Difference between revisions of "Competitive Maps"

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m (Alphabetised the 5CP maps, removed the Attack/Defend and Capture the Flag maps, added cp_sunshine_rc8, updated cp_granary, cp_metalworks and koth_viaduct_pro5 to their latest release candidates or pro versions)
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There are many different maps played in the various [[Competitive_Formats|competitive formats]] TF2.  Game modes such as Control Points, King of the Hill, and Payload are the most prevalent, as they have been the most tested through and consistent types of maps.  In addition to official maps put out by Valve, there are several custom maps that are considered competitive maps.
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There are many different maps played in the various [[Competitive_Formats|competitive formats]] TF2.  Game modes such as [[5CP]], [[King of the Hill]], [[Payload]], and [[Attack/Defend]] are the most prevalent, as they have been the most tested through and consistent types of maps.  In addition to official maps released by Valve, there are also Pro variations of some official maps as well as several community maps that are considered competitive maps.
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[[File:Viaduct.png|thumb|[[Viaduct|Viaduct Pro]], a staple map in [[4v4]], [[6v6]] and [[Highlander]]]]
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== Maps commonly played in [[4v4]] ==
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[[File:Airfield.jpg|thumb|[[Airfield]], a King of the Hill map specifically designed for 4v4 play]]
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=== [[:Category:3CP Maps|Control Points (3CP)]] ===
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* [[Warmfrost|cp_warmfrost_rc1]]
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=== [[King of the Hill]] ===
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* [[Airfield|koth_airfield_rc7]]
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* [[Badlands (KOTH)|koth_badlands]]
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* [[Ashville|koth_ashville_rc1]]
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* [[Stallone|koth_stallone_b2]]
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* [[Product|koth_product_rc8]]
  
 
== Maps commonly played in [[6v6]] ==
 
== Maps commonly played in [[6v6]] ==
 
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[[File:Snakewater.jpg|thumb|[[Snakewater]] was played in 6v6 even before it became a official map]]
=== [[Control Points (5)]] ===
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=== [[5CP|Control Points (5CP)]] ===  
* [[cp_badlands]]
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* [[Badlands|cp_badlands]]
* [[Granary Pro|cp_granary_pro]]
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* [[Granary Pro|cp_granary_pro_rc4]]
* [[cp_gullywash_final1]]
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* [[Gullywash|cp_gullywash_final1]]
* [[Metalworks|cp_metalworks_rc7]]
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* [[Metalworks|cp_metalworks]]
* [[cp_process]]
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* [[Process|cp_process_final]]
* [[cp_snakewater]]
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* [[Snakewater|cp_snakewater_final1]]
* [[Sunshine|cp_sunshine_rc8]]
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* [[Sunshine|cp_sunshine]]
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* [[Reckoner|cp_reckoner_b3a]]
  
 
=== [[King of the Hill]] ===
 
=== [[King of the Hill]] ===
* [[Viaduct|koth_viaduct_pro7]]
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* [[Product|koth_product_rc8]]
  
 
== Maps commonly played in [[Highlander]] ==
 
== Maps commonly played in [[Highlander]] ==
 
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[[File:Ashville.jpg|thumb|[[Ashville]], created by former [[ESEA-I_(Invite)|ESEA-I]] competitive player [[mackey]]]]
=== [[Payload]] ===
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=== [[:Category:Attack/Defend Maps|Attack/Defend]] ===
* [[pl_badwater]]
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* [[Steel|cp_steel]]
* [[pro|pl_barnblitz_pro]]
 
* [[pl_upward]]
 
* [[pl_swiftwater]]
 
  
 
=== [[Control Points (5)]] ===
 
=== [[Control Points (5)]] ===
* [[cp_granary]]
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* [[Gullywash|cp_gullywash_final1]]
* [[cp_gullywash_final1]]
 
* [[cp_croissant]]
 
* [[cp_foundry]]
 
* [[cp_process]]
 
 
 
=== [[Attack/Defend|Attack / Defend]] ===
 
* [[cp_steel]]
 
* [[cp_gravelpit]]
 
* [[cp_edifice_b4]]
 
  
 
=== [[King of the Hill]] ===
 
=== [[King of the Hill]] ===
* [[koth_lakeside_final]]
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* [[Ashville|koth_ashville_rc1]]
* [[koth_ashville]]
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* [[Lakeside|koth_lakeside_final]]
* [[koth_viaduct_pro5]]
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* [[Product|koth_product_rc8]]
 
 
=== [[Capture the Flag]] ===
 
* [[ctf_haunt]]
 
* [[ctf_vitalism]]
 
 
 
  
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=== [[Payload]] ===
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* [[Badwater|pl_badwater]]
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* [[Badwater Pro|pl_badwater_pro_v9]]
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* [[Barnblitz Pro|pl_barnblitz_pro8]]
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* [[Borneo|pl_borneo]]
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* [[Swiftwater|pl_swiftwater_final1]]
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* [[Upward|pl_upward]]
  
 
== External links ==
 
== External links ==
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* [http://ugcleague.com/files_tf2h.cfm UGC custom maps download page]
 
* [http://ugcleague.com/files_tf2h.cfm UGC custom maps download page]
  
{{Maps navbox}}
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{{Active Maps Navbox}}{{All Maps Navbox}}

Latest revision as of 10:28, 20 June 2022

There are many different maps played in the various competitive formats TF2. Game modes such as 5CP, King of the Hill, Payload, and Attack/Defend are the most prevalent, as they have been the most tested through and consistent types of maps. In addition to official maps released by Valve, there are also Pro variations of some official maps as well as several community maps that are considered competitive maps.

Viaduct Pro, a staple map in 4v4, 6v6 and Highlander

Maps commonly played in 4v4[edit]

Airfield, a King of the Hill map specifically designed for 4v4 play

Control Points (3CP)[edit]

King of the Hill[edit]

Maps commonly played in 6v6[edit]

Snakewater was played in 6v6 even before it became a official map

Control Points (5CP)[edit]

King of the Hill[edit]

Maps commonly played in Highlander[edit]

Ashville, created by former ESEA-I competitive player mackey

Attack/Defend[edit]

Control Points (5)[edit]

King of the Hill[edit]

Payload[edit]

External links[edit]