Difference between revisions of "Scout (6v6)"
(moved yomps demo review to proper category) |
m |
||
(7 intermediate revisions by 2 users not shown) | |||
Line 9: | Line 9: | ||
== Roles == | == Roles == | ||
− | In a 6v6 game, once the midfight ends, and you are alive, AND the enemy team has successfully backed out, the Scout's goal is to watch the flank. The flank is simply the alternate route between two different control points, whereas the choke is the main route. In the flank, a Scout can either play defensively - prevent the enemy from flanking the combo, or offensively - try to get a pick and overrun the flank with the team's | + | In a 6v6 game, once the midfight ends, and you are alive, AND the enemy team has successfully backed out, the Scout's goal is to watch the flank. The flank is simply the alternate route between two different control points, whereas the choke is the main route. In the flank, a Scout can either play defensively - prevent the enemy from flanking the combo, or offensively - try to get a pick and overrun the flank with the team's [[Roaming Soldier]] - advantage, and ultimately wiping or driving out the enemy team. |
== Offclassing == | == Offclassing == | ||
Line 16: | Line 16: | ||
== Playstyles == | == Playstyles == | ||
− | There are 2 different playstyles widely recognized in 6v6, | + | There are 2 different playstyles widely recognized in 6v6, pocket scout or flank scout. A pocket scout will stick with the medic and take a lot of the heals while only going for kills if there is an opening. A flank scout is the opposite, the player will be as aggressive as possible and that player will rush into the enemy to get the pick the team needs. |
== Resources == | == Resources == | ||
Line 33: | Line 33: | ||
* {{YouTube video|H4EcJIayWZ8|text=Scatter School - Ep. 2: Scout Buddies}} | * {{YouTube video|H4EcJIayWZ8|text=Scatter School - Ep. 2: Scout Buddies}} | ||
* {{YouTube video|KNK_eQhKFtk|text=Scatter School - Ep. 3: Team Communication}} | * {{YouTube video|KNK_eQhKFtk|text=Scatter School - Ep. 3: Team Communication}} | ||
+ | * {{YouTube video|IuKbyJb-DWAt|text=Flank Scout - A Short and Simple Guide by arekk}} | ||
=== Map Analysis === | === Map Analysis === | ||
Line 107: | Line 108: | ||
== References == | == References == | ||
<references /> | <references /> | ||
+ | |||
[[Category:Classes in 6v6]] | [[Category:Classes in 6v6]] |
Latest revision as of 10:48, 25 April 2022
The Scout is a highly mobile "clean up" class, used to capture points and move in and out of fights to deal and avoid as much damage as possible. In standard 6v6 play, a team will have 2 Scouts. When playing this class, one will be expected to successfully capture points, control the flank, and be able to clean up the damage put out by your heavy classes (Soldier and Demoman). Generally speaking, a Scout will have a high number of kills and a moderate amount of damage - diving in to kill already damaged players is the primary cause of this. Scouts are also often the best candidates for off-classing, depending on the situation. The secret to the Scout class is going into a fight while no one is looking at you.
Contents
Midfights[edit]
Playing Scout properly at a midfight involves finding the right time to go in. The start of a midfight has all 6 players on both teams staring right at each other, so going in first will result in instant and painful death. Staying at a range where one can easily avoid damage is key. The best time to enter the fight is when the team is sufficiently distracted so that the player may get into close range without being detected or shot at. The longer the Scout(s) survive at mid, the better chance a team has at winning. Their value goes up as time goes on because of their ability to clean up fights. Every time an enemy player dies, a Scout's usefulness increases. It's much easier to fight as a Scout in a 3v3 rather than a 6v6. Find the right time to enter the fight and work off of a teammate's damage.
Roles[edit]
In a 6v6 game, once the midfight ends, and you are alive, AND the enemy team has successfully backed out, the Scout's goal is to watch the flank. The flank is simply the alternate route between two different control points, whereas the choke is the main route. In the flank, a Scout can either play defensively - prevent the enemy from flanking the combo, or offensively - try to get a pick and overrun the flank with the team's Roaming Soldier - advantage, and ultimately wiping or driving out the enemy team.
Offclassing[edit]
- Main article: Offclassing
While a Scout is one of the most powerful classes in the game, there are a variety of situations in which playing one of the less used classes can be beneficial. On the last point of an average 5-CP map, for example, a Scout is not nearly as useful as he is in other areas of the map where it is easier to roam freely. In these situations, a Scout can change class to achieve a particular goal.
Playstyles[edit]
There are 2 different playstyles widely recognized in 6v6, pocket scout or flank scout. A pocket scout will stick with the medic and take a lot of the heals while only going for kills if there is an opening. A flank scout is the opposite, the player will be as aggressive as possible and that player will rush into the enemy to get the pick the team needs.
