Difference between revisions of "User:Garlic/abc123"

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guide info:
 
guide info:
 
* how to find download links (serveme #1, don't do stupid links), search for mapname.bsp and .bsp.bz2
 
* how to find download links (serveme #1, don't do stupid links), search for mapname.bsp and .bsp.bz2
 +
**valvearchive.com
  
 
narrative:
 
narrative:
Line 46: Line 47:
  
 
*refresh.tf/pro versions
 
*refresh.tf/pro versions
 
  
 
== Callouts ==
 
== Callouts ==

Revision as of 10:30, 28 June 2022

To Do

Page

  • intro narrative statements and history narrative statements
  • strategy section
  • categories + hidden categories + SMW
  • distinction between 6v6 and HL

Guide

  • Include reasonings where appropriate
  • template (infobox) guides

Things that would need to be constantly updated

trigger: new season

  • infobox
  • inclusion table
  • 6v6 maps navbox
  • map pool history if tournament pages aren't kept updated

Intro

  • Default sentence
  • Additional sentences adding normal information if needed
  • Narrative statements, potentially avoiding need for history/other sections

narrative statements:

  • common feedback on the maps, particularly if it fell out of rotation
  • popularity within a region if it is/was exclusive to a region (e.g. Metalworks NA, logjam EU/AU)
  • when it became an official map
    • including update
  • look at tf2 wiki narrative statements

"Product is not a truly symmetrical map"

Gullywash is a 5CP map created by Arnold.

History

guide info:

  • how to find download links (serveme #1, don't do stupid links), search for mapname.bsp and .bsp.bz2
    • valvearchive.com

narrative:

  • developmental history
  • competitive history
    • debut
    • popularity since debut
    • unpopularity periods
  • refresh.tf/pro versions

Callouts

Rollouts

Brief description of the rollout without being a tutorial, where the rollout leads, what should usually happen at the very start of a mid

Strategy

seems to be very prevalent on many map wikis so maybe? [1] [2] no strategy section. there is no such thing as a definitive strategy for like 80% of situations. it is such a fluid topic and can't be written succinctly to the point of being useful.

anything definitive about strategy or map characteristics/unique elements should be added. "Gullywash has only 2 entracnces to mid instead of the traditional 3". "Process mid is very dependent on height on crates". Strategy section is the only thing missing from a complete resource for a map page

as many pictures to the right as possible for this section

Map information

Narrative:

  • notable stats compared to other maps/the standard

Guide info:

  • how to calculate capture times using harmonic number
  • how to find respawn wave time using that mp command idk i forgot
  • find health + ammo packs from either tf2 wiki (unreliable at times) or running around the map
n=1 22 14 4
2 14.67 9.33 2.67
3 12 7.64 2.18
4 10.56 6.72 1.92
5 9.64 6.13 1.75
6 8.98 5.71 1.63
7 8.48 5.4 1.54
8 8.09 5.15 1.47
9 7.78 4.95 1.41
10 7.51 4.78 1.37
11 7.29 4.64 1.32

Gallery

Take pictures of anything missing from other sections

Trivia

map callouts origins


External links

Guide:

  • Video needs more than 1000 views (or maybe 500?)
  • Video needs to represent competitive TF2 well
  • shorten video title for the table (within reason)
  • youtube:
    • _map_ review
    • _map_ rollout
    • rollout.tf _map_
    • _map_ demo review
    • _map_ pov
      • needs comms cause there's always a fuckton
    • _map_ competitive tf2
    • cp__map_ XXXX
    • _map_ flythrough/showcase
  • put prem/invite in tournament area to distinguish between low level demo reviews and high level demo reviews
    • once season structure project is done

Navbox

Categories