Difference between revisions of "Attack/Defend"
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[[File:Cp_gravelpit.png|right|thumb|300x225px|Point C on [[Gravelpit]].]] | [[File:Cp_gravelpit.png|right|thumb|300x225px|Point C on [[Gravelpit]].]] | ||
− | Attack / Defend is a standard competitive gamemode that functions somewhat like [[Gravelpit|Payload]]. Instead of capping points by moving a cart, the blue team must capture each point by standing on them while the Red team must defend each point. The teams then switch. Attack / Defend is a | + | Attack / Defend is a standard competitive gamemode that functions somewhat like [[Gravelpit|Payload]]. Instead of capping points by moving a cart, the blue team must capture each point by standing on them while the Red team must defend each point. The teams then switch. Attack / Defend is a standard game mode in [[Highlander]] and [[6v6]] |
== See Also == | == See Also == | ||
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− | [[Category:Game | + | [[Category:Game Modes]] |
Revision as of 18:24, 18 June 2017
To see a full list of maps used in competitive play, or to find out more about TF2 maps in general visit: Maplist
Attack / Defend is a standard competitive gamemode that functions somewhat like Payload. Instead of capping points by moving a cart, the blue team must capture each point by standing on them while the Red team must defend each point. The teams then switch. Attack / Defend is a standard game mode in Highlander and 6v6
See Also
[[Template:|V]] · [[Template_talk:|D]] · [[[:Template:Fullurl:Template:]] E] List of Attack / Defend maps commonly played in competitive TF2
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Highlander | Gravelpit · Steel · Standin |
6v6 | Gravelpit · Edifice · Standin |