Glossary

From comp.tf
Revision as of 15:46, 1 July 2013 by Koobadoobs (talk | contribs) (added midfight, lit, leapfrogging)
Jump to navigation Jump to search

Placeholder for glossary page

Order terms alphabetically or by topic. Things like drop, uber popped, pick, choke etc, should be given a brief explanation here.

Feel free to edit

--Kaneco (talk) 10:36, 1 July 2013 (WEST)


Airshot 
When a Soldier hits someone on the enemy team in midair with one of his rockets. Also known as a middie.
Airpipe 
When a Demoman hits someone on the enemy team in midair with one of his grenades.
Buff 
The excess health granted (up to 150% base hp) by a Medic's Medigun when he continues to heal a player after they already have full health.
Clutch 
Adjective used to describe plays that went well, but could've easily gone wrong. "Wow, that was such a clutch Medic pick!"
Combo 
The Medic and the players that play near him. Their job is to use Uber to spearhead pushes and secure main areas to control objectives on offense and to deny access to the objectives and shut down Ubers on defense. In 6v6, the combo is usually a Medic, Pocket Soldier, and the Demo. In Highlander, the combo varies but is most often made up of the Medic, Heavy, Demo, and occasionally Pyro.
Drop 
When a Medic dies before using his fully charged Uber. A uber drop can change the course of a game.
Flank(ers) 
The Flank is any area where the combo isn't. The Flank can also refer to the players who watch those areas. They are the players that don't rely on their Medic for heals and who prevent enemy flankers from getting into any positional advantage from which they can ambush the Medic. They tend to spark pushes by forcing Uber or securing significant picks.
Focusing 
As a combat class, focusing means intentionally targeting a single player to prioritize kills on the most important players. Usually, multiple players focus targets together to kill them faster.
Leapfrogging 
When the two Medics have Ubers out of sync, they can get free Uber pushes into each other without much risk because the other team can't stop invulnerable players without invulnerable players of their own. However, if the push doesn't result in an enemy Medic pick, then the other team will have advantage and can push back in the same manner. This is called Leapfrogging. The occurs commonly on midpoints of 5CP maps when the team that loses their Medic wins the Midfight.
Lit 
Used to describe players with health <~50% base hp.
Meatshot 
An up-close shot with a Shotgun or Scattergun that does max damage. Coined by ESEA-Invite Level Scout player carnage.
Midfight 
The initial battle that takes place on the central control points in a 5CP match at the start of each round.
Middie
When a Soldier hits someone in midair with one of his rockets. Also known as an airshot.
Pick(s)
Kill on player who is on the other team
Pill 
A Demoman's grenade.
Pipe 
A Demoman's grenade.
Pocket 
As a noun, it's the player (usually a Soldier in 6v6 or a Heavy/Demoman in Highlander) who protects the Medic and gets the most heals. As a verb, it's the act of focusing heals onto a single player as a Medic.
Roller 
A Demoman's grenade after it hits the ground/wall.
Push 
The act of a team moving forward onto the enemy team.
Rollout 
The sequence of jumps and paths each class takes to the mid point. While there are many different strategies and rollouts employed for each map, the general objective is for each team to have the fastest rollout to the middle point that leaves everyone with a full buff, as that gives immediate point presence and area advantage to the faster team.
Tunnel Vision 
Originally a reference to camping snipers who look down their scope too much and have no peripheral vision (as if looking through a tunnel), in Team Fortress 2 it usually just refers to a player who focuses too much on an objective or player and fails to notice other players around him, which usually results in death to ambushers or flankers.
Uber Advantage 
When a Medic is significantly closer (usually ~20% or more) to having a full uber or gets his uber before the other team's Medic.
Uber Force 
When a player makes the Medic pop his uber earlier than he wanted to. This usually results in a significant advantage for the other team because if the team that was forced cannot immediately use that Uber to force the other Medic (which is very difficult if they aren't in a position to push already), then they cannot make a successful push and the other team will have an Uber Advantage.
Uber pop(ped) 
When a Medic uses his ÜberCharge.