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File:Fire Axe.png (200 × 150 (15 KB)) - 08:05, 13 February 2016File:Fire Axe.jpg (512 × 512 (19 KB)) - 21:50, 3 July 2013- 24 bytes (3 words) - 06:13, 12 April 2015
File:100px-Fire Axe.png (100 × 75 (6 KB)) - 13:33, 11 July 2013File:GlobalClan Fire Logo.png (250 × 250 (31 KB)) - 01:10, 12 December 2023
Page text matches
- | scout2 = {{Player link|br|FiRe}} | scout2 = {{Player link|br|FiRe}}3 KB (367 words) - 19:04, 4 December 2019
- | Fire Axe = | Fire Axe =12 KB (181 words) - 17:31, 13 January 2018
- |- {{#if:{{{Fire Axe|}}} | style="background: lightgreen" | style="background: #FFAAAA"}} | width=50 | '''[[Fire Axe]]'''6 KB (636 words) - 05:45, 18 April 2020
- | scout2 = {{Player link|br|FiRe}} | scout2 = {{Player link|br|FiRe}}5 KB (704 words) - 18:37, 8 August 2020
- *The Pyro can stall a few Kritzkrieg stickies with good timing, but the fire rate of uncharged stickies means that if the Demoman gets into mid-range, t *When playing against Pyros, it's best not to fire reflectable projectiles at mid/long range at them, because they could send4 KB (736 words) - 09:42, 2 September 2021
- ...the Medic and a detriment to any opponent who tries to get in his range of fire. As a deadly class in close quarters, the Heavy makes the best pocket candi ...ot ever go below 300 HP, as his lack of mobility combined with enemy focus fire will take him down quickly at that point. Because of that, even though his3 KB (587 words) - 22:31, 13 February 2019
- ...Bonk! Atomic Punch''' - Used to scout the enemy's positioning, dodge enemy fire and get behind the opponent, enabling flanking opportunities. Sometimes als ...Useful for large groups, but rarely utilised by players. Also extinguishes fire.6 KB (1,071 words) - 16:53, 9 March 2023
- | scout2 = {{Player link|br|FiRe}}2 KB (220 words) - 01:04, 31 January 2023
- ...ge. By dealing fire damage, Pyro will charge "Mmmph" at a rate of 1% per 3 fire damage dealt. Once the Mmmph meter is full, Pyro can activate it by tauntin ...g enemy dead-on, it will deal 3x damage, making the weapon a sort of rapid-fire Flare Gun. Airblasting with the weapon takes 1.6 seconds to reload, making18 KB (2,989 words) - 13:14, 9 April 2024
- | The Fire Ferrets3 KB (343 words) - 16:39, 19 April 2017
- | [[GlobalClan Fire]] | image = GlobalClan Fire Logo.png17 KB (2,268 words) - 11:30, 14 December 2023
- ...nter" colspan="4"| The weapon's higher ammo consumption due to the ring of fire effect suggests some uses pocketing a payload cart on offence, where the He4 KB (600 words) - 11:11, 4 July 2013
- ...new players. Some good competitive players was invited, like: [[Néss]], [[FiRe]], [[Insanez0rd]] and [[jão]].3 KB (381 words) - 00:02, 18 May 2020
- |scout2=fire |scout2flag=br3 KB (351 words) - 17:26, 30 April 2020
- ...is long enough for an afterburn immune enemy to stop being considered "on fire". The switch speed is also important for baiting out projectile reflects an ...ght. In addtion to this, if The Flare Gun hits an enemy that is already on fire, it will crit. The Flare Gun is widely used in combination with The Degreas11 KB (1,818 words) - 19:54, 3 September 2024
- ...ers, allowing for multiple kills with one shot. However, it is not able to fire no-scope shots, and its tracer rounds mean that the Sniper's position is ea ...is done manually by holding down the fire key, followed by releasing it to fire the shot. As a result, charging shots and scoping/unscoping are completely12 KB (2,023 words) - 21:47, 6 September 2024
- ...nk! Atomic Punch allows him to distract the enemy team and kite Sentry Gun fire. As long as Scout stays alive and aware, opportunities to flank and ambush ...The '''Soda Popper''' is similar to the Force-a-Nature with its increased fire rate and two shot clip. However, instead of dealing knockback, it has a muc17 KB (2,880 words) - 11:40, 15 June 2024
- | Fire Axe = 1 | Fire Breathing Rubber Duckies7 KB (792 words) - 01:03, 2 October 2017
- ...nd less for splash damage. Its "cooking" mechanic also slows its effective fire rate; even with Double-Donks, it deals less damage-per-second than any of D ...est at mid-range, but can be charged by holding the primary-fire button to fire long-range shots, at the cost of attack speed. A single stickybomb (general21 KB (3,473 words) - 02:02, 9 June 2024
- ...and his teammate a 75% damage resistance to either bullets, explosives, or fire, as well as negating critical hits. ...ghlander Mode, where the enemy team has access to bullets, explosives, and fire, forcing Medic to use multiple ÜberCharges at once and effectively reducin13 KB (2,074 words) - 04:13, 22 July 2024