Metalworks

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Metalworks
Metalworks.jpg
Map Information
Map type 5CP
Latest version cp_metalworks_f4
First released March 3, 2010
Last updated March 26, 2022
Developer Ian "Scorpio Uprising" Cuslidge
Official map No
Download Download icon.png
Competitive Information
Format 6v6
In rotation ETF2L 6v6 Season 42
RGL 6v6 Season 10

Metalworks is a Control Point map made by Scorpio Uprising. It was first used competitively in ESEA Season 13. It was later adopted by ETF2L as one of Season 16 official maps. Metalworks was made official on 7 July 2016, more than a year after it's previous revision, as a part of the long awaited Meet Your Match update.[1]

The map is based on a earlier map map also made by Scorpio Uprising called resonance.

The objective of Metalworks is to control all five capture points. Each team starts with their second and final control points locked, leaving only the middle point available.

The open and spacious design of Metalworks allow for a, more often than not, DM centric play-style. Backcaps are not an uncommon sight, as it is very easy for the aggressive team to fail to lock down all routes.

In the "cp_metalworks_rc7“ version of Metalworks, there are virtually no hiding spots, save for a couple of exceptions. You are unable to jump on any lamp for example. This separates the cosmetic aspect of the map from the way it is meant to be played, effectively giving the advantage not to the most creative and cunning team, but rather to the most skilful. The collisions of the map have also been scrutinized to prevent Demomen from hiding their sticky-bombs inside brushes or props.

Callouts

Mid point

Metalworks mid point callouts
Metalworks Middle.jpeg
Valley
Lower Lobby / Main
Elbow / Banana
Point
Crate
Upper larry / Balcony
Truck

Second point

Metalworks second point callouts
Metalworks Second.jpeg
Underpass / Ground
Alleyway
Main / Metal
Point
Bridge

Last point

Metalworks last point callouts
Metalworks Last.jpeg
Far Left
Shed
Shutter
Main
Far Right


Map pool history

Metalworks map pool history
DL Map version Asia Europe North America Oceania
Download icon.png cp_metalworks_f4 ETF2L Season 42 RGL Season 10
RGL Season 9
RGL Season 8
Download icon.png cp_metalworks_f2 ETF2L Season 41
Download icon.png cp_metalworks_f1 AsiaFortress Cup 19
cp_metalworks ETF2L Season 40 RGL Season 7 ozfortress OZF 32
ETF2L Season 38 RGL Season 6 ozfortress OZF 31
ETF2L Season 37 RGL Season 5 ozfortress OZF 30
ETF2L Season 36 RGL Season 4 ozfortress OZF 29
ETF2L Season 33 RGL Season 3 ozfortress OZF 28
RGL Season 2 ozfortress OZF 24
RGL Season 1
ESEA Season 31
ESEA Season 30
ESEA Season 29
ESEA Season 28
ESEA Season 27
ESEA Season 26
ESEA Season 25
ESEA Season 24
Download icon.png cp_metalworks_rc7 AsiaFortress Cup 9 ESEA Season 23
ESEA Season 22
ESEA Season 21
ESEA Season 20
ESEA Season 19
Download icon.png cp_metalworks_rc5 AsiaFortress Cup 8 ETF2L Season 17 ESEA Season 18 ozfortress OWL 11
ETF2L Season 16 ESEA Season 17 ozfortress OZF 10
ESEA Season 16
ESEA Season 15
Download icon.png cp_metalworks_rc4 AsiaFortress Cup 7 ESEA Season 14
Download icon.png cp_metalworks_rc3 ESEA Season 13

Offical update history

July 7, 2016 Patch #1 (Meet Your Match Update)

  • Metalworks was added to the game.

August 16, 2016 Patch

  • Adjusted the height of the ceiling in the room behind the second control point.
  • Added some slight visual detail to various concrete rooms throughout (team color stripe).
  • Adjusted the height and width of various doors throughout the level. Mostly focused on primary paths into combat areas, with an eye towards standardizing door sizes where possible.
  • Fixed an angled playerclip brush above 2nd control point that players could surf on (thanks Photon).
  • Adjusted height of 'tank' in L room behind 2nd control point.
  • Moved two tall spotlights back into a clipping brush at mid to avoid very small collision issue (thanks Bilbert).
  • Adjusted some clipping issues by turning rooftop brushes into displacements/func_brushes throughout the map and disabling collision (thanks Bilbert).
  • Clipped off some glass windows at 2nd.
  • Added crate to cargo containers at mid, allowing Scouts to get onto the highest cargo container.
  • Added props to the clipping ramp around the final control point to indicate collision.
  • Replaced brush fence on the platform in alley with a metal prop to solve an asymmetrical shadow bug (thanks Bilbert).

December 21, 2016 Patch (Smissmas 2016)

  • Updated cp_metalworks to fix a texture problem.

References