Difference between revisions of "Gold Rush"
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Balancing and gameplay issues such as narrow, easily sticky-trapped corridors restricting play, very long sight lines for Snipers to spot and shoot people, and a lack of alternate exit doors on spawn rooms making spawncamping easy currently makes Goldrush unfavourable with the TF2 competitive community. | Balancing and gameplay issues such as narrow, easily sticky-trapped corridors restricting play, very long sight lines for Snipers to spot and shoot people, and a lack of alternate exit doors on spawn rooms making spawncamping easy currently makes Goldrush unfavourable with the TF2 competitive community. | ||
− | == | + | == History == |
− | {{ | + | {| class="wikitable emptycells-gray mw-collapsible" style="text-align:center" |
+ | |+ Well (CTF) map pool history for premier 6v6 tournaments | ||
+ | |- | ||
+ | ! {{abbr|DL|Download link}} | ||
+ | ! Map version | ||
+ | ! style="width:130px" | {{flag|eu}} Europe | ||
+ | |- | ||
+ | ! | ||
+ | ! style="text-align:left; font-weight:normal" | <code>pl_goldrush</code> | ||
+ | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 3|Season 3]] | ||
+ | |} | ||
{{Navbox/6v6 maps}} | {{Navbox/6v6 maps}} |
Revision as of 09:15, 19 July 2022
Gold Rush
Map Information
Map Type:
File Name:
pl_goldrush
Version:
Official Release
Author:
First Released:
29 April 2008
Last Updated:
11 December 2008
Competitive Information
Game Modes:
League Popularity:
Obsolete
Last Played:
Links
pl_goldrush is a Payload map and the first map included in Team Fortress 2 to feature this mode, as well as the third non-release map added to the game. It is broken into three stages.
Balancing and gameplay issues such as narrow, easily sticky-trapped corridors restricting play, very long sight lines for Snipers to spot and shoot people, and a lack of alternate exit doors on spawn rooms making spawncamping easy currently makes Goldrush unfavourable with the TF2 competitive community.
History
DL | Map version | Europe |
---|---|---|
pl_goldrush
|
Season 3 |
6v6 maps | |
Currently in rotation | |
5CP | |
KOTH | |
Previously in rotation | |
5CP | Bazillion · Fastlane · Follower · Freight · Kalinka · Logjam · Mainline · Propaganda · Obscure · Reckoner · Sinshine · Warmfront · Waste (CP) · Well (CP) · Wildmire · Yukon |
Attack/Defend | Dustbowl · Extraction · Gorge · Gravel Pit |
Capture the Flag | 2Fort · Turbine · Well (CTF) |
Domination | Standin |
KOTH | Ashville · Coalplant |
Payload | Gold Rush |