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  • ! width="150px" | Team | The Good Guys Of TF2
    3 KB (361 words) - 05:38, 27 January 2018
  • |team=Sonikro Academy |team=evolution eSports
    15 KB (2,070 words) - 00:59, 31 January 2023
  • ...ity, as well as increased capture rate cause the Scout to be useful to the team in different ways. ...rgets to create player advantages that can be exploited by the rest of the team.
    6 KB (1,071 words) - 16:53, 9 March 2023
  • ...y played on Wednesdays at 9:30pm EST - alternate times can be agreed on by team leaders. | Monster Gaming Team
    4 KB (453 words) - 17:02, 19 April 2017
  • ...lander format, and generally spends much of the game distracting the enemy team or ambushing key targets such as the enemy Medic or Sniper. ...imilar to the 6v6 [[Roamer|roamer]], concentrated on distracting the enemy team and bombing the enemy in order to kill an important target. Additionally, a
    3 KB (507 words) - 17:07, 21 May 2022
  • |team= ESH Velociraptor Team Fortress 2 Challenge: 1st
    3 KB (419 words) - 00:55, 30 April 2017
  • ...e sentry will be overlooking that area, so taking it down is a priority. A team can decide to push from the following routes: ...useless. It is however a good idea, if the Pyro is down and the attacking team has a player advantage.
    15 KB (2,518 words) - 22:14, 26 September 2020
  • ...edic]], preferably leaving the heals to the [[pocket]] and the rest of the team. Roamers mostly rely on health kits to maintain their health. ...se his uber in a safe distance so they have an uber advantage from the own team, typically as the enemy [[Medic]] passes through a [[Glossary#Choke|chokepo
    9 KB (1,549 words) - 05:50, 6 April 2021
  • ...[[Demoman]] or [[Medic]] and the objective is to use or drop the opposing team's uber. The Spy relies on the ability to be unexpected, thus it is rare t As a Spy, there is often only one chance to get a pick on the opposing team before the Spy's cover is blown and it is thereafter expected. For a Spy o
    4 KB (789 words) - 10:07, 9 March 2021
  • ...healing and usage of the ÜberCharge mechanic make him the core part of the team and led the development of the metagame based around ÜberCharges, pushing, In all gamemodes, the Medic's main job is to keep his team in shape, by healing hurt teammates, allowing them to rejoin the fight and
    10 KB (1,806 words) - 19:35, 11 August 2023
  • ...e sentry will be overlooking that area, so taking it down is a priority. A team can decide to push from the following routes: ...useless. It is however a good idea, if the Pyro is down and the attacking team has a player advantage.
    15 KB (2,612 words) - 20:56, 16 April 2020
  • ...his team retaliates. Using teleporters and dispensers, he can support his team and keep them fighting until the enemy is defeated. ...l for preventing an enemy [[Soldier]] or [[Scout]] from getting behind the team and wreaking havoc. The best Engineers pair proper building management with
    9 KB (1,585 words) - 01:47, 9 March 2023
  • {{NewInfobox Team SNSD was the most successful team in early European Highlander history with 3 season wins. They are also the
    6 KB (914 words) - 16:00, 2 September 2020
  • ! width="150px" | Team | would have been good
    8 KB (881 words) - 01:43, 10 September 2013
  • {{NewInfobox Team itsallgood was a team that became dominant in the European Highlander division for several season
    6 KB (874 words) - 14:18, 4 March 2017
  • ! width="150px" | Team | would have been good
    9 KB (900 words) - 05:31, 26 January 2018
  • {{NewInfobox Team ...ed in February 2013. The team was created by [[b33p]], who still leads the team.
    7 KB (995 words) - 14:43, 4 March 2017
  • ...often paired up with the Heavy and Medic to form the core of a Highlander team. He serves a similar role to his 6's counterpart of dealing damage and lead ...into a crowd. If done correctly, the critical sticky will catch the enemy team off guard and secure a few picks or an Uber drop.
    4 KB (683 words) - 02:37, 23 January 2023
  • |team=SD JUNIORS! |team=Feila eSports
    5 KB (679 words) - 17:47, 29 March 2017
  • ...on the team involved, it really is a map where a degree of familiarity and team synchronization is required to play well. At higher levels a top sniper can ...t point hold although the consensus is this can be difficult to hold. If a team does try to hold they will typically be on the ledge in-front of the house.
    8 KB (1,291 words) - 15:14, 1 February 2019

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