Search results

Jump to navigation Jump to search
  • ...e sentry will be overlooking that area, so taking it down is a priority. A team can decide to push from the following routes: ...useless. It is however a good idea, if the Pyro is down and the attacking team has a player advantage.
    15 KB (2,612 words) - 20:56, 16 April 2020
  • ...his team retaliates. Using teleporters and dispensers, he can support his team and keep them fighting until the enemy is defeated. ...l for preventing an enemy [[Soldier]] or [[Scout]] from getting behind the team and wreaking havoc. The best Engineers pair proper building management with
    9 KB (1,585 words) - 01:47, 9 March 2023
  • {{NewInfobox Team SNSD was the most successful team in early European Highlander history with 3 season wins. They are also the
    6 KB (914 words) - 16:00, 2 September 2020
  • ! width="150px" | Team | would have been good
    8 KB (881 words) - 01:43, 10 September 2013
  • {{NewInfobox Team itsallgood was a team that became dominant in the European Highlander division for several season
    6 KB (874 words) - 14:18, 4 March 2017
  • ! width="150px" | Team | would have been good
    9 KB (900 words) - 05:31, 26 January 2018
  • {{NewInfobox Team ...ed in February 2013. The team was created by [[b33p]], who still leads the team.
    7 KB (995 words) - 14:43, 4 March 2017
  • ...often paired up with the Heavy and Medic to form the core of a Highlander team. He serves a similar role to his 6's counterpart of dealing damage and lead ...into a crowd. If done correctly, the critical sticky will catch the enemy team off guard and secure a few picks or an Uber drop.
    4 KB (683 words) - 02:37, 23 January 2023
  • |team=SD JUNIORS! |team=Feila eSports
    5 KB (679 words) - 17:47, 29 March 2017
  • ...on the team involved, it really is a map where a degree of familiarity and team synchronization is required to play well. At higher levels a top sniper can ...t point hold although the consensus is this can be difficult to hold. If a team does try to hold they will typically be on the ledge in-front of the house.
    8 KB (1,291 words) - 15:14, 1 February 2019
  • 33 bytes (4 words) - 05:28, 26 January 2018
  • |team= |team_history= {{TH|2009 - 2014 |Team Immunity}}
    6 KB (909 words) - 12:29, 29 May 2023
  • ! width="150px" | Team | Chill to good ratio
    11 KB (1,198 words) - 05:53, 22 January 2018
  • |team=good job everygotti {{TH|2013 - 2013 |Good Manners|no-link=true}}
    27 KB (3,996 words) - 02:58, 8 May 2023
  • ...entally track enemy ÜberCharge. Surfing damage, effective positioning, and good aim are required for Medics at high levels of play. ...]] format, each team can only have one Medic at any given moment, and with good reason.
    13 KB (2,074 words) - 14:00, 21 February 2024
  • ...ckly to mid). This ensures everyone has full/almost-full overheal when the team reaches the middle point and minimizes time spent running to mid. ...st seconds of the midfight, he won't be rewarded with damage on the entire team funneling through one door. It also puts flankers in a position to ambush e
    6 KB (997 words) - 00:54, 31 August 2022
  • ...ry takes up a long time. However, a good side of this is that the opposing team will first have to focus their fire on the Sentry to get rid of it, thereby
    5 KB (790 words) - 17:09, 4 November 2015
  • ...st of the fighting should be centered around, and he will usually lead his team into the fray. ...ll often be left to the Demo during this period, however this is largely a team preference as they may be using a strategy that requires higher aggression
    6 KB (1,032 words) - 10:56, 3 May 2019
  • ! width="150px" | Team | Very Good Bad Boys
    12 KB (1,273 words) - 01:52, 10 September 2013
  • |team=Strong Opinions {{TH|2012 - 2013 | Max-Play Highlander Team |nolink=1}}
    7 KB (1,062 words) - 09:51, 24 August 2021

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)