Difference between revisions of "Dustbowl"

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(Created page with "{{stub}} {{Map infobox | mapname = Dustbowl | image = Dustbowl.jpg | maptype = Attack/Defend | currentversion = cp_dustbowl | developer = Valve | default = Yes }} '''cp_dustb...")
 
 
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{{stub}}
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{{Infobox map
{{Map infobox
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| title = Dustbowl
| mapname = Dustbowl
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| image = Dustbowl.jpg
| image = Dustbowl.jpg
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| maptype = Attack/Defend
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| map_type = Attack/Defend
| currentversion = cp_dustbowl
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| stages = 3
| developer = Valve
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| control_points = 6 (2 per stage)
| default = Yes
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| latest_version = cp_dustbowl
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| first_released = October 9, 2007
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| last_updated = February 14, 2008
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| developer1 = [https://en.wikipedia.org/wiki/Valve_Corporation Valve]
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| official_map = Yes
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| format = [[6v6]]
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| in_rotation = None
 
}}
 
}}
  
'''cp_dustbowl''' is a Valve-made map first introduced with the initial release of the game. Due to its initial popularity it was used in the early stages for various leagues
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'''Dustbowl''' is a Valve-made map, the first multi-stage Attack/Defend map, and one of the six original maps to release with the game in 2007. It is based upon the map Dustbowl from Team Fortress Classic.
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Dustbowl is a rocket launch facility set in a cluster of sheds and abandoned mines in the middle of the desert, with BLU attacking from underground, and RED defending the facility. BLU players must stand upon control points for a set period of time to capture areas, while RED must prevent this by killing or repelling the BLU attackers until time runs out. The map is broken into three stages, with two control points to capture on each stage, for a total of six.
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Due to its initial popularity, it was played in various leagues during in the early stages of TF2 competitive. It has since fallen out of favor due to the lack of flank routes, easy spawncamping, and narrow connecting hallways, which prevent skilled play and balanced matches.
  
== Usage in competitive ==
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== Map pool history ==
{{Dustbowl/MapLeagueInclusionTable}}
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{| class="wikitable emptycells-gray mw-collapsible" style="text-align:center"
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|+ style="white-space:nowrap" |  Dustbowl [[map pool history]]
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|-
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! {{abbr|DL|Download link}}
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! Map version
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! style="width:120px" | Asia
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! style="width:120px" | Europe
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! style="width:120px" | North America
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! style="width:120px" | Oceania
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|-
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! rowspan=3 | [[File:Download icon.png|20px|link=https://rotabland.eu/maps/map.php?id=1187&type=0]]
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! style="text-align:left; font-weight:normal" rowspan=3 | <code>cp_pro_dustbowl</code>
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| {{LeagueIconSmall|af}} [[AsiaFortress Season 3|Season 3]]
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|
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| {{LeagueIconSmall|esea}} [[ESEA-I Season 3|Season 3]]
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| {{LeagueIconSmall|ozf}} [[OWL 3]]
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|-
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| {{LeagueIconSmall|af}} [[AsiaFortress Season 1|Season 1]]
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|
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|
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| {{LeagueIconSmall|ozf}} [[OWL 2]]
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|-
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|
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|
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|
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| {{LeagueIconSmall|ozf}} [[OWL 1]]
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|-
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! rowspan=2 |
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! style="text-align:left; font-weight:normal" rowspan=2 | <code>cp_dustbowl</code>
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|
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| {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 2|Season 2]]
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|
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|
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|-
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|
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| {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 1|Season 1]]
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|
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|
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|-
  
{{Maps navbox}}
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{{Navbox/6v6 maps}}
[[Category:Maps]]
 
[[Category:Attack/Defend maps]]
 

Latest revision as of 06:13, 2 October 2022

Dustbowl
Dustbowl.jpg
Map Information
Map type Attack/Defend
Stages 3
Control points 6 (2 per stage)
Latest version cp_dustbowl
First released October 9, 2007
Last updated February 14, 2008
Developer Valve
Official map Yes
Competitive Information
Format 6v6
In rotation None

Dustbowl is a Valve-made map, the first multi-stage Attack/Defend map, and one of the six original maps to release with the game in 2007. It is based upon the map Dustbowl from Team Fortress Classic.

Dustbowl is a rocket launch facility set in a cluster of sheds and abandoned mines in the middle of the desert, with BLU attacking from underground, and RED defending the facility. BLU players must stand upon control points for a set period of time to capture areas, while RED must prevent this by killing or repelling the BLU attackers until time runs out. The map is broken into three stages, with two control points to capture on each stage, for a total of six.

Due to its initial popularity, it was played in various leagues during in the early stages of TF2 competitive. It has since fallen out of favor due to the lack of flank routes, easy spawncamping, and narrow connecting hallways, which prevent skilled play and balanced matches.

Map pool history[edit]

Dustbowl map pool history
DL Map version Asia Europe North America Oceania
Download icon.png cp_pro_dustbowl AsiaFortress Season 3 ESEA Season 3 ozfortress OWL 3
AsiaFortress Season 1 ozfortress OWL 2
ozfortress OWL 1
cp_dustbowl ETF2L Season 2
ETF2L Season 1