Resources[edit]
General Guides[edit]
- Sal's newbie Scout guide
- Competitive Scout Basics by Shlaner
- Competitive Scout Guide by eC?Forsaken Part 1 of 2
- Competitive Scout Guide by eC?Forsaken Part 2 of 2
- Marxist's 9 Precepts of Scout
- MyGamingEdge: Scout#Clockwork: Scout Basics
- MyGamingEdge: Scout#yz50: Mid Fights as Scout
- MyGamingEdge: Scout#Jh: Back Capping as Scout
- Scatter School - Ep. 1: Decision Making
- Scatter School - Ep. 2: Scout Buddies
- Scatter School - Ep. 3: Team Communication
- Flank Scout - A Short and Simple Guide by arekk
Map Analysis[edit]
- Gullywash Mentoring session with invite scout Cyzer
- Badlands basic scout positioning by Starkie
- Scatter School - Ep. 5: Mid Overview - Process
Demo Reviews[edit]
- Scatter School - Ep. 1.1: Self Demo Review Part 1/2 - Metalworks
- Scatter School - Ep. 1.1: Self Demo Review Part 2/2 - Metalworks
- Scatter School - Ep. 4: Mentor Session Summary - Process Demo Review
- Ascent Yomps on Viaduct by MR. SLIN
POVs[edit]
Badlands[edit]
- ETF2L Prem - Crack Clan vs Relic - (EstaniS) (Includes team comms)
- ESEA-Invite S19 - Froyotech vs Ascent - (B4nny) (Includes team comms)
Viaduct[edit]
- ESEA-Invite S13 - bp. vs Classic Mixup - (Shrugger) (Includes team comms)
- ESEA-Invite S19 - Froyotech vs Street Hoops - (B4nny) (Includes team comms)
- ESEA-Invite S19 - Froyotech vs Attack of the Yomies - (B4nny) (Includes team comms)
- UGC Platinum S18 - ForChingoo vs ^Greatness - (B4nny) (Includes team comms)
- UGC Platinum S18 - ForChingoo vs Subliminal- (B4nny) (Includes team comms)
- ESEA-Invite S18 - Froyotech vs Mad Men - (B4nny) (Includes team comms)
Granary[edit]
- ETF2L Prem - relic vs CKRAS - (Bybben) (Includes team comms)
- ESEA-Invite S14 - HRG vs Tri Hards - (Shrugger) (Includes team comms)
- ESEA-Invite S19 - Froyotech vs Champagne and Cocaine - (B4nny) (Includes team comms)
- ESEA-Invite S18 - Froyotech vs Ascent - (B4nny) (Includes team comms)
- UGC Platinum S18 Finals - ForChingoo vs ^Greatness - (B4nny) (Includes team comms)
- ESEA-Invite S18 - Froyotech vs Street Hoops - (B4nny) (Includes team comms)
Gullywash[edit]
- ETF2L Prem - Crack Clan vs Relic - (HarryHook) (Includes team comms)
- ETF2L Prem S11 - Yoyotech vs Epsilon - (TviQ) (Includes team comms)
- ESEA-Invite S19 - Froyotech vs Five Dollar Club - (B4nny) (Includes team comms)
- ESEA-Invite S19 - Froyotech vs Ding Dong Daddies (Attack of the Yomies) - (B4nny) (Includes team comms)
Sunshine[edit]
- ESEA-Invite S19 - Froyotech vs Ascent - (B4nny) (Includes team comms)
- UGC Platinum S18 - ForChingoo vs Omnipotent - (B4nny) (Includes team comms)
- ESEA-Invite S19 - Froyotech vs The Grime - (B4nny) (Includes team comms)
Snakewater[edit]
- ESEA-Invite S19 - Froyotech vs Cafe Monster - (B4nny) (Includes team comms)
- ESEA-Invite S18 - Froyotech vs Mad Men - (B4nny) (Includes team comms)
- UGC Platinum S18 - ForChingoo vs Altitude's Cows - (B4nny) (Includes team comms)
- ESEA-Invite S19 - Froyotech vs Ding Dong Daddies (Attack of the Yomies) - (B4nny) (Includes team comms)
- ESEA-Invite S18 - Froyotech vs A New Yomie - (B4nny) (Includes team comms)
Process[edit]
- ETF2L Prem S13 - Epsilon vs Crack Clan - (Stefan) (Includes team comms)
- ETF2L Prem S14 Grand Finals - Epsilon vs Broder - (Stefan) (Includes team comms)
- ESEA-Invite S18 - Froyotech vs Mad Men - (B4nny) (Includes team comms)
- ESEA-Invite S19 - Froyotech vs Street Hoops - (B4nny) (Includes team comms)
- ESEA-Invite S18 - Froyotech vs Show Me the Monet - (B4nny) (Includes team comms)
- ESEA-Invite S19 - Froyotech vs Attack of the Yomies - (B4nny) (Includes team comms)
- UGC Platinum S17 - ForChingoo vs Flash Delirium - (B4nny) (Includes team comms)
Metalworks[edit]
- ESEA-Invite S19 - Froyotech vs Cafe Monster - (B4nny) (Includes team comms)
- ESEA-Invite S18 - Froyotech vs Ascent - (B4nny) (Includes team comms)
- CEVO-P - Froyotech vs Mix^ - (B4nny) (Includes team comms)
Rollouts[edit]
Jumping[edit]
- Scout Jumps: cp_granary
- Scout Jumps: cp_gullywash_final1
- Scout Jumps: cp_snakewater_final1
- Scout Jumps: cp_badlands
- Scout jumps on gullywash middle by hr