Difference between revisions of "Dustbowl"

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Due to its initial popularity, it was played in various leagues during in the early stages of TF2 competitive. It has since fallen out of favor due to the lack of flank routes, easy spawncamping, and narrow connecting hallways, which prevent skilled play and balanced matches.
 
Due to its initial popularity, it was played in various leagues during in the early stages of TF2 competitive. It has since fallen out of favor due to the lack of flank routes, easy spawncamping, and narrow connecting hallways, which prevent skilled play and balanced matches.
  
== Usage in competitive ==
+
== History ==
 
{| class="wikitable emptycells-gray mw-collapsible" style="text-align:center"
 
{| class="wikitable emptycells-gray mw-collapsible" style="text-align:center"
 
|+ Dustbowl map pool history for premier 6v6 tournaments
 
|+ Dustbowl map pool history for premier 6v6 tournaments
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  | {{LeagueIconSmall|af}} [[AsiaFortress Season 3|Season 3]]
 
  | {{LeagueIconSmall|af}} [[AsiaFortress Season 3|Season 3]]
 
  |  
 
  |  
  | {{LeagueIconSmall|esea}} [[ESEA-I Season 3]]
+
  | {{LeagueIconSmall|esea}} [[ESEA-I Season 3|Season 3]]
 
  | {{LeagueIconSmall|ozf}} [[OWL 3]]
 
  | {{LeagueIconSmall|ozf}} [[OWL 3]]
 
|-
 
|-

Revision as of 11:14, 23 September 2022

Dustbowl
Dustbowl.jpg
Map Information
Latest version cp_dustbowl
First released October 9 2007
Last updated February 14 2008
Developer Valve

Dustbowl is a Valve-made map, the first multi-stage Attack/Defend map, and one of the six original maps to release with the game in 2007. It is based upon the map Dustbowl from Team Fortress Classic.

Dustbowl is a rocket launch facility set in a cluster of sheds and abandoned mines in the middle of the desert, with BLU attacking from underground, and RED defending the facility. BLU players must stand upon control points for a set period of time to capture areas, while RED must prevent this by killing or repelling the BLU attackers until time runs out. The map is broken into three stages, with two control points to capture on each stage, for a total of six.

Due to its initial popularity, it was played in various leagues during in the early stages of TF2 competitive. It has since fallen out of favor due to the lack of flank routes, easy spawncamping, and narrow connecting hallways, which prevent skilled play and balanced matches.

History

Dustbowl map pool history for premier 6v6 tournaments
DL Map version ASEAN Asia Europe Europe North America North America Oceania Oceania
cp_pro_dustbowl AsiaFortress Season 3 ESEA Season 3 ozfortress OWL 3
AsiaFortress Season 1 ozfortress OWL 2
ozfortress OWL 1
cp_dustbowl ETF2L Season 2
ETF2L Season 1