Difference between revisions of "Gold Rush"

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{{stub}}
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{{Infobox map
{{Map infobox
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| title = Gold Rush
| mapname = Goldrush
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| image = Gold Rush.jpg
| image = Goldrush.jpg
 
| maptype = Payload
 
| currentversion = pl_goldrush
 
| developer = Valve
 
| default = Yes
 
| download =
 
| extrainfo =
 
}}
 
'''pl_goldrush''' is a Payload mode attack/defend map, and was the first map included in TF2 to feature this mode, as well as the third non-release map added to the game. It is broken into three stages.
 
  
On Goldrush, BLU team attempts to "push" a bomb cart along a winding track to explode cache of volatile barrels at the end before the map timer runs out, while RED attempts to kill or stall BLU before they can accomplish this.  
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| map_type  = Payload
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| stages = 3
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| control_points = 6 (2 per stage)
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| latest_version = pl_goldrush
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| first_released = April 29, 2008
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| last_updated = December 11, 2008
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| developer1 = [https://en.wikipedia.org/wiki/Valve_Corporation Valve]
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| official_map = Yes
  
The bomb cart will slowly roll backwards if not pushed for long enough, but if pushed over a checkpoint in the track, it cannot roll backward any further. Each checkpoint the cart passes over adds 5 minutes to the map timer. The remaining time carries over to the following sections of the maps until teams are switched. Each stage starts with a 1:05 setup time.  
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| download =
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| format = [[6v6]]
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| in_rotation = None
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}}
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'''Gold Rush''' is a Payload map and the first map included in Team Fortress 2 to feature this mode, as well as the third non-release map added to the game. It is broken into three stages.
  
Balancing and gameplay issues such as narrow, easily sticky-trapped corridors restricting play, very long sight lines for Snipers to spot and shoot people, and a lack of alternate exit doors on spawn rooms [making spawncamping easy] currently makes Goldrush unfavoured with the TF2 competitive community.
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Balancing and gameplay issues such as narrow, easily sticky-trapped corridors restricting play, very long sight lines for Snipers to spot and shoot people, and a lack of alternate exit doors on spawn rooms making spawncamping easy currently makes Goldrush unfavourable with the TF2 competitive community.
  
== Usage in competitive ==
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== Map pool history ==
{{Goldrush/MapLeagueInclusionTable}}
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{| class="wikitable emptycells-gray mw-collapsible" style="text-align:center"
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|+ Gold Rush [[map pool history]]
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|-
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! {{abbr|DL|Download link}}
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! Map version
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! style="width:120px" | Europe
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|-
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!
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! style="text-align:left; font-weight:normal" | <code>pl_goldrush</code>
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| {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 3|Season 3]]
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|}
  
{{Maps navbox}}
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{{Navbox/6v6 maps}}
[[Category:Maps]]
 
[[Category:Payload maps]]
 

Latest revision as of 01:21, 1 October 2022

Gold Rush
Gold Rush.jpg
Map Information
Map type Payload
Stages 3
Control points 6 (2 per stage)
Latest version pl_goldrush
First released April 29, 2008
Last updated December 11, 2008
Developer Valve
Official map Yes
Competitive Information
Format 6v6
In rotation None

Gold Rush is a Payload map and the first map included in Team Fortress 2 to feature this mode, as well as the third non-release map added to the game. It is broken into three stages.

Balancing and gameplay issues such as narrow, easily sticky-trapped corridors restricting play, very long sight lines for Snipers to spot and shoot people, and a lack of alternate exit doors on spawn rooms making spawncamping easy currently makes Goldrush unfavourable with the TF2 competitive community.

Map pool history[edit]

Gold Rush map pool history
DL Map version Europe
pl_goldrush ETF2L Season 3