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  • | mapname = MGE Training | maptype = MGE
    617 bytes (92 words) - 10:16, 22 June 2022
  • ...aming Edge]]. The mod puts two players into a small version of competitive maps such as (the) [[Badlands|cp_badlands]] spire. Players spawn with a buff and ...]] and [[Soldier]] training although all [[Classes|9 classes]] can use the maps (except for a few which are class set).
    6 KB (890 words) - 16:01, 1 March 2024
  • ...Fortress 2 mod that places players in a small arena taken from competitive maps with fast respawn times and other modifications to ensure a fast paced game *[[MGE Mod]]
    612 bytes (99 words) - 04:25, 11 June 2017
  • **1v1 [[MGE]] and [[Ultiduo]] Tournaments ...all Tounrnament] '''|''' [https://www.youtube.com/watch?v=pv8yzqulzL0 Jump Maps] '''|''' [https://www.youtube.com/watch?v=OLnjH5uDCZA Outro]
    7 KB (1,129 words) - 09:05, 29 August 2017
  • ...jumping and projectile aim. The mod is solely played on small, custom-made maps that are for the most part functionally identical. ...ayers' movement and aim. Hence, BBall is featured in a large number of MGE maps and organised BBall competitions are relatively uncommon. Nonetheless, BBal
    3 KB (511 words) - 08:11, 17 May 2023
  • ...6v6 is mostly played on [[5CP]] maps, as well as [[King of the Hill|KOTH]] maps and usually features a team running two [[Scout|Scouts]], two [[Soldier|Sol ...on [[payload]], [[King of the Hill|KOTH]], [[5CP]], and [[Attack/Defend]] maps. This format is generally accepted as the entry format to competitive TF2 a
    8 KB (1,345 words) - 02:23, 4 November 2022
  • | formats = [[6v6]], [[MGE]] * [[5CP]] maps are played for 30 minutes or until one of the teams reaches 5 total point c
    7 KB (861 words) - 02:15, 18 December 2023
  • |1stplace={{LeagueIconSmall|lbtf|link=fbtf|name=LBTF Custom Maps Championship 3 - 2010}}{{LeagueIconSmall|lbtf|link=fbtf|name=LBTF2 Season 4 |3rdplace={{LeagueIconSmall|lbtf|link=fbtf|name=LBTF Custom Maps Championship 2 - 2009}}{{LeagueIconSmall|fbtf|link=LBTF|name=LBTF2 Season 3
    4 KB (659 words) - 17:42, 24 January 2022
  • |teamfourth=mge zombies ...well as the ramp slide bug, and removed the Rick May memorial statues from maps.
    3 KB (317 words) - 13:09, 8 March 2023
  • ...players per team, with class limits and weapons bans. The weapon bans and maps played vary depending on the region, league, or season. ...was the result of a lot of experimentation with class limits, unlocks and maps. It started out without enforced class limits, eventually the class limits
    7 KB (1,092 words) - 14:02, 21 February 2024
  • == Maps == * '''Playoffs Grand-Finals''': Best of Three Maps
    6 KB (741 words) - 16:55, 19 April 2017
  • ...run The Direct Hit — this is often to spam out a Sentry nest locations on maps such as cp_gravelpit as it has lower splash and higher damage. The Direct H * {{YouTube video|V2UNNCyKaRQ|text=MGE: Soldier#Platinum: MGE Premium Soldier Demo Review}}
    6 KB (1,032 words) - 10:56, 3 May 2019
  • | download = https://dl.serveme.tf/maps/cp_gullywash_f9.bsp ...ts as well as [[Glossary#PUG,_Pickup|pickup games]]. It is one of very few maps to have only been dropped from the map pool once (in Oceania for [[OWL 5]])
    22 KB (2,715 words) - 00:12, 13 February 2024
  • ...s not stick to the combo, and the Engineer can choose to patrol a flank on maps with his sentry guns. In addition, the Sniper normally hangs far back behin .... This is called Leapfrogging. The occurs commonly on midpoints of [[5CP]] maps when the team that loses their Medic wins the Midfight.
    25 KB (4,294 words) - 13:00, 14 October 2023