Gold Rush: Difference between revisions
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{{ | {{Infobox map | ||
| | | title = Gold Rush | ||
|image= | | image = Gold Rush.jpg | ||
| | | game_mode = Payload | ||
| | | latest_version = pl_goldrush | ||
| | | first_released = April 29 2008 | ||
| last_updated = December 11 2008 | |||
| developer1 = [https://en.wikipedia.org/wiki/Valve_Corporation Valve] | |||
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| | | download = | ||
| steam = | |||
| official_wiki = https://wiki.teamfortress.com/wiki/Gold_Rush | |||
| official_wiki_competitive = | |||
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}} | }} | ||
''' | '''Gold Rush''' is a Payload map and the first map included in Team Fortress 2 to feature this mode, as well as the third non-release map added to the game. It is broken into three stages. | ||
Balancing and gameplay issues such as narrow, easily sticky-trapped corridors restricting play, very long sight lines for Snipers to spot and shoot people, and a lack of alternate exit doors on spawn rooms making spawncamping easy currently makes Goldrush unfavourable with the TF2 competitive community. | Balancing and gameplay issues such as narrow, easily sticky-trapped corridors restricting play, very long sight lines for Snipers to spot and shoot people, and a lack of alternate exit doors on spawn rooms making spawncamping easy currently makes Goldrush unfavourable with the TF2 competitive community. | ||
Revision as of 09:38, 23 September 2022
| Gold Rush | |
|---|---|
| Map Information | |
| Latest version | pl_goldrush
|
| First released | April 29 2008 |
| Last updated | December 11 2008 |
| Developer | Valve |
Gold Rush is a Payload map and the first map included in Team Fortress 2 to feature this mode, as well as the third non-release map added to the game. It is broken into three stages.
Balancing and gameplay issues such as narrow, easily sticky-trapped corridors restricting play, very long sight lines for Snipers to spot and shoot people, and a lack of alternate exit doors on spawn rooms making spawncamping easy currently makes Goldrush unfavourable with the TF2 competitive community.
History
| DL | Map version | |
|---|---|---|
pl_goldrush
|
| 6v6 maps | |
| Currently in rotation | |
| 5CP | |
| KOTH | |
| Previously in rotation | |
| 5CP | Bazillion · Fastlane · Follower · Freight · Kalinka · Logjam · Mainline · Propaganda · Obscure · Reckoner · Sinshine · Warmfront · Waste (CP) · Well (CP) · Wildmire · Yukon |
| Attack/Defend | Dustbowl · Extraction · Gorge · Gravel Pit |
| Capture the Flag | 2Fort · Turbine · Well (CTF) |
| Domination | Standin |
| KOTH | Ashville · Coalplant |
| Payload | Gold Rush |












