 | Season 17 | Season 18 | Season 11 | Season 8 | ||||||
Season 16 | Season 16 | Season 17 | Season 10 | ||||||||
Season 14 | Season 16 | ||||||||||
Season 15 | |||||||||||
cp_metalworks_rc4 | Season 13 | Season 14 | Season 7 | ||||||||
Season 12 | |||||||||||
cp_metalworks_rc3 | Season 13 | ||||||||||
cp_metalworks_rc2 | Season 11 | ||||||||||
Total inclusions | 9 out of 41 | 2 out of 46 | 11 out of 30 | 2 out of 38 | 3 out of 21 |
Bold italics denotes the current or latest season
Callouts
Mid point
Metalworks mid point callouts |
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Valley Lower Lobby / Main Elbow / Banana Point Crate Upper larry / Balcony Truck |
Second point
Metalworks second point callouts |
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Underpass / Ground Alleyway Main / Metal Point Bridge |
Last point
Metalworks last point callouts |
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Far Left Shed Shutter Main Far Right |
References
6v6 maps | |
Currently in rotation | |
5CP | |
KOTH | |
Previously in rotation | |
5CP | Bazillion · Fastlane · Follower · Freight · Kalinka · Logjam · Mainline · Propaganda · Obscure · Reckoner · Sinshine · Warmfront · Waste (CP) · Well (CP) · Wildmire · Yukon |
Attack/Defend | Dustbowl · Extraction · Gorge · Gravel Pit |
Capture the Flag | 2Fort · Turbine · Well (CTF) |
Domination | Standin |
KOTH | Ashville · Coalplant |
Payload | Gold Rush |