Editing Upward

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Latest revision Your text
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{{ambox
 
{{ambox
 
|type=content
 
|type=content
|header=Needs Details
+
|image=Needimage_icon.png
|smalltext= Some details about attacking/defending third and last are needed.
+
|header=Needs images
 +
|smalltext=An image for the final point is needed, along with some details about attacking/defending third and last.
 
}}
 
}}
 
{{NewInfobox Map
 
{{NewInfobox Map
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  | area6 = Red Rocks | x6=500px | y6=50px
 
  | area6 = Red Rocks | x6=500px | y6=50px
 
  | area7 = Behind Playground | x7=250px | y7=240px
 
  | area7 = Behind Playground | x7=250px | y7=240px
  | area8 = Below Playground/Cubby | x8=420px | y8=190px
+
  | area8 = Below Playground | x8=420px | y8=190px
 
  | area9 = Behind Roof | x9=590px | y9=65px
 
  | area9 = Behind Roof | x9=590px | y9=65px
 
  | area10 = Left Spawn | x10=645px | y10=60px
 
  | area10 = Left Spawn | x10=645px | y10=60px
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{{Map locations
 
{{Map locations
  | title = Upward, second and third points
+
  | title = Upward, second and thrid points
 
  | image = Upward BC.jpg
 
  | image = Upward BC.jpg
 
  | area1 = Ramp | x1=465px | y1=200px
 
  | area1 = Ramp | x1=465px | y1=200px
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  | area5 = Point | x5=550px | y5=183px
 
  | area5 = Point | x5=550px | y5=183px
 
  | area6 = Under | x6=425px | y6=270px
 
  | area6 = Under | x6=425px | y6=270px
  | area7 = Shithouse/C Hut | x7=706px | y7=160px
+
  | area7 = Shack / Shithouse | x7=706px | y7=160px
 
  | area8 = Rollercoaster | x8=540px | y8=320px
 
  | area8 = Rollercoaster | x8=540px | y8=320px
 
  | area9 = Main | x9=424px | y9=140px
 
  | area9 = Main | x9=424px | y9=140px
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}}
 
}}
  
==== Defending ====
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=== Defending ===
  
 
The attacking team will likely push with their combo up the hill under bridge while having the scout and engineer push the cart as far as they can. The demoman is a key class for defending this point, as he can spam both the hill and the tracks leading up to the third point. A more aggressive sentry spot that can be effective when the cart has not been pushed very far is on outside, as it can deny the hill. However, extensive use of the wrangler will be required to fire at those pushing the cart. When the cart has been pushed past the bridge, the best spot to place the sentry is back on the flat section of track leading up to last. This spot helps defend the third point from being captured. It is important to watch out for attacking players flanking through under tracks and into C hut.
 
The attacking team will likely push with their combo up the hill under bridge while having the scout and engineer push the cart as far as they can. The demoman is a key class for defending this point, as he can spam both the hill and the tracks leading up to the third point. A more aggressive sentry spot that can be effective when the cart has not been pushed very far is on outside, as it can deny the hill. However, extensive use of the wrangler will be required to fire at those pushing the cart. When the cart has been pushed past the bridge, the best spot to place the sentry is back on the flat section of track leading up to last. This spot helps defend the third point from being captured. It is important to watch out for attacking players flanking through under tracks and into C hut.
  
 
=== Fourth point ===
 
=== Fourth point ===
==== Callouts ====
 
 
{{Map locations
 
{{Map locations
 
  | title = Upward, fourth point, defenders' perspective
 
  | title = Upward, fourth point, defenders' perspective
 
  | image = pl_upward D.png
 
  | image = pl_upward D.png
  | area1 = Straight Stairs | x1=270px | y1=40px
+
  | area1 = Tiles | x1=260px | y1=35px
  | area2 = Casual / Pub Spot | x2=700px | y2=100px
+
  | area2 = Balcony/Pub Spot | x2=700px | y2=100px
  | area3 = Point | x3=160px | y3=270px
+
  | area3 = Ground | x3=300px | y3=170px
  | area4 = Lower Spawn | x4=785px | y4=240px
+
  | area4 = Crates | x4=380px | y4=170px
 
  | area5 = Under | x5=460px | y5=215px
 
  | area5 = Under | x5=460px | y5=215px
| area6 = Dropdown | x6=220px | y6=140px
 
| area7 = Main | x7=490px | y7=100px
 
| area8 = Upper / Tiles | x8=205px | y8=75px
 
| area9 = Spiral Stairs | x9=585px | y9=60px
 
| area10 = Secret | x10=210px | y10=400px
 
 
}}
 
}}
  
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  | title = Upward, fourth point, attackers' perspective
 
  | title = Upward, fourth point, attackers' perspective
 
  | image = pl_upward D2.png
 
  | image = pl_upward D2.png
  | area1 = Casual / Pub Spot | x1=75px | y1 = 200px
+
  | area1 = Dropdown | x1=50px | y1 = 160px
  | area2 = Balcony | x2=370px | y2=130px
+
  | area2 = Upper Spawn | x2=370px | y2=120px
  | area3 = Lower Spawn | x3=250px | y3=220px
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  | area3 = Lower Spawn | x3=420px | y3=185px
 
  | area4 = Toxic | x4=530px | y4=180px
 
  | area4 = Toxic | x4=530px | y4=180px
  | area5 = Crates | x5=750px | y5=140px
+
  | area5 = Upper | x5=750px | y5=140px
| area6 = Under | x6=240px | y6=410px
 
| area7 = Secret | x7=650px | y7=350px
 
| area8 = Point | x8=775px | y8=405px
 
 
}}
 
}}
  
 
{{Active Maps Navbox}}{{All Maps Navbox|y}}
 
{{Active Maps Navbox}}{{All Maps Navbox|y}}

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