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  • |team= {{TH|2009 - Unkown |pretty good}}
    1 KB (210 words) - 04:28, 19 January 2018
  • ...is very important as a failed push may result in some or even all of your team members dying. And giving the other teams the possibility to start pushing ...28ers.29|flank]] will slowly start walking forward to 'sandwich' the enemy team. This push is easily prevented by having at least one player keep an eye on
    3 KB (535 words) - 14:15, 17 May 2023
  • ...ers in the enemy combo such as the Demoman and the Pocket Soldier are also good picks, and killing one of them can turn the tide of the game. ...who will often have little choice but to retreat, taking pressure off your team.
    2 KB (318 words) - 19:15, 4 June 2022
  • [[Callout]] is a form of communication via voice chat or team chat. A callout is very important on most competitive games since it gives your team information which can be used for '''predicting,'''
    1 KB (168 words) - 08:15, 4 April 2019
  • Knowledge of jumping can be what makes a good roamer great. Escaping, bombing, rollouts, and all around movement includes ...ake the difference between getting an important pick, and giving the enemy team a free kill.
    3 KB (498 words) - 15:38, 15 January 2018
  • {{DISPLAYTITLE:good looking gamers}} {{NewInfobox Team
    4 KB (546 words) - 10:34, 31 March 2017
  • | pretty good | [[Team Immunity]]
    1 KB (184 words) - 22:09, 28 February 2016
  • ...elative up and comer in the Australian TF2 scene until he was picked up by Team Immunity in late 2011. | currentteam = [[Team Immunity]]
    904 bytes (122 words) - 02:47, 29 January 2017
  • ...knows what's going on. Calling is one of the most important skills that a team can have, it's from calls that organized teamplays are made and it's also t ...is understood by everyone, raging or shouting often only leads to a worse team atmosphere.
    5 KB (807 words) - 15:54, 20 October 2021
  • ! width="150px" | Team | Chill to good ratio
    4 KB (441 words) - 15:42, 8 September 2013
  • |team=Lowpander {{TH|2015 - 2015|Team Timeout|no-link=true}}
    1 KB (135 words) - 11:09, 7 January 2018
  • ! width="150px" | Team | would have been good
    4 KB (439 words) - 15:39, 8 September 2013
  • ...his team's Medic while the Roaming Soldier guards the flanks and helps his team in fights or attempts to kill key targets, such as the enemy Medic. ...is team to push, retreat, ambush, or even use Ubercharge. He must lead his team into battles; when fully Overhealed, he has 300 health, allowing his teamma
    3 KB (479 words) - 19:04, 21 May 2022
  • | champion = The Good Guys of TF2 ! width="150px" | Team
    11 KB (1,479 words) - 05:38, 27 January 2018
  • ! width="150px" | Team | Chill to good ratio
    5 KB (541 words) - 15:15, 15 January 2018
  • * Spies cannot clip through the enemy team. They will bump into them and around them. ...ghlight cloaked Spies. The Scout may decide to throw his Mad Milk when his team calls the position of the [[Spy]], or when he bumps against the Spy to make
    4 KB (688 words) - 08:31, 31 October 2013
  • |team=Supervillains ...th Smauglet winning the best Scout award. After OWL 6, Smauglet joined the team Super Smash Bros, winning OWL 7 Division 2 and again winning the best Scout
    1 KB (207 words) - 21:18, 18 January 2018
  • ...lling them for significant amounts of time and preventing the rest of your team from taking damage. However, its mediocre speed and poor range and power ma ...y might Über in a Scout and get the Pyro down, significantly hampering the team's effectiveness.
    4 KB (736 words) - 09:42, 2 September 2021
  • ! width="50px" | Team | class="centered" | [[Team Immunity|iM]]
    7 KB (795 words) - 17:25, 28 March 2014
  • ! width="150px" | Team | would have been good
    11 KB (1,423 words) - 05:37, 27 January 2018

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